Revision 07206c71
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
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35 | 35 |
import org.distorted.library.effect.FragmentEffect; |
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import org.distorted.library.effect.PostprocessEffect; |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effectqueue.EffectQueueVertex; |
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import org.distorted.library.mesh.DeferredJobs; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.message.EffectMessageSender; |
40 | 42 |
import org.distorted.library.program.DistortedProgram; |
... | ... | |
475 | 477 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
476 | 478 |
// execute all VertexEffects and adjust all vertices |
477 | 479 |
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public static void adjustVertices(MeshBase mesh) |
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public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
|
|
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{ |
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if( mFullProgram!=null ) |
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{ |
... | ... | |
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|
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mFullProgram.useProgram(); |
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mesh.bindVertexAttribs(mFullProgram); |
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mesh.computeQueue();
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mesh.sendQueue();
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queue.compute(1);
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queue.send(0.0f,3);
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|
491 | 493 |
mesh.send(3); |
492 | 494 |
|
493 | 495 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
... | ... | |
979 | 981 |
DistortedEffects.onDestroy(); |
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EffectQueue.onDestroy(); |
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Effect.onDestroy(); |
984 |
DeferredJobs.onDestroy(); |
|
982 | 985 |
EffectMessageSender.stopSending(); |
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|
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mInitialized = false; |
src/main/java/org/distorted/library/mesh/DeferredJobs.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2020 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.mesh; |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effectqueue.EffectQueueVertex; |
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import org.distorted.library.main.DistortedLibrary; |
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import java.util.ArrayList; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document (public only because has to be cleaned from the main package) |
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* |
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* @y.exclude |
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*/ |
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public class DeferredJobs |
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{ |
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private static final int JOB_TYPE_VERTEX = 0; |
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private static final int JOB_TYPE_MERGE = 1; |
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private static final int JOB_TYPE_JOIN = 2; |
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private static final int JOB_TYPE_COPY = 3; |
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private static ArrayList<JobNode> mJobs = new ArrayList<>(); |
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////////////////////////////////////////////////////////////////////////// |
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private static class Job |
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{ |
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private int mType; |
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private MeshBase mTarget; |
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private MeshBase[] mSource; |
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private EffectQueueVertex mEffects; |
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Job(int type, MeshBase target, MeshBase[] source, VertexEffect effect) |
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{ |
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mType = type; |
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mTarget = target; |
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mSource = source; |
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mEffects= new EffectQueueVertex(); |
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mEffects.add(effect); |
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} |
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Job(Job job) |
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{ |
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mType = job.mType; |
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mTarget = job.mTarget; |
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mSource = job.mSource; |
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mEffects= new EffectQueueVertex(job.mEffects); |
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} |
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void addEffect(VertexEffect effect) |
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{ |
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mEffects.add(effect); |
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} |
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void execute() |
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{ |
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switch(mType) |
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{ |
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case JOB_TYPE_VERTEX: DistortedLibrary.adjustVertices(mTarget, mEffects); |
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break; |
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case JOB_TYPE_MERGE : break; |
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case JOB_TYPE_JOIN : break; |
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case JOB_TYPE_COPY : break; |
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} |
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} |
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void clear() |
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{ |
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mEffects.removeAll(false); |
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} |
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} |
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////////////////////////////////////////////////////////////////////////// |
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static class JobNode |
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{ |
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private ArrayList<JobNode> mPrevJobs; |
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private ArrayList<JobNode> mNextJobs; |
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private Job mJob; |
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JobNode(Job job) |
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{ |
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mPrevJobs = new ArrayList<>(); |
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mNextJobs = new ArrayList<>(); |
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mJob = job; |
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} |
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JobNode(JobNode node) |
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{ |
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mPrevJobs = new ArrayList<>(); |
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mNextJobs = new ArrayList<>(); |
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mJob = new Job(node.mJob); |
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int numPrev = node.mPrevJobs.size(); |
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for(int i=0; i<numPrev; i++) |
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{ |
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mPrevJobs.add(node.mPrevJobs.get(i)); |
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} |
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int numNext = node.mNextJobs.size(); |
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for(int i=0; i<numNext; i++) |
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{ |
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mNextJobs.add(node.mNextJobs.get(i)); |
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} |
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} |
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void execute() |
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{ |
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JobNode node; |
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int numPrev = mPrevJobs.size(); |
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for(int i=0; i<numPrev; i++) |
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{ |
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node = mPrevJobs.get(i); |
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node.execute(); |
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} |
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removeNode(this); |
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mJob.execute(); |
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} |
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void clear() |
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{ |
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mPrevJobs.clear(); |
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mPrevJobs = null; |
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mNextJobs.clear(); |
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mNextJobs = null; |
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mJob.clear(); |
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mJob = null; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void removeNode(JobNode node) |
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{ |
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mJobs.remove(node); |
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JobNode jn; |
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int numPrev = node.mPrevJobs.size(); |
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for(int i=0; i<numPrev; i++) |
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{ |
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jn = node.mPrevJobs.get(i); |
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jn.mNextJobs.remove(node); |
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} |
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int numNext = node.mNextJobs.size(); |
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for(int i=0; i<numNext; i++) |
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{ |
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jn = node.mNextJobs.get(i); |
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jn.mPrevJobs.remove(node); |
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} |
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node.mJob.mTarget.mJobNode = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static JobNode vertex(MeshBase target, VertexEffect effect) |
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{ |
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JobNode jn = target.mJobNode; |
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if( jn==null ) |
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{ |
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Job job = new Job(JOB_TYPE_VERTEX,target,null,effect); |
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JobNode node = new JobNode(job); |
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mJobs.add(node); |
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return node; |
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} |
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else |
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{ |
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if( jn.mJob.mType==JOB_TYPE_VERTEX ) |
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{ |
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jn.mJob.addEffect(effect); |
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return jn; |
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} |
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else |
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{ |
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Job job = new Job(JOB_TYPE_VERTEX,target,null,effect); |
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JobNode node = new JobNode(job); |
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node.mPrevJobs.add(jn); |
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jn.mNextJobs.add(node); |
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mJobs.add(node); |
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return node; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static JobNode merge(MeshBase target) |
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static JobNode join(MeshBase target, MeshBase[] meshes) |
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static JobNode copy(MeshBase target, MeshBase mesh) |
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{ |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public static void onDestroy() |
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{ |
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int num = mJobs.size(); |
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for(int i=0; i<num; i++) |
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{ |
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mJobs.get(i).clear(); |
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} |
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mJobs.clear(); |
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} |
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} |
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
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24 | 24 |
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import org.distorted.library.effect.VertexEffect; |
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import org.distorted.library.effectqueue.EffectQueue; |
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import org.distorted.library.effectqueue.EffectQueueVertex; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.InternalBuffer; |
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import org.distorted.library.program.DistortedProgram; |
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import org.distorted.library.type.Static4D; |
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import java.io.InputStream; |
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import java.io.OutputStream; |
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import java.nio.ByteBuffer; |
36 | 32 |
import java.nio.ByteOrder; |
37 | 33 |
import java.nio.FloatBuffer; |
... | ... | |
47 | 43 |
public abstract class MeshBase |
48 | 44 |
{ |
49 | 45 |
private static final int MAX_COMPONENTS= 100; |
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static final int DEFAULT_ASSOCIATION = 0xffffffff; |
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private static final int DEFAULT_ASSOCIATION = 0xffffffff;
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// sizes of attributes of an individual vertex. |
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private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z |
... | ... | |
84 | 80 |
private float[] mVertAttribs1; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ |
85 | 81 |
private float[] mVertAttribs2; // packed: TexS,TexT, Component |
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private float mInflate; |
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private boolean[] mNeedsAdjustment; |
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private int[] mAssociation; |
89 | 84 |
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DeferredJobs.JobNode mJobNode; |
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private static int[] mComponentAssociationH = new int[EffectQueue.MAIN_VARIANTS]; |
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private EffectQueueVertex mQueue; |
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private static class Component |
94 | 90 |
{ |
... | ... | |
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for(int i=0; i<MAX_COMPONENTS; i++) mAssociation[i] = DEFAULT_ASSOCIATION; |
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mNeedsAdjustment = new boolean[1]; |
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mQueue = new EffectQueueVertex(); |
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mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ); |
137 | 130 |
mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ); |
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mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ); |
... | ... | |
149 | 142 |
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150 | 143 |
int size = original.mComponent.size(); |
151 | 144 |
mComponent = new ArrayList<>(); |
152 |
mQueue = new EffectQueueVertex(original.mQueue); |
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for(int i=0; i<size; i++) |
155 | 147 |
{ |
... | ... | |
162 | 154 |
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163 | 155 |
if( deep ) |
164 | 156 |
{ |
165 |
mNeedsAdjustment = new boolean[1]; |
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mNeedsAdjustment[0] = original.mNeedsAdjustment[0]; |
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if( original.mJobNode!=null ) |
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{ |
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mJobNode = new DeferredJobs.JobNode(original.mJobNode); |
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} |
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167 | 161 |
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168 | 162 |
mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ); |
169 | 163 |
mVertAttribs1= new float[mNumVertices*VERT1_ATTRIBS]; |
... | ... | |
172 | 166 |
} |
173 | 167 |
else |
174 | 168 |
{ |
175 |
mNeedsAdjustment = original.mNeedsAdjustment;
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mJobNode = original.mJobNode;
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176 | 170 |
mVBO1 = original.mVBO1; |
177 | 171 |
mVertAttribs1 = original.mVertAttribs1; |
178 | 172 |
} |
... | ... | |
362 | 356 |
} |
363 | 357 |
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364 | 358 |
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK); |
365 |
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mQueue.removeAll(false); |
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} |
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368 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document (public only because has to be used from the main package) |
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372 |
* |
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* @y.exclude |
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374 |
*/ |
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public void computeQueue() |
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{ |
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mQueue.compute(1); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document (public only because has to be used from the main package) |
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383 |
* |
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384 |
* @y.exclude |
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385 |
*/ |
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386 |
public void sendQueue() |
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{ |
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388 |
mQueue.send(0.0f,3); |
|
389 | 359 |
} |
390 | 360 |
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391 | 361 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
429 | 399 |
*/ |
430 | 400 |
public void bindVertexAttribs(DistortedProgram program) |
431 | 401 |
{ |
432 |
if( mNeedsAdjustment[0] )
|
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if( mJobNode!=null )
|
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433 | 403 |
{ |
434 |
mNeedsAdjustment[0] = false; |
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435 |
DistortedLibrary.adjustVertices(this); |
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404 |
mJobNode.execute(); // this will set itself to null |
|
436 | 405 |
} |
437 | 406 |
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438 | 407 |
int index1 = mVBO1.createImmediately(mNumVertices*VERT1_SIZE, mVertAttribs1); |
... | ... | |
485 | 454 |
return mInflate; |
486 | 455 |
} |
487 | 456 |
|
488 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
489 |
/** |
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490 |
* Read this mesh from a InputStream. |
|
491 |
*/ |
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492 |
void read(final InputStream stream) |
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493 |
{ |
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494 |
|
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495 |
} |
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496 |
|
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497 | 457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
498 | 458 |
// PUBLIC API |
499 | 459 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
500 |
/** |
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501 |
* Save the Mesh to a OutputStream. |
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502 |
*/ |
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503 |
public void save(final OutputStream stream) |
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504 |
{ |
|
505 |
|
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506 |
} |
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507 |
|
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508 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
509 |
|
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510 | 460 |
/** |
511 | 461 |
* When rendering this Mesh, do we want to render the Normal vectors as well? |
512 | 462 |
* <p> |
... | ... | |
558 | 508 |
*/ |
559 | 509 |
public void apply(VertexEffect effect) |
560 | 510 |
{ |
561 |
mQueue.add(effect); |
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562 |
mNeedsAdjustment[0] = true; |
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511 |
mJobNode = DeferredJobs.vertex(this,effect); |
|
563 | 512 |
} |
564 | 513 |
|
565 | 514 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
First attempt at Deferred Mesh Jobs.
Only apply(VertexEffect) supported for now.