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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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71c8884f
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Leszek Koltunski
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// This file is part of Distorted. //
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bc0a685b
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Leszek Koltunski
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// //
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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bc0a685b
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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71c8884f
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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Leszek Koltunski
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package org.distorted.examples.bean;
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Leszek Koltunski
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import java.io.IOException;
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import java.io.InputStream;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.distorted.examples.R;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectDistort;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedScreen;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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b5cc7760
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import org.distorted.library.type.Dynamic3D;
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.opengl.GLSurfaceView;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class BeanRenderer implements GLSurfaceView.Renderer, DistortedLibrary.LibraryUser
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{
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private final GLSurfaceView mView;
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private final Resources mResources;
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private final DistortedEffects mEffects;
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private final DistortedScreen mScreen;
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private final DistortedTexture mTexture;
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private final Static3D mScale;
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private MeshSquare mMesh;
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private float mBmpRatio;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// bean bitmap is 366 x 480. Initialize two dynamic Distorts of the left and right brow.
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BeanRenderer(GLSurfaceView v)
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{
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mView = v;
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mResources = v.getResources();
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Static3D pointLeft = new Static3D(-85/366.0f, 57/480.0f, 0);
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Static3D pointRight = new Static3D( 50/366.0f, 100/480.0f, 0);
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Static4D regionLeft = new Static4D( -3/366.0f, 33/480.0f, 0, 47/400.0f);
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Static4D regionRight= new Static4D(-14/366.0f, 33/480.0f, 0, 47/400.0f);
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Dynamic3D dynLeft = new Dynamic3D(2000,0.0f);
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Dynamic3D dynRight = new Dynamic3D(2000,0.0f);
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Static3D vect1 = new Static3D( 0, 0, 0);
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Static3D vect2 = new Static3D(-15/366.0f, 30/480.0f, 0);
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dynLeft.add(vect1);
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dynLeft.add(vect1);
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dynLeft.add(vect1);
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dynLeft.add(vect1);
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dynLeft.add(vect2);
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dynLeft.add(vect2);
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dynRight.add(vect1);
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dynRight.add(vect2);
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dynRight.add(vect2);
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dynRight.add(vect1);
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dynRight.add(vect1);
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dynRight.add(vect1);
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mScale= new Static3D(1,1,1);
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mEffects = new DistortedEffects();
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mEffects.apply( new VertexEffectDistort(dynLeft , pointLeft , regionLeft) );
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mEffects.apply( new VertexEffectDistort(dynRight, pointRight, regionRight));
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mEffects.apply( new MatrixEffectScale(mScale) );
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mTexture = new DistortedTexture();
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mScreen = new DistortedScreen();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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if( width<height ) mScale.set( width, width*mBmpRatio, 1 );
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else mScale.set( height/mBmpRatio, height, 1 );
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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InputStream is = mView.getContext().getResources().openRawResource(R.raw.bean);
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Bitmap bitmap;
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try
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{
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bitmap = BitmapFactory.decodeStream(is);
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}
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finally
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{
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try
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{
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is.close();
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}
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catch(IOException ignored) { }
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}
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mBmpRatio = (float)bitmap.getHeight()/bitmap.getWidth();
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mTexture.setTexture(bitmap);
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// we need a denser Mesh lattice this time for the Distorts to look good.
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float PART = 0.47f;
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int width = 25;
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int height= (int)((25*mBmpRatio)*PART);
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float[] xLoc = new float[width +1];
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float[] yLoc = new float[height+1];
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xLoc[0] = -0.5f;
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yLoc[0] = -0.5f;
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for(int i=1; i<=width; i++) xLoc[i] = 1.0f/width;
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for(int i=1; i<height; i++) yLoc[i] = PART/height;
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yLoc[height] = (height-(height-1)*PART)/height;
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if( mMesh==null ) mMesh = new MeshSquare(xLoc,yLoc);
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mScreen.detachAll();
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mScreen.attach(mTexture,mEffects,mMesh);
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leszek
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VertexEffectDistort.enable();
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DistortedLibrary.onSurfaceCreated(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void distortedException(Exception ex)
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{
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android.util.Log.e("Bean", ex.getMessage() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public InputStream localFile(int fileID)
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{
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return mResources.openRawResource(fileID);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void logMessage(String message)
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{
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android.util.Log.e("Bean", message );
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}
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427ab7bf
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Leszek Koltunski
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}
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