Revision eaee1ddc
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/RubikObject.java | ||
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209 | 209 |
CUBITS[i] = new Cubit(this,mOrigPos[i]); |
210 | 210 |
mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0); |
211 | 211 |
} |
212 |
|
|
213 |
if( shouldResetTextureMaps() ) resetAllTextureMaps(); |
|
212 | 214 |
} |
213 | 215 |
else |
214 | 216 |
{ |
... | ... | |
694 | 696 |
abstract float returnMultiplier(); |
695 | 697 |
abstract float[] getRowChances(); |
696 | 698 |
abstract float getBasicStep(); |
699 |
abstract boolean shouldResetTextureMaps(); |
|
697 | 700 |
|
698 | 701 |
public abstract boolean isSolved(); |
699 | 702 |
public abstract Static3D[] getRotationAxis(); |
Also available in: Unified diff
Add the 4-color Dino.
Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)