Progress with Effects3D app - merge Matrix effects
Progress with thr Glow effect - moving glow app looks ok now.
Remove the Mali app (it was a silly mistake!)
Actually display the new Mali app.
OIT: correct depth
Postprocessing: dont crash when we fail to compile postprocessing programs
New app checking Order Independent Transparency.
New 'PostprocessTree' app (unfinished)
New 'Triblur' testapp.
Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
New 'Glow' app.
Rename the last 'Glow' app.
Fix 'Bitmap Tree' APP. Now 28 out of 31 APPs work.
Beginnings of the GLOW unit test.
Beginnings of Stencil App.
Use Transform Feedback to (optionally) display the Normal vectors.
This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)
Transform Feedback Example.
Beginnings of the 'Multiblur' app.
New 'Blur' App. Actual BLUR effect, of course, does not work.
First attempt at the 'Mirror' app.
Turn the former 'FOV' app into 'Projection' app that also checks the (x,y) the camera looks at.
New app: Around The World (beginnings)
Rename Effects2D to EffectQueue
Beginnings of the 'Wind' app.
Beginnings of a new example app - a waving flag.
No actual waving yet!
Combine Fragment3D and Vertex3D apps into one.
Fix the 'Macroblock' app.
New Fragment3D app.
Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.
Rename Effects3D to Matrix3D
Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout
Upgrade what used to be the 'Scratchpad' app; step 1: rename.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Add License
Beginnings of support for the 'Save' app.
Icon & metadata
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)
Initial commit