Revision eaee1ddc
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/RubikObjectList.java | ||
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61 | 61 |
new int[][] { |
62 | 62 |
{3 , 10, R.raw.dino, R.drawable.ui_small_dino, R.drawable.ui_medium_dino, R.drawable.ui_big_dino, R.drawable.ui_huge_dino} , |
63 | 63 |
}, |
64 |
RubikDino.class, |
|
64 |
RubikDino6.class, |
|
65 |
new RubikMovementDino(), |
|
66 |
2 |
|
67 |
), |
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68 |
|
|
69 |
DIN4 ( |
|
70 |
new int[][] { |
|
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{3 , 7, R.raw.dino, R.drawable.ui_small_din4, R.drawable.ui_medium_din4, R.drawable.ui_big_din4, R.drawable.ui_huge_din4} , |
|
72 |
}, |
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73 |
RubikDino4.class, |
|
65 | 74 |
new RubikMovementDino(), |
66 | 75 |
2 |
67 | 76 |
), |
... | ... | |
457 | 466 |
{ |
458 | 467 |
case 0: return new RubikCube (size, quat, texture, mesh, effects, moves, res, scrWidth); |
459 | 468 |
case 1: return new RubikPyraminx (size, quat, texture, mesh, effects, moves, res, scrWidth); |
460 |
case 2: return new RubikDino (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
461 |
case 3: return new RubikSkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
462 |
case 4: return new RubikHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
469 |
case 2: return new RubikDino6 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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470 |
case 3: return new RubikDino4 (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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471 |
case 4: return new RubikSkewb (size, quat, texture, mesh, effects, moves, res, scrWidth); |
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472 |
case 5: return new RubikHelicopter(size, quat, texture, mesh, effects, moves, res, scrWidth); |
|
463 | 473 |
} |
464 | 474 |
|
465 | 475 |
return null; |
Also available in: Unified diff
Add the 4-color Dino.
Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads to an already solved position)