Revision dd874ae8
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/main/RubikObjectLibInterface.java | ||
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public void onScrambleEffectFinished() |
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{ |
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RubikActivity act = mAct.get(); |
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RubikScores.getInstance().incrementNumPlays(); |
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RubikScreenPlay play = (RubikScreenPlay) ScreenList.PLAY.getScreenClass(); |
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act.runOnUiThread(new Runnable()
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if( play.shouldReactToEndOfScrambling() )
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{ |
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@Override |
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public void run() |
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RubikActivity act = mAct.get(); |
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RubikScores.getInstance().incrementNumPlays(); |
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act.runOnUiThread(new Runnable() |
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{ |
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@Override |
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public void run() |
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{ |
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ScreenList.switchScreen( act, ScreenList.READ); |
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} |
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}); |
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}); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Convert the theme to be a MaterialTheme and the TransparentImageButton to be a MaterialButton - the first forced by the second, and the second because a MaterialButton gives us control over the location of the icon in top of it. We need that because of the new 'solve/scramble' split-button in the lower right of the Play screen.