Project

General

Profile

« Previous | Next » 

Revision fbca0033

Added by Leszek Koltunski almost 4 years ago

Re-introduce possibility to dynamically create object mesh: part 2.

View differences:

src/main/java/org/distorted/objects/RubikPyraminx.java
228 228
    int association = 1;
229 229
    MeshBase[] meshes = new MeshTriangles[MESHES];
230 230

  
231
    meshes[0] = new MeshTriangles(5);
231
    meshes[0] = new MeshTriangles(9);
232 232
    meshes[0].setEffectAssociation(0,association,0);
233 233

  
234 234
    for(int i=1; i<MESHES; i++)

Also available in: Unified diff