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Revision eaee1ddc

Added by Leszek Koltunski almost 4 years ago

Add the 4-color Dino.

Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)

View differences:

src/main/java/org/distorted/objects/RubikObject.java
209 209
        CUBITS[i] = new Cubit(this,mOrigPos[i]);
210 210
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
211 211
        }
212

  
213
      if( shouldResetTextureMaps() ) resetAllTextureMaps();
212 214
      }
213 215
    else
214 216
      {
......
694 696
  abstract float returnMultiplier();
695 697
  abstract float[] getRowChances();
696 698
  abstract float getBasicStep();
699
  abstract boolean shouldResetTextureMaps();
697 700

  
698 701
  public abstract boolean isSolved();
699 702
  public abstract Static3D[] getRotationAxis();

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