1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2016 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.examples.earth;
|
21
|
|
22
|
import android.graphics.Bitmap;
|
23
|
import android.graphics.BitmapFactory;
|
24
|
import android.opengl.GLSurfaceView;
|
25
|
|
26
|
import org.distorted.examples.R;
|
27
|
import org.distorted.library.effect.Effect;
|
28
|
import org.distorted.library.effect.EffectName;
|
29
|
import org.distorted.library.effect.EffectType;
|
30
|
import org.distorted.library.effect.FragmentEffectAlpha;
|
31
|
import org.distorted.library.effect.FragmentEffectBrightness;
|
32
|
import org.distorted.library.effect.FragmentEffectChroma;
|
33
|
import org.distorted.library.effect.FragmentEffectContrast;
|
34
|
import org.distorted.library.effect.FragmentEffectSaturation;
|
35
|
import org.distorted.library.effect.MatrixEffectMove;
|
36
|
import org.distorted.library.effect.MatrixEffectQuaternion;
|
37
|
import org.distorted.library.effect.MatrixEffectScale;
|
38
|
import org.distorted.library.effect.VertexEffectDeform;
|
39
|
import org.distorted.library.effect.VertexEffectDistort;
|
40
|
import org.distorted.library.effect.VertexEffectPinch;
|
41
|
import org.distorted.library.effect.VertexEffectSink;
|
42
|
import org.distorted.library.effect.VertexEffectSwirl;
|
43
|
import org.distorted.library.effect.VertexEffectWave;
|
44
|
import org.distorted.library.main.Distorted;
|
45
|
import org.distorted.library.main.DistortedEffects;
|
46
|
import org.distorted.library.main.DistortedScreen;
|
47
|
import org.distorted.library.main.DistortedTexture;
|
48
|
import org.distorted.library.mesh.MeshBase;
|
49
|
import org.distorted.library.mesh.MeshSphere;
|
50
|
import org.distorted.library.type.DynamicQuat;
|
51
|
import org.distorted.library.type.Static1D;
|
52
|
import org.distorted.library.type.Static3D;
|
53
|
import org.distorted.library.type.Static4D;
|
54
|
|
55
|
import java.io.IOException;
|
56
|
import java.io.InputStream;
|
57
|
|
58
|
import javax.microedition.khronos.egl.EGLConfig;
|
59
|
import javax.microedition.khronos.opengles.GL10;
|
60
|
|
61
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
62
|
|
63
|
class EarthRenderer implements GLSurfaceView.Renderer
|
64
|
{
|
65
|
private static final int SIZE = 500;
|
66
|
private static final int LEVEL= 32;
|
67
|
private static final float FOV = 30.0f;
|
68
|
private static final float NEAR = 0.1f;
|
69
|
|
70
|
private GLSurfaceView mView;
|
71
|
private DistortedTexture mTexture;
|
72
|
private DistortedEffects mEffects;
|
73
|
private MeshBase mMesh;
|
74
|
private DistortedScreen mScreen;
|
75
|
private int mObjWidth, mObjHeight, mObjDepth;
|
76
|
private Static3D mMove, mScale, mCenter;
|
77
|
|
78
|
Static4D mQuat1, mQuat2;
|
79
|
int mScreenMin;
|
80
|
|
81
|
private Static3D mColor;
|
82
|
private Static1D mStrength;
|
83
|
|
84
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
85
|
|
86
|
EarthRenderer(GLSurfaceView v)
|
87
|
{
|
88
|
mView = v;
|
89
|
|
90
|
mStrength = new Static1D(0.5f);
|
91
|
mColor= new Static3D(255,0,0);
|
92
|
mMove = new Static3D(0,0,0);
|
93
|
mScale= new Static3D(1,1,1);
|
94
|
mCenter=new Static3D(0,0,0);
|
95
|
|
96
|
mMesh = new MeshSphere(LEVEL);
|
97
|
mTexture= new DistortedTexture(SIZE,SIZE);
|
98
|
|
99
|
mObjWidth = mTexture.getWidth();
|
100
|
mObjHeight= mTexture.getHeight();
|
101
|
mObjDepth = mTexture.getDepth(mMesh);
|
102
|
|
103
|
mQuat1 = new Static4D(0,0,0,1); // unity
|
104
|
mQuat2 = new Static4D(0,0,0,1); // quaternions
|
105
|
|
106
|
DynamicQuat quatInt1 = new DynamicQuat(0,0.5f);
|
107
|
DynamicQuat quatInt2 = new DynamicQuat(0,0.5f);
|
108
|
|
109
|
quatInt1.add(mQuat1);
|
110
|
quatInt2.add(mQuat2);
|
111
|
|
112
|
mEffects = new DistortedEffects();
|
113
|
mEffects.apply( new MatrixEffectMove(mMove) );
|
114
|
mEffects.apply( new MatrixEffectScale(mScale));
|
115
|
mEffects.apply( new MatrixEffectQuaternion(quatInt1, mCenter) );
|
116
|
mEffects.apply( new MatrixEffectQuaternion(quatInt2, mCenter) );
|
117
|
|
118
|
mScreen = new DistortedScreen();
|
119
|
mScreen.setProjection(FOV, NEAR);
|
120
|
}
|
121
|
|
122
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
123
|
|
124
|
public void onDrawFrame(GL10 glUnused)
|
125
|
{
|
126
|
mScreen.render( System.currentTimeMillis() );
|
127
|
}
|
128
|
|
129
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
130
|
|
131
|
public void onSurfaceChanged(GL10 glUnused, int width, int height)
|
132
|
{
|
133
|
final float SCALE = 0.75f;
|
134
|
|
135
|
mScreenMin = width<height ? width:height;
|
136
|
float factor = ( width*mObjHeight > height*mObjWidth ) ? (SCALE*height)/mObjHeight : (SCALE*width)/mObjWidth;
|
137
|
mMove.set( (width-factor*mObjWidth)/2 , (height-factor*mObjHeight)/2 , 0);
|
138
|
mScale.set(factor,factor,factor);
|
139
|
mCenter.set( (float)mObjWidth/2, (float)mObjHeight/2, (float)mObjDepth/2 );
|
140
|
mScreen.resize(width, height);
|
141
|
}
|
142
|
|
143
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
144
|
|
145
|
void setLevel(int level)
|
146
|
{
|
147
|
float inflateLevel = (level-50)/50.0f;
|
148
|
mMesh.setInflate(inflateLevel);
|
149
|
}
|
150
|
|
151
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
152
|
|
153
|
void addNewPoint(float longitude, float latitude, EffectName name)
|
154
|
{
|
155
|
Effect effect =null;
|
156
|
|
157
|
double sinLON = Math.sin(longitude);
|
158
|
double cosLON = Math.cos(longitude);
|
159
|
double sinLAT = Math.sin(latitude);
|
160
|
double cosLAT = Math.cos(latitude);
|
161
|
|
162
|
float x = 0.7071f*(float)(sinLON*cosLAT);
|
163
|
float y = 0.7071f*(float)(cosLON*cosLAT);
|
164
|
float z = 0.7071f*(float) sinLAT ;
|
165
|
|
166
|
float radius = SIZE/10;
|
167
|
Static4D region = new Static4D(x*mObjWidth,y*mObjHeight,radius,radius);
|
168
|
|
169
|
switch(name)
|
170
|
{
|
171
|
/*
|
172
|
case DISTORT : effect = new VertexEffectDistort(mDyn3, center, mRegionV); break;
|
173
|
case DEFORM : effect = new VertexEffectDeform (mDyn3, center, mRegionV); break;
|
174
|
case SINK : effect = new VertexEffectSink (mDyn1, center, mRegionV); break;
|
175
|
case PINCH : effect = new VertexEffectPinch (mDyn2, center, mRegionV); break;
|
176
|
case SWIRL : effect = new VertexEffectSwirl (mDyn1, center, mRegionV); break;
|
177
|
case WAVE : effect = new VertexEffectWave (mDyn5, center, mRegionV); break;
|
178
|
|
179
|
case ALPHA : effect = new FragmentEffectAlpha (mStrength, region, false); break;
|
180
|
case SMOOTH_ALPHA : effect = new FragmentEffectAlpha (mStrength, region, true ); break;
|
181
|
case CHROMA : effect = new FragmentEffectChroma (mStrength, mColor,region, false); break;
|
182
|
case SMOOTH_CHROMA : effect = new FragmentEffectChroma (mStrength, mColor,region, true ); break;
|
183
|
case BRIGHTNESS : effect = new FragmentEffectBrightness(mStrength, region, false); break;
|
184
|
case SMOOTH_BRIGHTNESS: effect = new FragmentEffectBrightness(mStrength, region, true ); break;
|
185
|
case SATURATION : effect = new FragmentEffectSaturation(mStrength, region, false); break;
|
186
|
case SMOOTH_SATURATION: effect = new FragmentEffectSaturation(mStrength, region, true ); break;
|
187
|
case CONTRAST : effect = new FragmentEffectContrast (mStrength, region, false); break;
|
188
|
case SMOOTH_CONTRAST : effect = new FragmentEffectContrast (mStrength, region, true ); break;
|
189
|
*/
|
190
|
}
|
191
|
|
192
|
if( effect!=null )
|
193
|
{
|
194
|
android.util.Log.e("renderer", "adding fragment effect");
|
195
|
mEffects.apply(effect);
|
196
|
}
|
197
|
}
|
198
|
|
199
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
200
|
|
201
|
void removeAll()
|
202
|
{
|
203
|
mEffects.abortByType(EffectType.VERTEX);
|
204
|
mEffects.abortByType(EffectType.FRAGMENT);
|
205
|
}
|
206
|
|
207
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
208
|
|
209
|
public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
|
210
|
{
|
211
|
InputStream is = mView.getContext().getResources().openRawResource(R.raw.world);
|
212
|
Bitmap bitmap;
|
213
|
|
214
|
try
|
215
|
{
|
216
|
bitmap = BitmapFactory.decodeStream(is);
|
217
|
}
|
218
|
finally
|
219
|
{
|
220
|
try
|
221
|
{
|
222
|
is.close();
|
223
|
}
|
224
|
catch(IOException e) { }
|
225
|
}
|
226
|
|
227
|
mTexture.setTexture(bitmap);
|
228
|
|
229
|
mScreen.detachAll();
|
230
|
mScreen.attach(mTexture,mEffects,mMesh);
|
231
|
|
232
|
try
|
233
|
{
|
234
|
Distorted.onCreate(mView.getContext());
|
235
|
}
|
236
|
catch(Exception ex)
|
237
|
{
|
238
|
android.util.Log.e("Earth", ex.getMessage() );
|
239
|
}
|
240
|
}
|
241
|
}
|