commit edc6fab21edfbec98f4779dcda260b19fc32187c
Author: leszek <leszek@koltunski.pl>
Date:   Tue Sep 24 21:29:15 2024 +0200

    Bump to version 2.1.1 ; About dialog.

diff --git a/build.gradle b/build.gradle
index dd11471b..8f7260ff 100644
--- a/build.gradle
+++ b/build.gradle
@@ -15,8 +15,8 @@ android {
         applicationId "org.distorted.magic"
         minSdkVersion 21
         targetSdkVersion 34
-        versionCode 93
-        versionName "2.1.0"
+        versionCode 94
+        versionName "2.1.1"
     }
 
     buildTypes {
diff --git a/src/main/java/org/distorted/dialogs/RubikDialogAbout.java b/src/main/java/org/distorted/dialogs/RubikDialogAbout.java
index 494903ab..15476bd0 100644
--- a/src/main/java/org/distorted/dialogs/RubikDialogAbout.java
+++ b/src/main/java/org/distorted/dialogs/RubikDialogAbout.java
@@ -33,15 +33,14 @@ import org.distorted.main.R;
 public class RubikDialogAbout extends RubikDialogAbstract
   {
   private static final String WHATS_NEW =
-      "1. Support for color themes in the UI.\n" +
-      "2. Support for barrel-shaped puzzles.\n" +
-      "3. Fix for Penrose Cubes: correctly detect solved state.";
+      "1. Fix for 4x4 Penrose - now it correctly detects all solved states.\n" +
+      "2. Sorry for lack of activity lately - I've been busy with private stuff. Now I'm resuming development! \n\nNext: algorithmic solvers";
 
   private static final String WHATS_COMING =
-      "1. Support for sticker modes (Tartan Cube, Shepherd's Cube, etc).\n" +
-      "2. Algorithmic solvers. (sub-optimal solvers for larger puzzles such as the 4x4)\n" +
+      "1. Algorithmic solvers. (sub-optimal solvers for larger puzzles such as the 4x4)\n" +
+      "2. Support for sticker modes (Tartan Cube, Shepherd's Cube, etc).\n" +
       "3. iOS version (no time for this, anyone can help? Code is open-source)\n" +
-      "5. More objects:\n    - Ghost Cubes\n    - more Mixups\n    - more Barrels\n";
+      "4. More objects:\n    - Ghost Cubes\n    - more Mixups\n    - more Barrels\n";
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
