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Distorted Admin, 04/16/2020 12:56 PM


Overview

Magic Cube is an application which lets one play with Cubes and Pyraminxes of any size. It contains graphhics effects provided by the Distorted library.
Users can submit their best times to a central High Scores list and download results made by others.
A 3x3x3 Cube solver and a Pretty Patterns tutorial is in the plans.

Magic Cube is open source and released under the terms of the GNU General Public License v2 (GPL).

Source code

git clone http://distorted.org/git/distorted-library.git
git clone http://distorted.org/git/distorted-cube.git 

Tutorials

How to add a new Rubik Object

Currently implemented Objects: a Cube and a Pyraminx.

How to add a new Transition Effect

If you would like to add, say, a new WIN effect (i.e. animation which happens when the Object gets solved) all you need to do is add a new class which extends org.distorted.effect.WinEffect and add the new class to the org.distorted.effect.WinEffect.Type enum.

The new effect will automatically become available in the Effects dialog.

How to add a new Pretty Pattern

If you've got a collection of Pretty Patterns for a given (already implemented!) RubikObject, say a Pyraminx 3x3x3, all you need to do to connect it to the Magic Cube is to create a table of Strings describing the patterns ( format needs to follow the one already done in Cube Patterns ) and add the new pattern list to the "org.distorted.patterns.RubikPatternList:https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/patterns/RubikPatternList.java enum.

The new list of Patterns will automatically become available in the Patterns dialog.

Updated by Distorted Admin about 4 years ago · 17 revisions