- new icon for the GLOW app- rename the BitmapTree app to ObjectTree
Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
Make the Effects3D app a bit more user-friendly.
Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.
Rename MeshObject to MeshBase.
Fully move the Meshes to their own package.
Progress with Effects3D app - merge Matrix effects
Progress with Effects3D app.
View all revisions
Also available in: Atom