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Revision e46e17fb

Added by Leszek Koltunski about 4 years ago

Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )

View differences:

src/main/java/org/distorted/object/RubikObject.java
473 473
  public abstract Static3D[] getRotationAxis();
474 474
  public abstract int getBasicAngle();
475 475
  public abstract int returnRowFromOffset(float offset);
476
  public abstract float returnRotationFactor(float offset);
476 477
  }

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