Revision d5380277
Added by Leszek Koltunski about 4 years ago
| src/main/java/org/distorted/objects/TwistySquare1.java | ||
|---|---|---|
| 35 | 35 |
|
| 36 | 36 |
class TwistySquare1 extends TwistySquare |
| 37 | 37 |
{
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private static final int[] QUAT_NUMBER = new int[] |
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{
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0, 6, |
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0, 9, 6, 3, 18, 15, 12, 21, |
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0, 9, 6, 3, 15, 12, 21, 18 |
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}; |
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|
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// centers of the 2 middles + 8 edges + 8 corners |
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private static final float[][] CENTERS = new float[][] |
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{
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{ 1.5f, 0.0f, 0.0f },
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{-1.5f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 1.5f },
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{ 1.5f, 1.0f, 0.0f },
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{ 0.0f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 0.0f },
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{ 0.0f,-1.0f, 1.5f },
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{ 1.5f,-1.0f, 0.0f },
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{ 0.0f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 0.0f },
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{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
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{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
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{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
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{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
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{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
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{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
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{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
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{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
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}; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{
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{ X-1.5, 0.5, 0.0 },
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{ 0.0, 0.5, 0.0 },
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{ 0.0, 0.5,X-1.5 },
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{ -1.5, 0.5, -1.5 },
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{ X-1.5,-0.5, 0.0 },
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{ 0.0,-0.5, 0.0 },
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{ 0.0,-0.5,X-1.5 },
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{ -1.5,-0.5, -1.5 }
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{
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{0,1,2,3}, // counterclockwise!
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{4,5,6,7},
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{4,5,1,0},
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{5,6,2,1},
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{7,4,0,3},
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{6,7,3,2}
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}; |
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private static final float[][] STICKERS = new float[][] |
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{
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{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
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{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
|
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{ -0.2637079f, -0.38185397f, 0.38185397f, -0.38185397f, 0.38185397f, 0.2637079f, -0.5f, 0.5f } // corner top
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}; |
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private static final int NUM_STICKERS = STICKERS.length; |
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private static final int[][] mStickerType = new int[][] |
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{
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{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
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{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
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{ 5,NUM_STICKERS,2, 2,NUM_STICKERS,NUM_STICKERS }
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}; |
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
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private static final int[][] mStickerColor = new int[][] |
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{
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{ 0, 0, 4, 0, 5, 0 },
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{ 0, 0, 5, 1, 4, 0 },
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{ 2, 0, 4, 0, 0, 0 },
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{ 2, 0, 0, 0, 0, 0 },
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{ 2, 0, 5, 0, 0, 0 },
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{ 2, 0, 1, 0, 0, 0 },
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{ 3, 0, 4, 0, 0, 0 },
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{ 3, 0, 0, 0, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 0, 0, 0 },
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{ 2, 0, 4, 0, 0, 0 },
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{ 2, 0, 0, 5, 0, 0 },
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{ 2, 0, 5, 1, 0, 0 },
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{ 2, 0, 1, 4, 0, 0 },
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{ 3, 0, 0, 4, 0, 0 },
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{ 3, 0, 5, 0, 0, 0 },
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{ 3, 0, 1, 5, 0, 0 },
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{ 3, 0, 4, 1, 0, 0 },
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}; |
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// quat indices that make corner cubits bandage the puzzle. |
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private static final int[][] BAD_CORNER_QUATS = new int[][] |
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{
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{ 2, 8,17,23},
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{ 5,11,14,20},
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}; |
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private static final int NUM_STICKERS = 6; |
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| 142 | 39 |
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| 143 | 40 |
private final int[][] mPermittedAngles; |
| 144 | 41 |
private final int[] mCornerQuat; |
| 145 | 42 |
private int mPermittedUp, mPermittedDo; |
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private static final ObjectSticker[] mStickers; |
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static |
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{
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mStickers = new ObjectSticker[NUM_STICKERS]; |
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final float R1 = 0.06f; |
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final float R2 = 0.04f; |
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final float R3 = 0.11f; |
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final float R4 = 0.03f; |
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final float R5 = 0.11f; |
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final float R6 = 0.08f; |
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final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6,R6} };
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final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.08f };
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for(int s=0; s<NUM_STICKERS; s++) |
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{
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
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} |
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} |
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private ObjectSticker[] mStickers; |
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private int[] mQuatNumber; |
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private float[][] mCenters; |
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private int[][] mBadCornerQuats; |
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private int[][] mStickerColor; |
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private int[][] mStickerType; |
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| 166 | 49 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 168 | 51 |
|
| ... | ... | |
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{
|
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super(size, quat, texture, mesh, effects, moves, ObjectList.SQU1, res, scrWidth); |
| 173 | 56 |
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if( mBasicAngle==null ) initializeBasicAngle(); |
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| 174 | 58 |
mLastRot = LAST_SL; |
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mPermittedAngles = new int[2][BASIC_ANGLE[0]];
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mPermittedAngles = new int[2][mBasicAngle[0]];
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mCornerQuat = new int[8]; |
| 177 | 61 |
} |
| 178 | 62 |
|
| ... | ... | |
| 180 | 64 |
|
| 181 | 65 |
int[] getSolvedQuats(int cubit, int numLayers) |
| 182 | 66 |
{
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if( mQuats==null ) initializeQuats(); |
|
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int status = retCubitSolvedStatus(cubit,numLayers); |
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return status<0 ? null : buildSolvedQuats(MovementSquare.FACE_AXIS[status],QUATS);
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return status<0 ? null : buildSolvedQuats(MovementSquare.FACE_AXIS[status],mQuats);
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| 185 | 70 |
} |
| 186 | 71 |
|
| 187 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 192 | 77 |
|
| 193 | 78 |
if( variant==0 ) |
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{
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double[][] vertices = new double[][] |
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{
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{ -1.5-X, 0.5, 1.5 },
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{ 0.0, 0.5, 1.5 },
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{ 0.0, 0.5,-1.5 },
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{ -1.5+X, 0.5,-1.5 },
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{ -1.5-X,-0.5, 1.5 },
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{ 0.0,-0.5, 1.5 },
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{ 0.0,-0.5,-1.5 },
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{ -1.5+X,-0.5,-1.5 }
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}; |
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int[][] vert_indices = new int[][] |
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{
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{0,1,2,3},
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{4,5,6,7},
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{4,5,1,0},
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{5,6,2,1},
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{6,7,3,2},
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{7,4,0,3}
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}; |
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float[][] bands = new float[][] { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
|
| 196 | 103 |
int[] bandIndices = new int[] { 2,2,1,1,0,2 };
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| 197 | 104 |
float[][] corners = new float[][] { {0.03f,0.05f} };
|
| ... | ... | |
| 199 | 106 |
float[][] centers = new float[][] { { -0.75f, 0.0f, 0.0f} };
|
| 200 | 107 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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| 201 | 108 |
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return new ObjectShape(VERTICES_MIDDLE,VERT_INDEXES_MIDDLE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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| 203 | 110 |
} |
| 204 | 111 |
else if( variant==1 ) |
| 205 | 112 |
{
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double[][] vertices = new double[][] |
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{
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{ -X, 0.5, 0.0 },
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{ +X, 0.5, 0.0 },
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{0.0, 0.5,-1.5 },
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{ -X,-0.5, 0.0 },
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{ +X,-0.5, 0.0 },
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{0.0,-0.5,-1.5 },
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}; |
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int[][] vert_indices = new int[][] |
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{
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{0,1,2},
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{3,4,5},
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{3,4,1,0},
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{4,5,2,1},
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{5,3,0,2}
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}; |
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|
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float[][] bands = new float[][] { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
|
| 207 | 133 |
int[] bandIndices = new int[] { 0,1,0,1,1 };
|
| 208 | 134 |
float[][] corners = new float[][] { {0.04f,0.15f} };
|
| ... | ... | |
| 210 | 136 |
float[][] centers = new float[][] { { 0.0f, 0.0f,-0.5f} };
|
| 211 | 137 |
int[] centerIndices = new int[] { 0,0,-1,0,0,-1 };
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| 212 | 138 |
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return new ObjectShape(VERTICES_EDGE,VERT_INDEXES_EDGE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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| 214 | 140 |
} |
| 215 | 141 |
else |
| 216 | 142 |
{
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double[][] vertices = new double[][] |
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{
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{ X-1.5, 0.5, 0.0 },
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{ 0.0, 0.5, 0.0 },
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{ 0.0, 0.5,X-1.5 },
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{ -1.5, 0.5, -1.5 },
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{ X-1.5,-0.5, 0.0 },
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{ 0.0,-0.5, 0.0 },
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{ 0.0,-0.5,X-1.5 },
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{ -1.5,-0.5, -1.5 }
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}; |
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int[][] vert_indices = new int[][] |
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{
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{0,1,2,3},
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{4,5,6,7},
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{4,5,1,0},
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{5,6,2,1},
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{7,4,0,3},
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{6,7,3,2}
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}; |
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|
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| 217 | 164 |
float[][] bands = new float[][] { {0.038f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
|
| 218 | 165 |
int[] bandIndices = new int[] { 0,1,0,0,1,1 };
|
| 219 | 166 |
float[][] corners = new float[][] { {0.05f,0.13f} };
|
| ... | ... | |
| 221 | 168 |
float[][] centers = new float[][] { { -0.5f, 0.0f,-0.5f} };
|
| 222 | 169 |
int[] centerIndices = new int[] { -1,0,-1,-1,-1,0,-1,-1 };
|
| 223 | 170 |
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return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
| 225 | 172 |
} |
| 226 | 173 |
} |
| 227 | 174 |
|
| ... | ... | |
| 229 | 176 |
|
| 230 | 177 |
Static4D getQuat(int cubit, int numLayers) |
| 231 | 178 |
{
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return QUATS[QUAT_NUMBER[cubit]]; |
|
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if( mQuats==null ) initializeQuats(); |
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if( mQuatNumber ==null ) |
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{
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mQuatNumber = new int[] |
|
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{
|
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| 184 |
0, 6, |
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| 185 |
0, 9, 6, 3, 18, 15, 12, 21, |
|
| 186 |
0, 9, 6, 3, 15, 12, 21, 18 |
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}; |
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} |
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|
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return mQuats[mQuatNumber[cubit]]; |
|
| 233 | 191 |
} |
| 234 | 192 |
|
| 235 | 193 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 250 | 208 |
|
| 251 | 209 |
ObjectSticker retSticker(int face) |
| 252 | 210 |
{
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if( mStickers==null ) |
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{
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float[][] STICKERS = new float[][] |
|
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{
|
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| 215 |
{ -0.5f, -0.26289170f, 0.5f, -0.26289170f, 0.5f, 0.26289170f, -0.5f, 0.26289170f }, // middle front
|
|
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{ -0.5f, -0.16666667f, 0.5f, -0.16666667f, 0.5f, 0.16666667f, -0.5f, 0.16666667f }, // middle right
|
|
| 217 |
{ -0.5f, -0.45534182f, 0.5f, -0.45534182f, 0.5f, 0.45534182f, -0.5f, 0.45534182f }, // middle back
|
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{ -0.20096192f, -0.25f, 0.20096192f, -0.25f, 0.0f, 0.5f }, // edge top
|
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{ -0.40192384f, -0.5f, 0.40192384f, -0.5f, 0.40192384f, 0.5f, -0.40192384f, 0.5f }, // edge face
|
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{ -0.2637079f, -0.38185397f, 0.38185397f, -0.38185397f, 0.38185397f, 0.2637079f, -0.5f, 0.5f } // corner top
|
|
| 221 |
}; |
|
| 222 |
|
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| 223 |
final float R1 = 0.06f; |
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| 224 |
final float R2 = 0.04f; |
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| 225 |
final float R3 = 0.11f; |
|
| 226 |
final float R4 = 0.03f; |
|
| 227 |
final float R5 = 0.11f; |
|
| 228 |
final float R6 = 0.08f; |
|
| 229 |
final float[][] radii = { {R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4},{R5,R5,R5,R5},{R6,R6,R6,R6} };
|
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| 230 |
final float[] strokes = { 0.05f,0.04f,0.09f,0.05f,0.08f,0.08f };
|
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| 231 |
|
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mStickers = new ObjectSticker[NUM_STICKERS]; |
|
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|
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for(int s=0; s<NUM_STICKERS; s++) |
|
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{
|
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mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]); |
|
| 237 |
} |
|
| 238 |
} |
|
| 239 |
|
|
| 253 | 240 |
return mStickers[face/NUM_FACES]; |
| 254 | 241 |
} |
| 255 | 242 |
|
| ... | ... | |
| 257 | 244 |
|
| 258 | 245 |
float[][] getCubitPositions(int numLayers) |
| 259 | 246 |
{
|
| 260 |
return CENTERS; |
|
| 247 |
if( mCenters==null ) |
|
| 248 |
{
|
|
| 249 |
mCenters = new float[][] |
|
| 250 |
{
|
|
| 251 |
{ 1.5f, 0.0f, 0.0f },
|
|
| 252 |
{-1.5f, 0.0f, 0.0f },
|
|
| 253 |
|
|
| 254 |
{ 0.0f, 1.0f, 1.5f },
|
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| 255 |
{ 1.5f, 1.0f, 0.0f },
|
|
| 256 |
{ 0.0f, 1.0f,-1.5f },
|
|
| 257 |
{-1.5f, 1.0f, 0.0f },
|
|
| 258 |
{ 0.0f,-1.0f, 1.5f },
|
|
| 259 |
{ 1.5f,-1.0f, 0.0f },
|
|
| 260 |
{ 0.0f,-1.0f,-1.5f },
|
|
| 261 |
{-1.5f,-1.0f, 0.0f },
|
|
| 262 |
|
|
| 263 |
{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
|
|
| 264 |
{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
|
|
| 265 |
{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
|
|
| 266 |
{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
|
|
| 267 |
{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
|
|
| 268 |
{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
|
|
| 269 |
{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
|
|
| 270 |
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
|
|
| 271 |
}; |
|
| 272 |
} |
|
| 273 |
return mCenters; |
|
| 261 | 274 |
} |
| 262 | 275 |
|
| 263 | 276 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 278 | 291 |
|
| 279 | 292 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
| 280 | 293 |
{
|
| 294 |
if( mStickerColor==null ) |
|
| 295 |
{
|
|
| 296 |
// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5 |
|
| 297 |
mStickerColor = new int[][] |
|
| 298 |
{
|
|
| 299 |
{ 0, 0, 4, 0, 5, 0 },
|
|
| 300 |
{ 0, 0, 5, 1, 4, 0 },
|
|
| 301 |
|
|
| 302 |
{ 2, 0, 4, 0, 0, 0 },
|
|
| 303 |
{ 2, 0, 0, 0, 0, 0 },
|
|
| 304 |
{ 2, 0, 5, 0, 0, 0 },
|
|
| 305 |
{ 2, 0, 1, 0, 0, 0 },
|
|
| 306 |
{ 3, 0, 4, 0, 0, 0 },
|
|
| 307 |
{ 3, 0, 0, 0, 0, 0 },
|
|
| 308 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 309 |
{ 3, 0, 1, 0, 0, 0 },
|
|
| 310 |
|
|
| 311 |
{ 2, 0, 4, 0, 0, 0 },
|
|
| 312 |
{ 2, 0, 0, 5, 0, 0 },
|
|
| 313 |
{ 2, 0, 5, 1, 0, 0 },
|
|
| 314 |
{ 2, 0, 1, 4, 0, 0 },
|
|
| 315 |
{ 3, 0, 0, 4, 0, 0 },
|
|
| 316 |
{ 3, 0, 5, 0, 0, 0 },
|
|
| 317 |
{ 3, 0, 1, 5, 0, 0 },
|
|
| 318 |
{ 3, 0, 4, 1, 0, 0 },
|
|
| 319 |
}; |
|
| 320 |
} |
|
| 321 |
|
|
| 322 |
if( mStickerType==null ) |
|
| 323 |
{
|
|
| 324 |
mStickerType = new int[][] |
|
| 325 |
{
|
|
| 326 |
{ NUM_STICKERS,NUM_STICKERS,0, 1, 2,NUM_STICKERS },
|
|
| 327 |
{ 3,NUM_STICKERS,4,NUM_STICKERS,NUM_STICKERS,NUM_STICKERS },
|
|
| 328 |
{ 5,NUM_STICKERS,2, 2,NUM_STICKERS,NUM_STICKERS }
|
|
| 329 |
}; |
|
| 330 |
} |
|
| 331 |
|
|
| 281 | 332 |
int variant = getCubitVariant(cubit,numLayers); |
| 282 | 333 |
return mStickerType[variant][cubitface]*FACE_COLORS.length + mStickerColor[cubit][cubitface]; |
| 283 | 334 |
} |
| ... | ... | |
| 314 | 365 |
|
| 315 | 366 |
private boolean quatIsBad(int quatIndex, int corner) |
| 316 | 367 |
{
|
| 368 |
if( mBadCornerQuats ==null ) |
|
| 369 |
{
|
|
| 370 |
// quat indices that make corner cubits bandage the puzzle. |
|
| 371 |
mBadCornerQuats = new int[][] { { 2, 8,17,23}, { 5,11,14,20} };
|
|
| 372 |
} |
|
| 373 |
|
|
| 317 | 374 |
int index = (corner%2); |
| 318 | 375 |
|
| 319 |
return ( quatIndex==BAD_CORNER_QUATS[index][0] ||
|
|
| 320 |
quatIndex==BAD_CORNER_QUATS[index][1] ||
|
|
| 321 |
quatIndex==BAD_CORNER_QUATS[index][2] ||
|
|
| 322 |
quatIndex==BAD_CORNER_QUATS[index][3] );
|
|
| 376 |
return ( quatIndex== mBadCornerQuats[index][0] ||
|
|
| 377 |
quatIndex== mBadCornerQuats[index][1] ||
|
|
| 378 |
quatIndex== mBadCornerQuats[index][2] ||
|
|
| 379 |
quatIndex== mBadCornerQuats[index][3] );
|
|
| 323 | 380 |
} |
| 324 | 381 |
|
| 325 | 382 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 326 | 383 |
|
| 327 | 384 |
private boolean isPermittedDo(int angle) |
| 328 | 385 |
{
|
| 386 |
if( mQuatMult==null ) initializeQuatMult(); |
|
| 387 |
|
|
| 329 | 388 |
for(int corner=0; corner<8; corner++) |
| 330 | 389 |
{
|
| 331 | 390 |
if( !cornerIsUp(corner) ) |
| 332 | 391 |
{
|
| 333 | 392 |
int currQuat = mCornerQuat[corner]; |
| 334 |
int finalQuat= QUAT_MULT[angle][currQuat];
|
|
| 393 |
int finalQuat= mQuatMult[angle][currQuat];
|
|
| 335 | 394 |
if( quatIsBad(finalQuat,corner) ) return false; |
| 336 | 395 |
} |
| 337 | 396 |
} |
| ... | ... | |
| 343 | 402 |
|
| 344 | 403 |
private boolean isPermittedUp(int angle) |
| 345 | 404 |
{
|
| 405 |
if( mQuatMult==null ) initializeQuatMult(); |
|
| 406 |
|
|
| 346 | 407 |
for(int corner=0; corner<8; corner++) |
| 347 | 408 |
{
|
| 348 | 409 |
if( cornerIsUp(corner) ) |
| 349 | 410 |
{
|
| 350 | 411 |
int currQuat = mCornerQuat[corner]; |
| 351 |
int finalQuat= QUAT_MULT[angle][currQuat];
|
|
| 412 |
int finalQuat= mQuatMult[angle][currQuat];
|
|
| 352 | 413 |
if( quatIsBad(finalQuat,corner) ) return false; |
| 353 | 414 |
} |
| 354 | 415 |
} |
| ... | ... | |
| 360 | 421 |
|
| 361 | 422 |
private void computePermittedAngles() |
| 362 | 423 |
{
|
| 424 |
if( mBasicAngle==null ) initializeBasicAngle(); |
|
| 425 |
|
|
| 363 | 426 |
mPermittedDo = 0; |
| 364 | 427 |
|
| 365 |
for(int angle=0; angle<BASIC_ANGLE[0]; angle++)
|
|
| 428 |
for(int angle=0; angle<mBasicAngle[0]; angle++)
|
|
| 366 | 429 |
{
|
| 367 | 430 |
if( isPermittedDo(angle ) ) mPermittedAngles[0][mPermittedDo++] = angle; |
| 368 | 431 |
} |
| 369 | 432 |
|
| 370 | 433 |
mPermittedUp = 0; |
| 371 | 434 |
|
| 372 |
for(int angle=0; angle<BASIC_ANGLE[0]; angle++)
|
|
| 435 |
for(int angle=0; angle<mBasicAngle[0]; angle++)
|
|
| 373 | 436 |
{
|
| 374 | 437 |
if( isPermittedUp(angle ) ) mPermittedAngles[1][mPermittedUp++] = angle; |
| 375 | 438 |
} |
| ... | ... | |
| 379 | 442 |
|
| 380 | 443 |
private int getNextAngle(Random rnd, int layer) |
| 381 | 444 |
{
|
| 382 |
int basic = BASIC_ANGLE[0]; |
|
| 445 |
if( mBasicAngle==null ) initializeBasicAngle(); |
|
| 446 |
int basic = mBasicAngle[0]; |
|
| 383 | 447 |
int num = layer==0 ? mPermittedDo:mPermittedUp; |
| 384 | 448 |
int index = rnd.nextInt(num); |
| 385 | 449 |
int angle = mPermittedAngles[layer][index]; |
| ... | ... | |
| 390 | 454 |
|
| 391 | 455 |
private int getNextAngleNotZero(Random rnd, int layer) |
| 392 | 456 |
{
|
| 393 |
int basic = BASIC_ANGLE[0]; |
|
| 457 |
if( mBasicAngle==null ) initializeBasicAngle(); |
|
| 458 |
int basic = mBasicAngle[0]; |
|
| 394 | 459 |
int num = layer==0 ? mPermittedDo:mPermittedUp; |
| 395 | 460 |
int index = rnd.nextInt(num-1); |
| 396 | 461 |
int angle = mPermittedAngles[layer][index+1]; |
| ... | ... | |
| 426 | 491 |
|
| 427 | 492 |
private void updateCornerQuats(int[] rotInfo) |
| 428 | 493 |
{
|
| 494 |
if( mQuatMult==null ) initializeQuatMult(); |
|
| 495 |
|
|
| 429 | 496 |
int axis = rotInfo[0]; |
| 430 | 497 |
int layer= rotInfo[1]; |
| 431 | 498 |
int index=-rotInfo[2]; |
| ... | ... | |
| 437 | 504 |
if( cornerBelongs(corner,axis,layer) ) |
| 438 | 505 |
{
|
| 439 | 506 |
int curr = mCornerQuat[corner]; |
| 440 |
mCornerQuat[corner] = QUAT_MULT[quat][curr];
|
|
| 507 |
mCornerQuat[corner] = mQuatMult[quat][curr];
|
|
| 441 | 508 |
} |
| 442 | 509 |
} |
| 443 | 510 |
} |
Also available in: Unified diff
Remove statics from the Square classes.