Properly recreate the Atomic and LinkedList buffers onPause.We have to discard all alpha==0.0 pixels during OIT Pass1.
Order Independent Transparency: some progress
Make the postprocessing buffers static.
Initialize MessageSender even if compiling some of the programs fails.
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.
Simplification in PostprocessEffects
Move all the knowledge about Vertex and Fragment effects to their respective classes.
All knowledge about Postporcessing moved to the respective Effect classes.
Change of API: move setting the EGL context back to the APP.
Reorganize the way we add and remove all Effects (do it through DistortedMaster and is POSTPROCES - adjust Bucket and SORT Nodes).
Buggy: removing effects does not work.
Remove DistortedEffectsPostprocess and unify it with DistortedEffects.
Job not finished - doesn't compile now!
Progress with support for Effect classes.