Revision cad4b4d6
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/object/RubikObjectMovement.java | ||
---|---|---|
114 | 114 |
|
115 | 115 |
private void convertTo2Dcoords(float[] point3D, Static3D axis, int lr, float[] output) |
116 | 116 |
{ |
117 |
float y0,y1,y2, x0,x1,x2; // base X and Y vectors of the 2D coord system
|
|
117 |
float y0,y1,y2; // base Y vector of the 2D coord system
|
|
118 | 118 |
float a0 = axis.get0(); |
119 | 119 |
float a1 = axis.get1(); |
120 | 120 |
float a2 = axis.get2(); |
... | ... | |
138 | 138 |
y0 = norm*a0; y1= norm*(a1-1/a1); y2=norm*a2; |
139 | 139 |
} |
140 | 140 |
|
141 |
x0 = y1*a2 - y2*a1; // |
|
142 |
x1 = y2*a0 - y0*a2; // (2D coord baseY) x (axis) = 2D coord baseX |
|
143 |
x2 = y0*a1 - y1*a0; // |
|
141 |
float x0 = y1*a2 - y2*a1; //
|
|
142 |
float x1 = y2*a0 - y0*a2; // (2D coord baseY) x (axis) = 2D coord baseX
|
|
143 |
float x2 = y0*a1 - y1*a0; //
|
|
144 | 144 |
|
145 | 145 |
float originAlpha = point3D[0]*a0 + point3D[1]*a1 + point3D[2]*a2; |
146 | 146 |
|
Also available in: Unified diff
Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.