commit ca3300c30d8c72196d26bf98be72e709aa65359f
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Fri Sep 25 09:29:38 2020 +0100

    Rename 'RubikMovement' to 'Movement'

diff --git a/src/main/java/org/distorted/main/RubikSurfaceView.java b/src/main/java/org/distorted/main/RubikSurfaceView.java
index 2df60531..e22e4578 100644
--- a/src/main/java/org/distorted/main/RubikSurfaceView.java
+++ b/src/main/java/org/distorted/main/RubikSurfaceView.java
@@ -33,7 +33,7 @@ import com.google.firebase.crashlytics.FirebaseCrashlytics;
 import org.distorted.library.type.Static2D;
 import org.distorted.library.type.Static4D;
 import org.distorted.objects.RubikObject;
-import org.distorted.objects.RubikMovement;
+import org.distorted.objects.Movement;
 import org.distorted.solvers.SolverMain;
 import org.distorted.states.RubikState;
 import org.distorted.states.RubikStatePlay;
@@ -61,7 +61,7 @@ public class RubikSurfaceView extends GLSurfaceView
 
     private RubikRenderer mRenderer;
     private RubikPreRender mPreRender;
-    private RubikMovement mMovement;
+    private Movement mMovement;
     private boolean mDragging, mBeginningRotation, mContinuingRotation;
     private int mScreenWidth, mScreenHeight, mScreenMin;
 
@@ -130,7 +130,7 @@ public class RubikSurfaceView extends GLSurfaceView
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-    void setMovement(RubikMovement movement)
+    void setMovement(Movement movement)
       {
       mMovement = movement;
       }
diff --git a/src/main/java/org/distorted/objects/Movement.java b/src/main/java/org/distorted/objects/Movement.java
new file mode 100644
index 00000000..88e8dfcd
--- /dev/null
+++ b/src/main/java/org/distorted/objects/Movement.java
@@ -0,0 +1,309 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+import org.distorted.library.type.Static2D;
+import org.distorted.library.type.Static3D;
+import org.distorted.library.type.Static4D;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+public abstract class Movement
+  {
+  private int mLastTouchedFace, mNumFaceAxis;
+  private float[] mPoint, mCamera, mTouch;
+  private float[] mPoint2D, mMove2D;
+  private float[][][] mCastedRotAxis;
+  private Static4D[][] mCastedRotAxis4D;
+  private int[] mEnabledRotAxis;
+  private float mDistanceCenterFace3D, mDistanceCenterFace2D;
+  private Static3D[] mFaceAxis;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  abstract boolean isInsideFace(float[] point);
+  abstract void computeEnabledAxis(int face, float[] touchPoint, int[] enabledAxis);
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  Movement(Static3D[] rotAxis, Static3D[] faceAxis, float distance3D, float distance2D)
+    {
+    mPoint = new float[3];
+    mCamera= new float[3];
+    mTouch = new float[3];
+
+    mPoint2D = new float[2];
+    mMove2D  = new float[2];
+
+    mFaceAxis   = faceAxis;
+    mNumFaceAxis= mFaceAxis.length;
+
+    mEnabledRotAxis = new int[rotAxis.length+1];
+
+    mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces
+    mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge
+
+    // mCastedRotAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the
+    // 1st pair (axis,lr)
+    mCastedRotAxis   = new float[mNumFaceAxis][rotAxis.length][2];
+    mCastedRotAxis4D = new Static4D[mNumFaceAxis][rotAxis.length];
+
+    float fx,fy,fz,f;
+
+    for( int casted=0; casted<rotAxis.length; casted++)
+      {
+      Static3D a = rotAxis[casted];
+      mPoint[0]= a.get0();
+      mPoint[1]= a.get1();
+      mPoint[2]= a.get2();
+
+      for( int face=0; face<mNumFaceAxis; face++)
+        {
+        convertTo2Dcoords( mPoint, mFaceAxis[face], mCastedRotAxis[face][casted]);
+        normalize2D(mCastedRotAxis[face][casted]);
+
+        fx = faceAxis[face].get0();
+        fy = faceAxis[face].get1();
+        fz = faceAxis[face].get2();
+        f  = mPoint[0]*fx + mPoint[1]*fy + mPoint[2]*fz;
+        mCastedRotAxis4D[face][casted] = new Static4D( mPoint[0]-f*fx, mPoint[1]-f*fy, mPoint[2]-f*fz, 0);
+        }
+      }
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  private void normalize2D(float[] vect)
+    {
+    float len = (float)Math.sqrt(vect[0]*vect[0] + vect[1]*vect[1]);
+    vect[0] /= len;
+    vect[1] /= len;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// find the casted axis with which our move2D vector forms an angle closest to 90 deg.
+
+  private int computeRotationIndex(int faceAxis, float[] move2D, int[] enabled)
+    {
+    float cosAngle, minCosAngle = Float.MAX_VALUE;
+    int minIndex=-1, index;
+    float m0 = move2D[0];
+    float m1 = move2D[1];
+    float len = (float)Math.sqrt(m0*m0 + m1*m1);
+
+    if( len!=0.0f )
+      {
+      m0 /= len;
+      m1 /= len;
+      }
+    else
+      {
+      m0 = 1.0f;  // arbitrarily
+      m1 = 0.0f;  //
+      }
+
+    int numAxis = enabled[0];
+
+    for(int axis=1; axis<=numAxis; axis++)
+      {
+      index = enabled[axis];
+      cosAngle = m0*mCastedRotAxis[faceAxis][index][0] + m1*mCastedRotAxis[faceAxis][index][1];
+      if( cosAngle<0 ) cosAngle = -cosAngle;
+
+      if( cosAngle<minCosAngle )
+        {
+        minCosAngle=cosAngle;
+        minIndex = index;
+        }
+      }
+
+    return minIndex;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  private float computeOffset(float[] point, float[] axis)
+    {
+    return point[0]*axis[0] + point[1]*axis[1] + mDistanceCenterFace2D;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  private boolean faceIsVisible(Static3D faceAxis)
+    {
+    float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2();
+    return castCameraOnAxis > mDistanceCenterFace3D;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace,
+// compute point 'output[]' which:
+// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) [and this
+//    distance is +-mDistanceCenterFace, depending if it is the face on the left or the right end of
+//    the axis] (lr=0 or 1, so (2lr-1)*mDistanceCenterFace)
+// 2) is co-linear with mCamera and mPoint
+//
+// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)]
+
+  private void castTouchPointOntoFace(Static3D faceAxis, float[] output)
+    {
+    float d0 = mPoint[0]-mCamera[0];
+    float d1 = mPoint[1]-mCamera[1];
+    float d2 = mPoint[2]-mCamera[2];
+    float a0 = faceAxis.get0();
+    float a1 = faceAxis.get1();
+    float a2 = faceAxis.get2();
+
+    float denom = a0*d0 + a1*d1 + a2*d2;
+
+    if( denom != 0.0f )
+      {
+      float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2];
+      float distance = mDistanceCenterFace3D;
+      float alpha = (distance-axisCam)/denom;
+
+      output[0] = mCamera[0] + d0*alpha;
+      output[1] = mCamera[1] + d1*alpha;
+      output[2] = mCamera[2] + d2*alpha;
+      }
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Convert the 3D point3D into a 2D point on the same face surface, but in a different
+// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects
+// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the
+// original 3D Y axis and our 2D in-plane origin.
+// If those 3 points constitute a degenerate triangle which does not define a plane - which can only
+// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to
+// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily
+// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole)
+
+  private void convertTo2Dcoords(float[] point3D, Static3D faceAxis, float[] output)
+    {
+    float y0,y1,y2; // base Y vector of the 2D coord system
+    float a0 = faceAxis.get0();
+    float a1 = faceAxis.get1();
+    float a2 = faceAxis.get2();
+
+    if( a0==0.0f && a2==0.0f )
+      {
+      y0=0; y1=0; y2=-a1;
+      }
+    else if( a1==0.0f )
+      {
+      y0=0; y1=1; y2=0;
+      }
+    else
+      {
+      float norm = (float)(-a1/Math.sqrt(1-a1*a1));
+      y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2;
+      }
+
+    float x0 = y1*a2 - y2*a1;  //
+    float x1 = y2*a0 - y0*a2;  // (2D coord baseY) x (axis) = 2D coord baseX
+    float x2 = y0*a1 - y1*a0;  //
+
+    float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2;
+
+    float origin0 = originAlpha*a0; // coords of the point where axis
+    float origin1 = originAlpha*a1; // intersects surface plane i.e.
+    float origin2 = originAlpha*a2; // the origin of our 2D coord system
+
+    float v0 = point3D[0] - origin0;
+    float v1 = point3D[1] - origin1;
+    float v2 = point3D[2] - origin2;
+
+    output[0] = v0*x0 + v1*x1 + v2*x2;
+    output[1] = v0*y0 + v1*y1 + v2*y2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// PUBLIC API
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)
+    {
+    float objectRatio = RubikObject.getObjectRatio();
+
+    mPoint[0]  = rotatedTouchPoint.get0()/objectRatio;
+    mPoint[1]  = rotatedTouchPoint.get1()/objectRatio;
+    mPoint[2]  = rotatedTouchPoint.get2()/objectRatio;
+
+    mCamera[0] = rotatedCamera.get0()/objectRatio;
+    mCamera[1] = rotatedCamera.get1()/objectRatio;
+    mCamera[2] = rotatedCamera.get2()/objectRatio;
+
+    for( mLastTouchedFace=0; mLastTouchedFace<mNumFaceAxis; mLastTouchedFace++)
+      {
+      if( faceIsVisible(mFaceAxis[mLastTouchedFace]) )
+        {
+        castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
+        convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mPoint2D);
+        if( isInsideFace(mPoint2D) ) return true;
+        }
+      }
+
+    return false;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public Static2D newRotation(Static4D rotatedTouchPoint)
+    {
+    float objectRatio = RubikObject.getObjectRatio();
+
+    mPoint[0] = rotatedTouchPoint.get0()/objectRatio;
+    mPoint[1] = rotatedTouchPoint.get1()/objectRatio;
+    mPoint[2] = rotatedTouchPoint.get2()/objectRatio;
+
+    castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
+    convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mMove2D);
+
+    mMove2D[0] -= mPoint2D[0];
+    mMove2D[1] -= mPoint2D[1];
+
+    computeEnabledAxis(mLastTouchedFace, mPoint2D, mEnabledRotAxis);
+    int rotIndex = computeRotationIndex(mLastTouchedFace, mMove2D, mEnabledRotAxis);
+    float offset = computeOffset(mPoint2D, mCastedRotAxis[mLastTouchedFace][rotIndex]);
+
+    return new Static2D(rotIndex,offset);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public Static4D getCastedRotAxis(int rotIndex)
+    {
+    return mCastedRotAxis4D[mLastTouchedFace][rotIndex];
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public int getTouchedFace()
+    {
+    return mLastTouchedFace;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  public float[] getTouchedPoint3D()
+    {
+    return mTouch;
+    }
+  }
diff --git a/src/main/java/org/distorted/objects/MovementCube.java b/src/main/java/org/distorted/objects/MovementCube.java
new file mode 100644
index 00000000..0af6c6cf
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementCube.java
@@ -0,0 +1,54 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementCube extends Movement
+{
+  MovementCube()
+    {
+    super(RubikCube.ROT_AXIS, RubikCube.FACE_AXIS, 0.5f, 0.5f);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 2;
+
+    switch(face)
+      {
+      case 0:
+      case 1: enabled[1]=1; enabled[2]=2; break;
+      case 2:
+      case 3: enabled[1]=0; enabled[2]=2; break;
+      case 4:
+      case 5: enabled[1]=0; enabled[2]=1; break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/MovementDiamond.java b/src/main/java/org/distorted/objects/MovementDiamond.java
new file mode 100644
index 00000000..879c6a09
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementDiamond.java
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementDiamond extends Movement
+{
+  MovementDiamond()
+    {
+    super(RubikDiamond.ROT_AXIS, RubikDiamond.FACE_AXIS, 0.25f, 0.25f);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// _____________
+// |  \  0  /  |
+// |   \   /   |
+// | 3 |   | 1 |
+// |   /   \   |
+// |  /  2  \  |
+// -------------
+
+  private int getQuarter(float[] touchPoint)
+    {
+    boolean p0 = touchPoint[1] >= touchPoint[0];
+    boolean p1 = touchPoint[1] >=-touchPoint[0];
+
+    if( p0 )  return p1 ? 0:3;
+    else      return p1 ? 1:2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f );
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 2;
+
+    int quarter = getQuarter(touchPoint);
+
+    switch(face)
+      {
+      case 0: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=1; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=2; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 1: switch(quarter)
+                {
+                case 0: enabled[1]=2; enabled[2]=3; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=1; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 2: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=2; enabled[2]=3; break;
+                }
+              break;
+      case 3: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=2; enabled[2]=3; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=1; break;
+                }
+              break;
+      case 4: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=3; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=1; enabled[2]=2; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      case 5: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/MovementDino.java b/src/main/java/org/distorted/objects/MovementDino.java
new file mode 100644
index 00000000..ea60bbdc
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementDino.java
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementDino extends Movement
+{
+  MovementDino()
+    {
+    super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// _____________
+// |  \  0  /  |
+// |   \   /   |
+// | 3 |   | 1 |
+// |   /   \   |
+// |  /  2  \  |
+// -------------
+
+  private int getQuarter(float[] touchPoint)
+    {
+    boolean p0 = touchPoint[1] >= touchPoint[0];
+    boolean p1 = touchPoint[1] >=-touchPoint[0];
+
+    if( p0 )  return p1 ? 0:3;
+    else      return p1 ? 1:2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 2;
+
+    int quarter = getQuarter(touchPoint);
+
+    switch(face)
+      {
+      case 0: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=1; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=2; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 1: switch(quarter)
+                {
+                case 0: enabled[1]=2; enabled[2]=3; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=1; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 2: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=2; enabled[2]=3; break;
+                }
+              break;
+      case 3: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=2; enabled[2]=3; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=1; break;
+                }
+              break;
+      case 4: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=3; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=1; enabled[2]=2; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      case 5: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/MovementHelicopter.java b/src/main/java/org/distorted/objects/MovementHelicopter.java
new file mode 100644
index 00000000..b92f494c
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementHelicopter.java
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementHelicopter extends Movement
+{
+  MovementHelicopter()
+    {
+    super(RubikHelicopter.ROT_AXIS, RubikHelicopter.FACE_AXIS, 0.166f, 0.166f);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// _____________
+// |     |     |
+// |  3  |  0  |
+// |-----------|
+// |     |     |
+// |  2  |  1  |
+// -------------
+
+  private int getQuarter(float[] touchPoint)
+    {
+    boolean p0 = touchPoint[0] > 0;
+    boolean p1 = touchPoint[1] > 0;
+
+    if( p0 )  return p1 ? 0:1;
+    else      return p1 ? 3:2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    return ( p[0]<=0.166f && p[0]>=-0.166f && p[1]<=0.166f && p[1]>=-0.166f );
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 2;
+
+    int quarter = getQuarter(touchPoint);
+
+    switch(face)
+      {
+      case 0: switch(quarter)
+                {
+                case 0: enabled[1]=2; enabled[2]=5; break;
+                case 1: enabled[1]=2; enabled[2]=4; break;
+                case 2: enabled[1]=3; enabled[2]=4; break;
+                case 3: enabled[1]=3; enabled[2]=5; break;
+                }
+              break;
+      case 1: switch(quarter)
+                {
+                case 0: enabled[1]=2; enabled[2]=4; break;
+                case 1: enabled[1]=2; enabled[2]=5; break;
+                case 2: enabled[1]=5; enabled[2]=3; break;
+                case 3: enabled[1]=3; enabled[2]=4; break;
+                }
+              break;
+      case 2: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=5; break;
+                case 1: enabled[1]=1; enabled[2]=5; break;
+                case 2: enabled[1]=1; enabled[2]=4; break;
+                case 3: enabled[1]=0; enabled[2]=4; break;
+                }
+              break;
+      case 3: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=4; break;
+                case 1: enabled[1]=1; enabled[2]=4; break;
+                case 2: enabled[1]=1; enabled[2]=5; break;
+                case 3: enabled[1]=0; enabled[2]=5; break;
+                }
+              break;
+      case 4: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=3; break;
+                case 1: enabled[1]=0; enabled[2]=3; break;
+                case 2: enabled[1]=0; enabled[2]=2; break;
+                case 3: enabled[1]=1; enabled[2]=2; break;
+                }
+              break;
+      case 5: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=3; break;
+                case 1: enabled[1]=1; enabled[2]=3; break;
+                case 2: enabled[1]=1; enabled[2]=2; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/MovementPyraminx.java b/src/main/java/org/distorted/objects/MovementPyraminx.java
new file mode 100644
index 00000000..49430de6
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementPyraminx.java
@@ -0,0 +1,61 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementPyraminx extends Movement
+{
+  private static final float SQ6 = (float)Math.sqrt(6);
+  private static final float SQ3 = (float)Math.sqrt(3);
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  MovementPyraminx()
+    {
+    super(RubikPyraminx.ROT_AXIS, RubikPyraminx.FACE_AXIS, SQ6/12, SQ3/6);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    boolean a1 = p[1] >= -SQ3/6;
+    boolean a2 = p[1] <=  SQ3*(1.0f/3 + p[0]);
+    boolean a3 = p[1] <=  SQ3*(1.0f/3 - p[0]);
+
+    return a1 && a2 && a3;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 3;
+
+    switch(face)
+      {
+      case 0: enabled[1]=1; enabled[2]=2; enabled[3]=3; break;
+      case 1: enabled[1]=0; enabled[2]=2; enabled[3]=3; break;
+      case 2: enabled[1]=0; enabled[2]=1; enabled[3]=3; break;
+      case 3: enabled[1]=0; enabled[2]=1; enabled[3]=2; break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/MovementSkewb.java b/src/main/java/org/distorted/objects/MovementSkewb.java
new file mode 100644
index 00000000..a4a78132
--- /dev/null
+++ b/src/main/java/org/distorted/objects/MovementSkewb.java
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright 2020 Leszek Koltunski                                                               //
+//                                                                                               //
+// This file is part of Magic Cube.                                                              //
+//                                                                                               //
+// Magic Cube is free software: you can redistribute it and/or modify                            //
+// it under the terms of the GNU General Public License as published by                          //
+// the Free Software Foundation, either version 2 of the License, or                             //
+// (at your option) any later version.                                                           //
+//                                                                                               //
+// Magic Cube is distributed in the hope that it will be useful,                                 //
+// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
+// GNU General Public License for more details.                                                  //
+//                                                                                               //
+// You should have received a copy of the GNU General Public License                             //
+// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+package org.distorted.objects;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+class MovementSkewb extends Movement
+{
+  MovementSkewb()
+    {
+    super(RubikSkewb.ROT_AXIS, RubikSkewb.FACE_AXIS, 0.25f, 0.25f);
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// _____________
+// |  \  0  /  |
+// |   \   /   |
+// | 3 |   | 1 |
+// |   /   \   |
+// |  /  2  \  |
+// -------------
+
+  private int getQuarter(float[] touchPoint)
+    {
+    boolean p0 = touchPoint[1] >= touchPoint[0];
+    boolean p1 = touchPoint[1] >=-touchPoint[0];
+
+    if( p0 )  return p1 ? 0:3;
+    else      return p1 ? 1:2;
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  boolean isInsideFace(float[] p)
+    {
+    return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f );
+    }
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
+    {
+    enabled[0] = 2;
+
+    int quarter = getQuarter(touchPoint);
+
+    switch(face)
+      {
+      case 0: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=1; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=2; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 1: switch(quarter)
+                {
+                case 0: enabled[1]=2; enabled[2]=3; break;
+                case 1: enabled[1]=3; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=1; break;
+                case 3: enabled[1]=0; enabled[2]=2; break;
+                }
+              break;
+      case 2: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=1; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=2; enabled[2]=3; break;
+                }
+              break;
+      case 3: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=2; enabled[2]=3; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=0; enabled[2]=1; break;
+                }
+              break;
+      case 4: switch(quarter)
+                {
+                case 0: enabled[1]=0; enabled[2]=3; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=1; enabled[2]=2; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      case 5: switch(quarter)
+                {
+                case 0: enabled[1]=1; enabled[2]=2; break;
+                case 1: enabled[1]=0; enabled[2]=2; break;
+                case 2: enabled[1]=0; enabled[2]=3; break;
+                case 3: enabled[1]=1; enabled[2]=3; break;
+                }
+              break;
+      }
+    }
+}
diff --git a/src/main/java/org/distorted/objects/RubikMovement.java b/src/main/java/org/distorted/objects/RubikMovement.java
deleted file mode 100644
index 53d504a2..00000000
--- a/src/main/java/org/distorted/objects/RubikMovement.java
+++ /dev/null
@@ -1,309 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-import org.distorted.library.type.Static2D;
-import org.distorted.library.type.Static3D;
-import org.distorted.library.type.Static4D;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-public abstract class RubikMovement
-  {
-  private int mLastTouchedFace, mNumFaceAxis;
-  private float[] mPoint, mCamera, mTouch;
-  private float[] mPoint2D, mMove2D;
-  private float[][][] mCastedRotAxis;
-  private Static4D[][] mCastedRotAxis4D;
-  private int[] mEnabledRotAxis;
-  private float mDistanceCenterFace3D, mDistanceCenterFace2D;
-  private Static3D[] mFaceAxis;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  abstract boolean isInsideFace(float[] point);
-  abstract void computeEnabledAxis(int face, float[] touchPoint, int[] enabledAxis);
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  RubikMovement(Static3D[] rotAxis, Static3D[] faceAxis, float distance3D, float distance2D)
-    {
-    mPoint = new float[3];
-    mCamera= new float[3];
-    mTouch = new float[3];
-
-    mPoint2D = new float[2];
-    mMove2D  = new float[2];
-
-    mFaceAxis   = faceAxis;
-    mNumFaceAxis= mFaceAxis.length;
-
-    mEnabledRotAxis = new int[rotAxis.length+1];
-
-    mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces
-    mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge
-
-    // mCastedRotAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the
-    // 1st pair (axis,lr)
-    mCastedRotAxis   = new float[mNumFaceAxis][rotAxis.length][2];
-    mCastedRotAxis4D = new Static4D[mNumFaceAxis][rotAxis.length];
-
-    float fx,fy,fz,f;
-
-    for( int casted=0; casted<rotAxis.length; casted++)
-      {
-      Static3D a = rotAxis[casted];
-      mPoint[0]= a.get0();
-      mPoint[1]= a.get1();
-      mPoint[2]= a.get2();
-
-      for( int face=0; face<mNumFaceAxis; face++)
-        {
-        convertTo2Dcoords( mPoint, mFaceAxis[face], mCastedRotAxis[face][casted]);
-        normalize2D(mCastedRotAxis[face][casted]);
-
-        fx = faceAxis[face].get0();
-        fy = faceAxis[face].get1();
-        fz = faceAxis[face].get2();
-        f  = mPoint[0]*fx + mPoint[1]*fy + mPoint[2]*fz;
-        mCastedRotAxis4D[face][casted] = new Static4D( mPoint[0]-f*fx, mPoint[1]-f*fy, mPoint[2]-f*fz, 0);
-        }
-      }
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private void normalize2D(float[] vect)
-    {
-    float len = (float)Math.sqrt(vect[0]*vect[0] + vect[1]*vect[1]);
-    vect[0] /= len;
-    vect[1] /= len;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// find the casted axis with which our move2D vector forms an angle closest to 90 deg.
-
-  private int computeRotationIndex(int faceAxis, float[] move2D, int[] enabled)
-    {
-    float cosAngle, minCosAngle = Float.MAX_VALUE;
-    int minIndex=-1, index;
-    float m0 = move2D[0];
-    float m1 = move2D[1];
-    float len = (float)Math.sqrt(m0*m0 + m1*m1);
-
-    if( len!=0.0f )
-      {
-      m0 /= len;
-      m1 /= len;
-      }
-    else
-      {
-      m0 = 1.0f;  // arbitrarily
-      m1 = 0.0f;  //
-      }
-
-    int numAxis = enabled[0];
-
-    for(int axis=1; axis<=numAxis; axis++)
-      {
-      index = enabled[axis];
-      cosAngle = m0*mCastedRotAxis[faceAxis][index][0] + m1*mCastedRotAxis[faceAxis][index][1];
-      if( cosAngle<0 ) cosAngle = -cosAngle;
-
-      if( cosAngle<minCosAngle )
-        {
-        minCosAngle=cosAngle;
-        minIndex = index;
-        }
-      }
-
-    return minIndex;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private float computeOffset(float[] point, float[] axis)
-    {
-    return point[0]*axis[0] + point[1]*axis[1] + mDistanceCenterFace2D;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  private boolean faceIsVisible(Static3D faceAxis)
-    {
-    float castCameraOnAxis = mCamera[0]*faceAxis.get0() + mCamera[1]*faceAxis.get1() + mCamera[2]*faceAxis.get2();
-    return castCameraOnAxis > mDistanceCenterFace3D;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// given precomputed mCamera and mPoint, respectively camera and touch point positions in ScreenSpace,
-// compute point 'output[]' which:
-// 1) lies on a face of the Object, i.e. surface defined by (axis, distance from (0,0,0)) [and this
-//    distance is +-mDistanceCenterFace, depending if it is the face on the left or the right end of
-//    the axis] (lr=0 or 1, so (2lr-1)*mDistanceCenterFace)
-// 2) is co-linear with mCamera and mPoint
-//
-// output = camera + alpha*(point-camera), where alpha = [dist-axis*camera] / [axis*(point-camera)]
-
-  private void castTouchPointOntoFace(Static3D faceAxis, float[] output)
-    {
-    float d0 = mPoint[0]-mCamera[0];
-    float d1 = mPoint[1]-mCamera[1];
-    float d2 = mPoint[2]-mCamera[2];
-    float a0 = faceAxis.get0();
-    float a1 = faceAxis.get1();
-    float a2 = faceAxis.get2();
-
-    float denom = a0*d0 + a1*d1 + a2*d2;
-
-    if( denom != 0.0f )
-      {
-      float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2];
-      float distance = mDistanceCenterFace3D;
-      float alpha = (distance-axisCam)/denom;
-
-      output[0] = mCamera[0] + d0*alpha;
-      output[1] = mCamera[1] + d1*alpha;
-      output[2] = mCamera[2] + d2*alpha;
-      }
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Convert the 3D point3D into a 2D point on the same face surface, but in a different
-// coordinate system: a in-plane 2D coord where the origin is in the point where the axis intersects
-// the surface, and whose Y axis points 'north' i.e. is in the plane given by the 3D origin, the
-// original 3D Y axis and our 2D in-plane origin.
-// If those 3 points constitute a degenerate triangle which does not define a plane - which can only
-// happen if axis is vertical (or in theory when 2D origin and 3D origin meet, but that would have to
-// mean that the distance between the center of the Object and its faces is 0) - then we arbitrarily
-// decide that 2D Y = (0,0,-1) in the North Pole and (0,0,1) in the South Pole)
-
-  private void convertTo2Dcoords(float[] point3D, Static3D faceAxis, float[] output)
-    {
-    float y0,y1,y2; // base Y vector of the 2D coord system
-    float a0 = faceAxis.get0();
-    float a1 = faceAxis.get1();
-    float a2 = faceAxis.get2();
-
-    if( a0==0.0f && a2==0.0f )
-      {
-      y0=0; y1=0; y2=-a1;
-      }
-    else if( a1==0.0f )
-      {
-      y0=0; y1=1; y2=0;
-      }
-    else
-      {
-      float norm = (float)(-a1/Math.sqrt(1-a1*a1));
-      y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2;
-      }
-
-    float x0 = y1*a2 - y2*a1;  //
-    float x1 = y2*a0 - y0*a2;  // (2D coord baseY) x (axis) = 2D coord baseX
-    float x2 = y0*a1 - y1*a0;  //
-
-    float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2;
-
-    float origin0 = originAlpha*a0; // coords of the point where axis
-    float origin1 = originAlpha*a1; // intersects surface plane i.e.
-    float origin2 = originAlpha*a2; // the origin of our 2D coord system
-
-    float v0 = point3D[0] - origin0;
-    float v1 = point3D[1] - origin1;
-    float v2 = point3D[2] - origin2;
-
-    output[0] = v0*x0 + v1*x1 + v2*x2;
-    output[1] = v0*y0 + v1*y1 + v2*y2;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// PUBLIC API
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)
-    {
-    float objectRatio = RubikObject.getObjectRatio();
-
-    mPoint[0]  = rotatedTouchPoint.get0()/objectRatio;
-    mPoint[1]  = rotatedTouchPoint.get1()/objectRatio;
-    mPoint[2]  = rotatedTouchPoint.get2()/objectRatio;
-
-    mCamera[0] = rotatedCamera.get0()/objectRatio;
-    mCamera[1] = rotatedCamera.get1()/objectRatio;
-    mCamera[2] = rotatedCamera.get2()/objectRatio;
-
-    for( mLastTouchedFace=0; mLastTouchedFace<mNumFaceAxis; mLastTouchedFace++)
-      {
-      if( faceIsVisible(mFaceAxis[mLastTouchedFace]) )
-        {
-        castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
-        convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mPoint2D);
-        if( isInsideFace(mPoint2D) ) return true;
-        }
-      }
-
-    return false;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  public Static2D newRotation(Static4D rotatedTouchPoint)
-    {
-    float objectRatio = RubikObject.getObjectRatio();
-
-    mPoint[0] = rotatedTouchPoint.get0()/objectRatio;
-    mPoint[1] = rotatedTouchPoint.get1()/objectRatio;
-    mPoint[2] = rotatedTouchPoint.get2()/objectRatio;
-
-    castTouchPointOntoFace(mFaceAxis[mLastTouchedFace], mTouch);
-    convertTo2Dcoords(mTouch, mFaceAxis[mLastTouchedFace], mMove2D);
-
-    mMove2D[0] -= mPoint2D[0];
-    mMove2D[1] -= mPoint2D[1];
-
-    computeEnabledAxis(mLastTouchedFace, mPoint2D, mEnabledRotAxis);
-    int rotIndex = computeRotationIndex(mLastTouchedFace, mMove2D, mEnabledRotAxis);
-    float offset = computeOffset(mPoint2D, mCastedRotAxis[mLastTouchedFace][rotIndex]);
-
-    return new Static2D(rotIndex,offset);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  public Static4D getCastedRotAxis(int rotIndex)
-    {
-    return mCastedRotAxis4D[mLastTouchedFace][rotIndex];
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  public int getTouchedFace()
-    {
-    return mLastTouchedFace;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  public float[] getTouchedPoint3D()
-    {
-    return mTouch;
-    }
-  }
diff --git a/src/main/java/org/distorted/objects/RubikMovementCube.java b/src/main/java/org/distorted/objects/RubikMovementCube.java
deleted file mode 100644
index d3730d3f..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementCube.java
+++ /dev/null
@@ -1,54 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementCube extends RubikMovement
-{
-  RubikMovementCube()
-    {
-    super(RubikCube.ROT_AXIS, RubikCube.FACE_AXIS, 0.5f, 0.5f);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 2;
-
-    switch(face)
-      {
-      case 0:
-      case 1: enabled[1]=1; enabled[2]=2; break;
-      case 2:
-      case 3: enabled[1]=0; enabled[2]=2; break;
-      case 4:
-      case 5: enabled[1]=0; enabled[2]=1; break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikMovementDiamond.java b/src/main/java/org/distorted/objects/RubikMovementDiamond.java
deleted file mode 100644
index b8c1961f..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementDiamond.java
+++ /dev/null
@@ -1,116 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementDiamond extends RubikMovement
-{
-  RubikMovementDiamond()
-    {
-    super(RubikDiamond.ROT_AXIS, RubikDiamond.FACE_AXIS, 0.25f, 0.25f);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// _____________
-// |  \  0  /  |
-// |   \   /   |
-// | 3 |   | 1 |
-// |   /   \   |
-// |  /  2  \  |
-// -------------
-
-  private int getQuarter(float[] touchPoint)
-    {
-    boolean p0 = touchPoint[1] >= touchPoint[0];
-    boolean p1 = touchPoint[1] >=-touchPoint[0];
-
-    if( p0 )  return p1 ? 0:3;
-    else      return p1 ? 1:2;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f );
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 2;
-
-    int quarter = getQuarter(touchPoint);
-
-    switch(face)
-      {
-      case 0: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=1; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=2; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 1: switch(quarter)
-                {
-                case 0: enabled[1]=2; enabled[2]=3; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=1; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 2: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=2; enabled[2]=3; break;
-                }
-              break;
-      case 3: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=2; enabled[2]=3; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=1; break;
-                }
-              break;
-      case 4: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=3; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=1; enabled[2]=2; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      case 5: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikMovementDino.java b/src/main/java/org/distorted/objects/RubikMovementDino.java
deleted file mode 100644
index a8b51e9f..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementDino.java
+++ /dev/null
@@ -1,116 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementDino extends RubikMovement
-{
-  RubikMovementDino()
-    {
-    super(RubikDino.ROT_AXIS, RubikDino.FACE_AXIS, 0.5f, 0.5f);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// _____________
-// |  \  0  /  |
-// |   \   /   |
-// | 3 |   | 1 |
-// |   /   \   |
-// |  /  2  \  |
-// -------------
-
-  private int getQuarter(float[] touchPoint)
-    {
-    boolean p0 = touchPoint[1] >= touchPoint[0];
-    boolean p1 = touchPoint[1] >=-touchPoint[0];
-
-    if( p0 )  return p1 ? 0:3;
-    else      return p1 ? 1:2;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    return ( p[0]<=0.5f && p[0]>=-0.5f && p[1]<=0.5f && p[1]>=-0.5f );
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 2;
-
-    int quarter = getQuarter(touchPoint);
-
-    switch(face)
-      {
-      case 0: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=1; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=2; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 1: switch(quarter)
-                {
-                case 0: enabled[1]=2; enabled[2]=3; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=1; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 2: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=2; enabled[2]=3; break;
-                }
-              break;
-      case 3: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=2; enabled[2]=3; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=1; break;
-                }
-              break;
-      case 4: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=3; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=1; enabled[2]=2; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      case 5: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikMovementHelicopter.java b/src/main/java/org/distorted/objects/RubikMovementHelicopter.java
deleted file mode 100644
index bfea69c2..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementHelicopter.java
+++ /dev/null
@@ -1,116 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementHelicopter extends RubikMovement
-{
-  RubikMovementHelicopter()
-    {
-    super(RubikHelicopter.ROT_AXIS, RubikHelicopter.FACE_AXIS, 0.166f, 0.166f);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// _____________
-// |     |     |
-// |  3  |  0  |
-// |-----------|
-// |     |     |
-// |  2  |  1  |
-// -------------
-
-  private int getQuarter(float[] touchPoint)
-    {
-    boolean p0 = touchPoint[0] > 0;
-    boolean p1 = touchPoint[1] > 0;
-
-    if( p0 )  return p1 ? 0:1;
-    else      return p1 ? 3:2;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    return ( p[0]<=0.166f && p[0]>=-0.166f && p[1]<=0.166f && p[1]>=-0.166f );
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 2;
-
-    int quarter = getQuarter(touchPoint);
-
-    switch(face)
-      {
-      case 0: switch(quarter)
-                {
-                case 0: enabled[1]=2; enabled[2]=5; break;
-                case 1: enabled[1]=2; enabled[2]=4; break;
-                case 2: enabled[1]=3; enabled[2]=4; break;
-                case 3: enabled[1]=3; enabled[2]=5; break;
-                }
-              break;
-      case 1: switch(quarter)
-                {
-                case 0: enabled[1]=2; enabled[2]=4; break;
-                case 1: enabled[1]=2; enabled[2]=5; break;
-                case 2: enabled[1]=5; enabled[2]=3; break;
-                case 3: enabled[1]=3; enabled[2]=4; break;
-                }
-              break;
-      case 2: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=5; break;
-                case 1: enabled[1]=1; enabled[2]=5; break;
-                case 2: enabled[1]=1; enabled[2]=4; break;
-                case 3: enabled[1]=0; enabled[2]=4; break;
-                }
-              break;
-      case 3: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=4; break;
-                case 1: enabled[1]=1; enabled[2]=4; break;
-                case 2: enabled[1]=1; enabled[2]=5; break;
-                case 3: enabled[1]=0; enabled[2]=5; break;
-                }
-              break;
-      case 4: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=3; break;
-                case 1: enabled[1]=0; enabled[2]=3; break;
-                case 2: enabled[1]=0; enabled[2]=2; break;
-                case 3: enabled[1]=1; enabled[2]=2; break;
-                }
-              break;
-      case 5: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=3; break;
-                case 1: enabled[1]=1; enabled[2]=3; break;
-                case 2: enabled[1]=1; enabled[2]=2; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikMovementPyraminx.java b/src/main/java/org/distorted/objects/RubikMovementPyraminx.java
deleted file mode 100644
index 878b3d04..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementPyraminx.java
+++ /dev/null
@@ -1,61 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementPyraminx extends RubikMovement
-{
-  private static final float SQ6 = (float)Math.sqrt(6);
-  private static final float SQ3 = (float)Math.sqrt(3);
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  RubikMovementPyraminx()
-    {
-    super(RubikPyraminx.ROT_AXIS, RubikPyraminx.FACE_AXIS, SQ6/12, SQ3/6);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    boolean a1 = p[1] >= -SQ3/6;
-    boolean a2 = p[1] <=  SQ3*(1.0f/3 + p[0]);
-    boolean a3 = p[1] <=  SQ3*(1.0f/3 - p[0]);
-
-    return a1 && a2 && a3;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 3;
-
-    switch(face)
-      {
-      case 0: enabled[1]=1; enabled[2]=2; enabled[3]=3; break;
-      case 1: enabled[1]=0; enabled[2]=2; enabled[3]=3; break;
-      case 2: enabled[1]=0; enabled[2]=1; enabled[3]=3; break;
-      case 3: enabled[1]=0; enabled[2]=1; enabled[3]=2; break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikMovementSkewb.java b/src/main/java/org/distorted/objects/RubikMovementSkewb.java
deleted file mode 100644
index 82453b42..00000000
--- a/src/main/java/org/distorted/objects/RubikMovementSkewb.java
+++ /dev/null
@@ -1,116 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// Copyright 2020 Leszek Koltunski                                                               //
-//                                                                                               //
-// This file is part of Magic Cube.                                                              //
-//                                                                                               //
-// Magic Cube is free software: you can redistribute it and/or modify                            //
-// it under the terms of the GNU General Public License as published by                          //
-// the Free Software Foundation, either version 2 of the License, or                             //
-// (at your option) any later version.                                                           //
-//                                                                                               //
-// Magic Cube is distributed in the hope that it will be useful,                                 //
-// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
-// GNU General Public License for more details.                                                  //
-//                                                                                               //
-// You should have received a copy of the GNU General Public License                             //
-// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-package org.distorted.objects;
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-class RubikMovementSkewb extends RubikMovement
-{
-  RubikMovementSkewb()
-    {
-    super(RubikSkewb.ROT_AXIS, RubikSkewb.FACE_AXIS, 0.25f, 0.25f);
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// _____________
-// |  \  0  /  |
-// |   \   /   |
-// | 3 |   | 1 |
-// |   /   \   |
-// |  /  2  \  |
-// -------------
-
-  private int getQuarter(float[] touchPoint)
-    {
-    boolean p0 = touchPoint[1] >= touchPoint[0];
-    boolean p1 = touchPoint[1] >=-touchPoint[0];
-
-    if( p0 )  return p1 ? 0:3;
-    else      return p1 ? 1:2;
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  boolean isInsideFace(float[] p)
-    {
-    return ( p[0]<=0.25f && p[0]>=-0.25f && p[1]<=0.25f && p[1]>=-0.25f );
-    }
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-  void computeEnabledAxis(int face, float[] touchPoint, int[] enabled)
-    {
-    enabled[0] = 2;
-
-    int quarter = getQuarter(touchPoint);
-
-    switch(face)
-      {
-      case 0: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=1; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=2; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 1: switch(quarter)
-                {
-                case 0: enabled[1]=2; enabled[2]=3; break;
-                case 1: enabled[1]=3; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=1; break;
-                case 3: enabled[1]=0; enabled[2]=2; break;
-                }
-              break;
-      case 2: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=1; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=2; enabled[2]=3; break;
-                }
-              break;
-      case 3: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=2; enabled[2]=3; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=0; enabled[2]=1; break;
-                }
-              break;
-      case 4: switch(quarter)
-                {
-                case 0: enabled[1]=0; enabled[2]=3; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=1; enabled[2]=2; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      case 5: switch(quarter)
-                {
-                case 0: enabled[1]=1; enabled[2]=2; break;
-                case 1: enabled[1]=0; enabled[2]=2; break;
-                case 2: enabled[1]=0; enabled[2]=3; break;
-                case 3: enabled[1]=1; enabled[2]=3; break;
-                }
-              break;
-      }
-    }
-}
diff --git a/src/main/java/org/distorted/objects/RubikObjectList.java b/src/main/java/org/distorted/objects/RubikObjectList.java
index f3e3f6f5..b392f6b6 100644
--- a/src/main/java/org/distorted/objects/RubikObjectList.java
+++ b/src/main/java/org/distorted/objects/RubikObjectList.java
@@ -42,7 +42,7 @@ public enum RubikObjectList
                        {5 , 24, R.raw.cube5, R.drawable.ui_small_cube5, R.drawable.ui_medium_cube5, R.drawable.ui_big_cube5, R.drawable.ui_huge_cube5}
                      },
          RubikCube.class,
-         new RubikMovementCube(),
+         new MovementCube(),
          0
        ),
 
@@ -53,7 +53,7 @@ public enum RubikObjectList
                        {5 , 20, R.raw.pyra5, R.drawable.ui_small_pyra5, R.drawable.ui_medium_pyra5, R.drawable.ui_big_pyra5, R.drawable.ui_huge_pyra5}
                      },
          RubikPyraminx.class,
-         new RubikMovementPyraminx(),
+         new MovementPyraminx(),
          1
        ),
 
@@ -62,7 +62,7 @@ public enum RubikObjectList
                        {2 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
                      },
          RubikDiamond.class,
-         new RubikMovementDiamond(),
+         new MovementDiamond(),
          1
        ),
 
@@ -71,7 +71,7 @@ public enum RubikObjectList
                        {3 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} ,
                      },
          RubikDino6.class,
-         new RubikMovementDino(),
+         new MovementDino(),
          2
        ),
 
@@ -80,7 +80,7 @@ public enum RubikObjectList
                        {3 ,  7, R.raw.dino, R.drawable.ui_small_din4, R.drawable.ui_medium_din4, R.drawable.ui_big_din4, R.drawable.ui_huge_din4} ,
                      },
          RubikDino4.class,
-         new RubikMovementDino(),
+         new MovementDino(),
          2
        ),
 
@@ -89,7 +89,7 @@ public enum RubikObjectList
                        {2 , 11, R.raw.skewb, R.drawable.ui_small_skewb, R.drawable.ui_medium_skewb, R.drawable.ui_big_skewb, R.drawable.ui_huge_skewb} ,
                      },
          RubikSkewb.class,
-         new RubikMovementSkewb(),
+         new MovementSkewb(),
          2
        ),
 
@@ -98,7 +98,7 @@ public enum RubikObjectList
                        {3 , 18, R.raw.heli, R.drawable.ui_small_heli, R.drawable.ui_medium_heli, R.drawable.ui_big_heli, R.drawable.ui_huge_heli} ,
                      },
          RubikHelicopter.class,
-         new RubikMovementHelicopter(),
+         new MovementHelicopter(),
          2
        ),
   ;
@@ -110,7 +110,7 @@ public enum RubikObjectList
 
   private final int[] mObjectSizes, mMaxLevels, mSmallIconIDs, mMediumIconIDs, mBigIconIDs, mHugeIconIDs, mResourceIDs;
   private final Class<? extends RubikObject> mObjectClass;
-  private final RubikMovement mObjectMovementClass;
+  private final Movement mObjectMovementClass;
   private final int mColumn, mNumSizes;
 
   private static final RubikObjectList[] objects;
@@ -392,7 +392,7 @@ public enum RubikObjectList
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  RubikObjectList(int[][] info, Class<? extends RubikObject> object , RubikMovement movement, int column)
+  RubikObjectList(int[][] info, Class<? extends RubikObject> object , Movement movement, int column)
     {
     mNumSizes = info.length;
 
@@ -487,7 +487,7 @@ public enum RubikObjectList
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-  public RubikMovement getObjectMovementClass()
+  public Movement getObjectMovementClass()
     {
     return mObjectMovementClass;
     }
