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Revision 57a3f798

Added by Leszek Koltunski almost 4 years ago

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

View differences:

src/main/java/org/distorted/examples/glow/GlowRenderer.java
74 74
      effects.apply(mGlow);
75 75

  
76 76
      MeshQuad quad = new MeshQuad();
77
      quad.setComponentCenter(0,0,0,-0.1f);
77 78

  
78 79
      mScreen = new DistortedScreen();
79 80
      mScreen.attach(mLeaf, effects, quad );
src/main/java/org/distorted/examples/movingglow/MovingGlowRenderer.java
76 76
      mView = v;
77 77

  
78 78
      MeshQuad mesh = new MeshQuad();
79
      mesh.setComponentCenter(0,0,0,-0.1f);
80

  
79 81
      mScale= new Static3D(1,1,1);
80 82
      mLeaf = new DistortedTexture();
81 83
      DistortedTexture surface = new DistortedTexture();

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