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Revision 0e80d8a9

Added by Leszek Koltunski over 4 years ago

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

View differences:

src/main/java/org/distorted/examples/meshjoin/MeshJoinRenderer.java
88 88

  
89 89
      mSinkAssociation = 0;
90 90
      mSink = new VertexEffectSink( sink, center, new Static4D(0,0,0,0.75f) );
91
      mSink.setMeshAssociation(mSinkAssociation);
91
      mSink.setMeshAssociation(-1,mSinkAssociation);
92 92

  
93 93
      mEffects = new DistortedEffects();
94 94
      mEffects.apply( new MatrixEffectQuaternion(quatInt2, center) );
......
151 151
      if( checked ) mSinkAssociation |= n;
152 152
      else          mSinkAssociation &= (15-n);
153 153

  
154
      mSink.setMeshAssociation(mSinkAssociation);
154
      mSink.setMeshAssociation(-1,mSinkAssociation);
155 155
      }
156 156

  
157 157
///////////////////////////////////////////////////////////////////////////////////////////////////
......
267 267
      VertexEffectDeform effect10= new VertexEffectDeform(dVec2, dRad, dCen2, dReg);
268 268
      VertexEffectDeform effect11= new VertexEffectDeform(dVec3, dRad, dCen3, dReg);
269 269

  
270
      effect4.setMeshAssociation(14);  // apply to mesh[1], [2] and [3]
271
      effect5.setMeshAssociation( 2);  // apply only to mesh[1]
272
      effect6.setMeshAssociation( 4);  // apply only to mesh[2]
273
      effect7.setMeshAssociation( 8);  // apply only to mesh[3]
270
      effect4.setMeshAssociation(-1,14);  // apply to mesh[1], [2] and [3]
271
      effect5.setMeshAssociation(-1, 2);  // apply only to mesh[1]
272
      effect6.setMeshAssociation(-1, 4);  // apply only to mesh[2]
273
      effect7.setMeshAssociation(-1, 8);  // apply only to mesh[3]
274 274

  
275 275
      result.apply(effect1);
276 276
      result.apply(effect2);

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