Revision fbca0033
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/objects/RubikPyraminx.java | ||
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228 | 228 |
int association = 1; |
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MeshBase[] meshes = new MeshTriangles[MESHES]; |
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meshes[0] = new MeshTriangles(5);
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meshes[0] = new MeshTriangles(9);
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meshes[0].setEffectAssociation(0,association,0); |
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for(int i=1; i<MESHES; i++) |
Also available in: Unified diff
Re-introduce possibility to dynamically create object mesh: part 2.