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Revision dd65ead3

Added by Leszek Koltunski about 4 years ago

Big progress with generalizing the Movement classes.

View differences:

src/main/java/org/distorted/object/RubikObjectMovement.java
26 26

  
27 27
public abstract class RubikObjectMovement
28 28
  {
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  public abstract boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera);
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  public abstract Static2D newRotation(Static4D rotatedTouchPoint);
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  public abstract float continueRotation(Static4D rotatedTouchPoint);
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  float[] mPoint, mCamera, mTouch;
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  int mRotationVect, mLastTouchedAxis;
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  private float[] mDiff;
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  private int mLastTouchedLR;
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  private int mNumAxis, mNumFacesPerAxis;
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  private int[] mPossible;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  abstract boolean faceIsVisible(int axis, int lr);
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  abstract void castTouchPointOntoFace(int axis, int lr, float[] output);
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  abstract boolean isInsideFace(float[] point);
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  abstract void fillPossibleRotations(int axis, int[] output);
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  abstract float fillUpRotationVectAndOffset(float[] vect, int[] possible);
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  abstract float returnAngle(float[] vect, int[] possible);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  RubikObjectMovement(int numAxis, int numFacesPerAxis)
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    {
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    mPoint = new float[3];
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    mCamera= new float[3];
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    mDiff  = new float[3];
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    mTouch = new float[3];
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    mNumAxis = numAxis;
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    mNumFacesPerAxis = numFacesPerAxis;
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    mPossible = new int[mNumAxis-1];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera)
65
    {
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    mPoint[0]  = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO;
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    mPoint[1]  = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO;
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    mPoint[2]  = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO;
69

  
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    mCamera[0] = rotatedCamera.get0()/RubikObject.OBJECT_SCREEN_RATIO;
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    mCamera[1] = rotatedCamera.get1()/RubikObject.OBJECT_SCREEN_RATIO;
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    mCamera[2] = rotatedCamera.get2()/RubikObject.OBJECT_SCREEN_RATIO;
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    for( mLastTouchedAxis=0; mLastTouchedAxis<mNumAxis; mLastTouchedAxis++)
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      {
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      for( mLastTouchedLR=0; mLastTouchedLR<mNumFacesPerAxis; mLastTouchedLR++)
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        {
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        if( faceIsVisible(mLastTouchedAxis, mLastTouchedLR) )
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          {
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          castTouchPointOntoFace(mLastTouchedAxis, mLastTouchedLR, mTouch);
81

  
82
          if( isInsideFace(mTouch) )
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            {
84
            fillPossibleRotations(mLastTouchedAxis, mPossible);
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            return true;
86
            }
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          }
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        }
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      }
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    return false;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
95

  
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  public Static2D newRotation(Static4D rotatedTouchPoint)
97
    {
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    mPoint[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO;
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    mPoint[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO;
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    mPoint[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO;
101

  
102
    castTouchPointOntoFace(mLastTouchedAxis, mLastTouchedLR, mDiff);
103

  
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    mDiff[0] -= mTouch[0];
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    mDiff[1] -= mTouch[1];
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    mDiff[2] -= mTouch[2];
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    float offset = fillUpRotationVectAndOffset(mDiff, mPossible);
109

  
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    mTouch[0] = mPoint[0];
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    mTouch[1] = mPoint[1];
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    mTouch[2] = mPoint[2];
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    return new Static2D(mRotationVect,offset);
115
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float continueRotation(Static4D rotatedTouchPoint)
120
    {
121
    mDiff[0] = rotatedTouchPoint.get0()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[0];
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    mDiff[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[1];
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    mDiff[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO - mTouch[2];
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    return (mLastTouchedLR-0.5f)*returnAngle(mDiff, mPossible);
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    }
32 127
  }

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