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Revision 6 (Distorted Admin, 03/21/2020 12:46 AM) → Revision 7/61 (Distorted Admin, 03/21/2020 04:31 PM)

h1. Overview

Magic Cube is an application which lets one play with Cubes and Pyraminxes of any size. It contains graphhics effects provided by the "Distorted":https://distorted.org/redmine/projects/distorted-android/wiki/wiki library.
Users can submit their best times to a central High Scores list and download results made by others.
A 3x3x3 Cube solver and a Pretty Patterns tutorial is in the plans.

Magic Cube is open source and released under the terms of the "GNU General Public License v2":http://www.gnu.org/licenses/old-licenses/gpl-2.0.html (GPL).

h1. Source code

<pre>
git clone http://distorted.org/git/distorted-library.git
git clone http://distorted.org/git/distorted-cube.git
</pre>

h1. Tutorials

h2. How to add a new Rubik Object

* Write a new class which extends RubikObject
* Write a new class which extends RubikObjectMovement
* add your new classes to the RubikObjectList enum

Currently implemented Objects: a Cube and a Pyraminx.

h2. How to add a new Transition Effect

If you would like to add, say, a new WIN effect (i.e. animation which happens when the Object gets solved) all you need to do is add a new class which extends "org.distorted.effect.WinEffect":https://distorted.org/redmine/projects/magic-cube/repository/magiccube/revisions/master/entry/src/main/java/org/distorted/effect/win/WinEffect.java. org.distorted.effect.WinEffect.
The new effect will automatically become available in the Settings dialog.