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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.examples.matrix3d;
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import android.opengl.GLES30;
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import android.opengl.GLSurfaceView;
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import org.distorted.library.Distorted;
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import org.distorted.library.DistortedScreen;
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import org.distorted.library.DistortedTexture;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class Matrix3DRenderer implements GLSurfaceView.Renderer
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{
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private GLSurfaceView mView;
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private DistortedTexture mTexture;
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private DistortedScreen mScreen;
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private int mWidth, mHeight;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Matrix3DRenderer(GLSurfaceView v)
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{
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mView = v;
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Matrix3DActivity act = (Matrix3DActivity)v.getContext();
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mTexture= act.getTexture();
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mScreen = new DistortedScreen();
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mScreen.attach(mTexture,act.getEffects(),act.getMesh());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onDrawFrame(GL10 glUnused)
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{
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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mScreen.render( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getWidth()
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{
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return mWidth;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getHeight()
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{
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return mHeight;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceChanged(GL10 glUnused, int width, int height)
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{
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mWidth = width;
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mHeight= height;
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mScreen.resize(width, height);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
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{
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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Matrix3DActivity act = (Matrix3DActivity)mView.getContext();
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mTexture.setTexture(act.getBitmap());
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try
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{
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Distorted.onCreate(mView.getContext());
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}
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catch(Exception ex)
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{
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android.util.Log.e("Matrix3D", ex.getMessage() );
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}
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}
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}
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