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Revision f8c52090

Added by Leszek Koltunski 12 months ago

generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.

View differences:

src/main/java/org/distorted/bandaged/BandagedCubit.java
129 129

  
130 130
      computeMove(mPosition);
131 131
      mMove = new Static3D(0,0,0);
132
      MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
132

  
133
      MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners);
133 134

  
134 135
      mTexture = new DistortedTexture();
135 136
      if( mBitmap==null ) createBitmap(mObject.getColors());
......
163 164
      mPosition = tmpPosition;
164 165

  
165 166
      computeMove(mPosition);
166
      MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
167
      MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners);
167 168
      resetTextureMaps(mesh);
168 169
      mNode.setMesh(mesh);
169 170
      mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ);
......
183 184
      mPosition[2] = z;
184 185

  
185 186
      computeMove(mPosition);
186
      MeshBase mesh = mObject.createMesh(mVariant,mPosition,mRoundCorners);
187
      MeshBase mesh = mObject.createMesh(mPosition,mRoundCorners);
187 188
      resetTextureMaps(mesh);
188 189
      mNode.setMesh(mesh);
189 190
      mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ);

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