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Revision 1e438fc7

Added by Leszek Koltunski almost 8 years ago

Introduce ENUM EffectTypes

View differences:

src/main/java/org/distorted/library/Distorted.java
67 67
   * on the screen, with (optionally) different effects of the top-level root Bitmap.   
68 68
   */
69 69
  public static final int CLONE_CHILDREN= 0x10;
70
  /**
71
   * Constant used to represent a PreShader-based effect.
72
   */
73
  public static final int TYPE_PRE  = 0x1;
74
  /**
75
   * Constant used to represent a Vertex-based effect.
76
   */
77
  public static final int TYPE_VERT = 0x2;
78
  /**
79
   * Constant used to represent a Fragment-based effect.
80
   */
81
  public static final int TYPE_FRAG = 0x4;
82
  /**
83
   * Constant used to represent a PostShader-based effect.
84
   */
85
  public static final int TYPE_POST = 0x8;
86 70

  
87 71
  private static final String TAG = Distorted.class.getSimpleName();
88 72
  private static boolean mInitialized = false;
......
224 208
     
225 209
                                      for(EffectNames name: EffectNames.values() )
226 210
                                        {
227
                                        if( name.getType()==TYPE_VERT )  
211
                                        if( name.getType()==EffectTypes.VERTEX)
228 212
                                        header += ("#define "+name.name()+" "+name.ordinal()+"\n");  
229 213
                                        }
230 214
                                      break;
......
232 216
     
233 217
                                      for(EffectNames name: EffectNames.values() )
234 218
                                        {
235
                                        if( name.getType()==TYPE_FRAG )  
219
                                        if( name.getType()==EffectTypes.FRAGMENT)
236 220
                                        header += ("#define "+name.name()+" "+name.ordinal()+"\n");  
237 221
                                        }
238 222
                                      break;
......
360 344
    
361 345
    EffectListFragment.getUniforms(mProgramH);
362 346
    EffectListVertex.getUniforms(mProgramH);
363
    EffectListPreShader.getUniforms(mProgramH);
347
    EffectListMatrix.getUniforms(mProgramH);
364 348
    
365 349
    GLES20.glEnableVertexAttribArray(mPositionH);        
366 350
    GLES20.glEnableVertexAttribArray(mColorH);
......
397 381

  
398 382
    EffectListVertex.reset();
399 383
    EffectListFragment.reset();
400
    EffectListPreShader.reset();  // no need to reset PostShader stuff
384
    EffectListMatrix.reset();  // no need to reset Other EffectList
401 385

  
402 386
    EffectMessageSender.stopSending();
403 387
   
......
418 402

  
419 403
///////////////////////////////////////////////////////////////////////////////////////////////////
420 404
/**
421
 * Returns the maximum number of PreShader effects.
405
 * Returns the maximum number of Matrix effects.
422 406
 *    
423
 * @return The maximum number of PreShader effects
407
 * @return The maximum number of Matrix effects
424 408
 */
425
  public static int getMaxPreShader()
409
  public static int getMaxMatrix()
426 410
    {
427
    return EffectListPreShader.getMax();
411
    return EffectListMatrix.getMax();
428 412
    }
429 413
 
430 414
///////////////////////////////////////////////////////////////////////////////////////////////////
......
451 435
  
452 436
///////////////////////////////////////////////////////////////////////////////////////////////////
453 437
/**
454
 * Sets the maximum number of PreShader effects that can be applied to a single DistortedBitmap at one time.
438
 * Sets the maximum number of Matrix effects that can be applied to a single DistortedBitmap at one time.
455 439
 * This can fail if the value of 'max' is outside permitted range. 
456 440
 * 
457
 * @param max new maximum number of simultaneous PreShader Effects. Has to be a non-negative number not greater
441
 * @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
458 442
 *            than Byte.MAX_VALUE 
459 443
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
460 444
 */
461
  public static boolean setMaxPreShader(int max)
445
  public static boolean setMaxMatrix(int max)
462 446
    {
463
    return EffectListPreShader.setMax(max);
447
    return EffectListMatrix.setMax(max);
464 448
    }
465 449
  
466 450
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/DistortedObject.java
9 9
 * All Objects to which Distorted Graphics effects can be applied need to be extended from here.
10 10
 */
11 11
public abstract class DistortedObject 
12
{ 
13
    static final int TYPE_NUM = 4;
14
    private static final int TYPE_MASK= (1<<TYPE_NUM)-1;
12
{
15 13
    private static float[] mViewMatrix = new float[16];
16 14
   
17
    protected EffectListPreShader  mM;
15
    protected EffectListMatrix     mM;
18 16
    protected EffectListFragment   mF;
19 17
    protected EffectListVertex     mV;
20
    protected EffectListPostShader mP;
18
    protected EffectListOther      mO;
21 19

  
22 20
    protected boolean matrixCloned, vertexCloned, fragmentCloned;
23 21
 
......
62 60
        } 
63 61
      else
64 62
        {
65
        mM = new EffectListPreShader(d);
63
        mM = new EffectListMatrix(d);
66 64
        matrixCloned = false;  
67 65
        }
68 66
    
......
88 86
        fragmentCloned = false;   
89 87
        }
90 88

  
91
      mP = new EffectListPostShader(d); // PostShader effects are never cloned.
89
      mO= new EffectListOther(d); // Other effects are never cloned.
92 90
      }
93 91
    
94 92
///////////////////////////////////////////////////////////////////////////////////////////////////
......
134 132
       
135 133
      mGrid.draw();
136 134

  
137
      mP.send();
135
      mO.send();
138 136
      }
139 137

  
140 138
///////////////////////////////////////////////////////////////////////////////////////////////////
......
156 154
      if( vertexCloned  ==false) mV.abortAll();
157 155
      if( fragmentCloned==false) mF.abortAll();
158 156

  
159
      mP.abortAll();
157
      mO.abortAll();
160 158

  
161 159
      mBmp          = null;
162 160
      mGrid         = null;
163 161
      mM            = null;
164 162
      mV            = null;
165 163
      mF            = null;
166
      mP            = null;
164
      mO            = null;
167 165
      mTextureDataH = null;
168 166
      }
169 167
 
......
291 289
     mV.addListener(el);
292 290
     mF.addListener(el);
293 291
     mM.addListener(el);
294
     mP.addListener(el);
292
     mO.addListener(el);
295 293
     }
296 294

  
297 295
///////////////////////////////////////////////////////////////////////////////////////////////////
......
305 303
     mV.removeListener(el);
306 304
     mF.removeListener(el);
307 305
     mM.removeListener(el);
308
     mP.removeListener(el);
306
     mO.removeListener(el);
309 307
     }
310 308
   
311 309
///////////////////////////////////////////////////////////////////////////////////////////////////
......
361 359
      mM.abortAll();
362 360
      mV.abortAll();
363 361
      mF.abortAll();
364
      mP.abortAll();
362
      mO.abortAll();
365 363
      }
366 364

  
367 365
///////////////////////////////////////////////////////////////////////////////////////////////////
......
372 370
 */
373 371
    public void abortAllEffects(int mask)
374 372
      {
375
      if( (mask & Distorted.TYPE_PRE ) != 0 ) mM.abortAll();
376
      if( (mask & Distorted.TYPE_VERT) != 0 ) mV.abortAll();
377
      if( (mask & Distorted.TYPE_FRAG) != 0 ) mF.abortAll();
378
      if( (mask & Distorted.TYPE_POST) != 0 ) mP.abortAll();
373
      if( (mask & EffectTypes.MATRIX.type   ) != 0 ) mM.abortAll();
374
      if( (mask & EffectTypes.VERTEX.type   ) != 0 ) mV.abortAll();
375
      if( (mask & EffectTypes.FRAGMENT.type ) != 0 ) mF.abortAll();
376
      if( (mask & EffectTypes.OTHER.type    ) != 0 ) mO.abortAll();
379 377
      }
380 378
    
381 379
///////////////////////////////////////////////////////////////////////////////////////////////////
......
387 385
 */
388 386
    public boolean abortEffect(long id)
389 387
      {
390
      switch( (int)(id&TYPE_MASK) )
391
        {
392
        case Distorted.TYPE_PRE : return mM.removeByID(id>>TYPE_NUM);
393
        case Distorted.TYPE_VERT: return mV.removeByID(id>>TYPE_NUM);
394
        case Distorted.TYPE_FRAG: return mF.removeByID(id>>TYPE_NUM);
395
        case Distorted.TYPE_POST: return mP.removeByID(id>>TYPE_NUM);
396
        default                 : return false;
397
        }
388
      int type = (int)(id&EffectTypes.MASK);
389

  
390
      if( type==EffectTypes.MATRIX.type   )  return mM.removeByID(id>>EffectTypes.LENGTH);
391
      if( type==EffectTypes.VERTEX.type   )  return mV.removeByID(id>>EffectTypes.LENGTH);
392
      if( type==EffectTypes.FRAGMENT.type )  return mF.removeByID(id>>EffectTypes.LENGTH);
393
      if( type==EffectTypes.OTHER.type    )  return mO.removeByID(id>>EffectTypes.LENGTH);
394

  
395
      return false;
398 396
      }
399 397

  
400 398
///////////////////////////////////////////////////////////////////////////////////////////////////
......
408 406
      {
409 407
      switch(effectType.getType())
410 408
        {
411
        case Distorted.TYPE_PRE : return mM.removeByType(effectType);
412
        case Distorted.TYPE_VERT: return mV.removeByType(effectType);
413
        case Distorted.TYPE_FRAG: return mF.removeByType(effectType);
414
        case Distorted.TYPE_POST: return mP.removeByType(effectType);
415
        default                 : return false;
409
        case MATRIX  : return mM.removeByType(effectType);
410
        case VERTEX  : return mV.removeByType(effectType);
411
        case FRAGMENT: return mF.removeByType(effectType);
412
        case OTHER   : return mO.removeByType(effectType);
413
        default           : return false;
416 414
        }
417 415
      }
418 416
    
......
426 424
    
427 425
    public boolean printEffect(long id)
428 426
      {
429
      switch( (int)(id&TYPE_MASK) )
430
        {
431
        case Distorted.TYPE_PRE : return mM.printByID(id>>TYPE_NUM);
432
        case Distorted.TYPE_VERT: return mV.printByID(id>>TYPE_NUM);
433
        case Distorted.TYPE_FRAG: return mF.printByID(id>>TYPE_NUM);
434
        case Distorted.TYPE_POST: return mP.printByID(id>>TYPE_NUM);
435
        default                 : return false;
436
        }
427
      int type = (int)(id&EffectTypes.MASK);
428

  
429
      if( type==EffectTypes.MATRIX.type   )  return mM.printByID(id>>EffectTypes.LENGTH);
430
      if( type==EffectTypes.VERTEX.type   )  return mV.printByID(id>>EffectTypes.LENGTH);
431
      if( type==EffectTypes.FRAGMENT.type )  return mF.printByID(id>>EffectTypes.LENGTH);
432
      if( type==EffectTypes.OTHER.type    )  return mO.printByID(id>>EffectTypes.LENGTH);
433

  
434
      return false;
437 435
      }
438 436
   
439 437
///////////////////////////////////////////////////////////////////////////////////////////////////   
src/main/java/org/distorted/library/EffectList.java
6 6

  
7 7
abstract class EffectList
8 8
  {
9
  protected static final int DEFAULT_NUM_EFFECTS = 5;
10
  
11
  protected static final int PRESHADER =0;
12
  protected static final int VERTEX    =1;
13
  protected static final int FRAGMENT  =2;
14

  
15 9
  protected byte mNumEffects;   // number of effects at the moment
16 10
  protected long mTotalEffects; // total number of effects ever created
17 11
  
......
27 21
  protected long mTime=0;
28 22
  protected float mObjHalfX, mObjHalfY, mObjHalfZ;
29 23
  
30
  protected static int[] mMax = new int[3];
24
  protected static int[] mMax = new int[EffectTypes.LENGTH];
31 25
  protected int mMaxIndex;
32
  protected static boolean mCreated = false;
26
  protected static boolean mCreated;
33 27
 
34 28
  protected Vector<EffectListener> mListeners =null;
35 29
  protected int mNumListeners=0;  // ==mListeners.length(), but we only create mListeners if the first one gets added
......
37 31
  
38 32
  static
39 33
    {
40
    mMax[PRESHADER]= DEFAULT_NUM_EFFECTS;
41
    mMax[VERTEX]   = DEFAULT_NUM_EFFECTS;
42
    mMax[FRAGMENT] = DEFAULT_NUM_EFFECTS;
34
    reset();
43 35
    }
44 36
  
45 37
///////////////////////////////////////////////////////////////////////////////////////////////////
......
49 41
    mNumEffects   = 0;
50 42
    mTotalEffects = 0;
51 43
    mMaxIndex     = index;
52
    
53
    mObjHalfX = obj.getWidth() /2.0f;
54
    mObjHalfY = obj.getHeight()/2.0f;
55
    mObjHalfZ = obj.getDepth() /2.0f;
56 44

  
57
    mBitmapID = obj.getID();
58
    
45
    if( obj!=null )
46
      {
47
      mObjHalfX = obj.getWidth() / 2.0f;
48
      mObjHalfY = obj.getHeight() / 2.0f;
49
      mObjHalfZ = obj.getDepth() / 2.0f;
50

  
51
      mBitmapID = obj.getID();
52
      }
53

  
59 54
    if( mMax[mMaxIndex]>0 )
60 55
      {
61 56
      mType            = new int[mMax[mMaxIndex]];
......
105 100

  
106 101
  static void reset()
107 102
    {
108
    mMax[PRESHADER]= DEFAULT_NUM_EFFECTS;
109
    mMax[VERTEX]   = DEFAULT_NUM_EFFECTS;
110
    mMax[FRAGMENT] = DEFAULT_NUM_EFFECTS;
111
   
103
    EffectTypes.reset(mMax);
112 104
    mCreated = false;  
113 105
    }
114 106
 
......
203 195
    for(int i=0; i<mNumListeners; i++) 
204 196
      EffectMessageSender.newMessage( mListeners.elementAt(i),
205 197
                                      EffectMessage.EFFECT_REMOVED, 
206
                                      (removedID<<DistortedObject.TYPE_NUM)+EffectNames.getType(removedType), 
198
                                      (removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type,
207 199
                                      removedType,
208 200
                                      mBitmapID);  
209 201
    }
......
223 215
    mNumEffects++; 
224 216
    mTotalEffects++;
225 217
   
226
    return (id<<DistortedObject.TYPE_NUM)+eln.getType();
218
    return (id<<EffectTypes.LENGTH)+eln.getType().type;
227 219
    }
228 220
    
229 221
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/EffectListFragment.java
6 6

  
7 7
class EffectListFragment extends EffectList
8 8
  {
9
  private static final int NUM_UNIFORMS = 9; 
9
  private static final int NUM_UNIFORMS = 9;
10
  private static final int INDEX = EffectTypes.FRAGMENT.ordinal();
10 11
  private float[] mBuf;
11 12
  private static int mNumEffectsH;
12 13
  private static int mTypeH;
......
16 17
   
17 18
  public EffectListFragment(DistortedObject obj)
18 19
    { 
19
    super(obj,NUM_UNIFORMS,FRAGMENT);
20
    super(obj,NUM_UNIFORMS,INDEX);
20 21
   
21
    if( mMax[FRAGMENT]>0 )
22
    if( mMax[INDEX]>0 )
22 23
      {
23
      mBuf= new float[4*mMax[FRAGMENT]];
24
      mBuf= new float[4*mMax[INDEX]];
24 25
      }
25 26
    }
26 27
  
......
30 31
  
31 32
  static boolean setMax(int m)
32 33
    {
33
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[FRAGMENT] ) 
34
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] )
34 35
      {
35 36
           if( m<0              ) m = 0;
36 37
      else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE;
37 38
      
38
      mMax[FRAGMENT] = m;
39
      mMax[INDEX] = m;
39 40
      return true;
40 41
      }
41 42
   
......
46 47

  
47 48
  static int getMax()
48 49
    {
49
    return mMax[FRAGMENT];
50
    return mMax[INDEX];
50 51
    }
51 52

  
52 53
///////////////////////////////////////////////////////////////////////////////////////////////////
......
77 78
        for(int j=0; j<mNumListeners; j++)   
78 79
          EffectMessageSender.newMessage( mListeners.elementAt(j),
79 80
                                          EffectMessage.EFFECT_FINISHED, 
80
                                          (mID[i]<<DistortedObject.TYPE_NUM)+Distorted.TYPE_FRAG, 
81
                                          (mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type,
81 82
                                          mType[i], 
82 83
                                          mBitmapID); 
83 84
      
......
167 168
       
168 169
  synchronized long add(EffectNames eln, Interpolator inter, Float4D region, Interpolator2D point)
169 170
    {
170
    if( mMax[FRAGMENT]>mNumEffects )
171
    if( mMax[INDEX]>mNumEffects )
171 172
      {
172 173
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); 
173 174
      mInterI[mNumEffects] = inter;
......
185 186

  
186 187
  synchronized long add(EffectNames eln, Interpolator inter, Float4D region, float x, float y)
187 188
    {
188
    if( mMax[FRAGMENT]>mNumEffects )
189
    if( mMax[INDEX]>mNumEffects )
189 190
      {
190 191
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
191 192
      mInterI[mNumEffects] = inter;
......
205 206
       
206 207
  synchronized long add(EffectNames eln, Interpolator1D inter, Float3D c, Float4D region, Interpolator2D point)
207 208
    {
208
    if( mMax[FRAGMENT]>mNumEffects )
209
    if( mMax[INDEX]>mNumEffects )
209 210
      {
210 211
      mInterI[mNumEffects] = inter;
211 212
      mInterP[mNumEffects] = point;
......
226 227

  
227 228
  synchronized long add(EffectNames eln, Interpolator1D inter, Float3D c, Float4D region, float x, float y)
228 229
    {
229
    if( mMax[FRAGMENT]>mNumEffects )
230
    if( mMax[INDEX]>mNumEffects )
230 231
      {
231 232
      mInterI[mNumEffects] = inter;
232 233
      mInterP[mNumEffects] = null;
......
249 250
       
250 251
  synchronized long add(EffectNames eln, float t, Float3D c, Float4D region, Interpolator2D point)
251 252
    {
252
    if( mMax[FRAGMENT]>mNumEffects )
253
    if( mMax[INDEX]>mNumEffects )
253 254
      {
254 255
      mInterI[mNumEffects] = null;
255 256
      mInterP[mNumEffects] = point;
......
271 272

  
272 273
  synchronized long add(EffectNames eln, float t, Float3D c, Float4D region, float x, float y)
273 274
    {
274
    if( mMax[FRAGMENT]>mNumEffects )
275
    if( mMax[INDEX]>mNumEffects )
275 276
      {
276 277
      mInterI[mNumEffects] = null;
277 278
      mInterP[mNumEffects] = null;
src/main/java/org/distorted/library/EffectListMatrix.java
1
package org.distorted.library;
2

  
3
import android.opengl.GLES20;
4
import android.opengl.Matrix;
5

  
6
///////////////////////////////////////////////////////////////////////////////////////////////////
7

  
8
class EffectListMatrix extends EffectList
9
  {   
10
  private static final int NUM_UNIFORMS = 7;
11
  private static final int INDEX = EffectTypes.MATRIX.ordinal();
12
  private static float[] mMVPMatrix= new float[16];
13
  private static float[] mTmpMatrix= new float[16];
14
  
15
  private static int mBmpDH;      // This is a handle to half a bitmap dimensions
16
  private static int mDepthH;     // Handle to the max Depth, i.e (farplane-nearplane)/2
17
  private static int mMVPMatrixH; // pass in the transformation matrix
18
  private static int mMVMatrixH;  // pass in the modelview matrix.
19
  
20
///////////////////////////////////////////////////////////////////////////////////////////////////
21
   
22
  public EffectListMatrix(DistortedObject obj)
23
    { 
24
    super(obj,NUM_UNIFORMS, INDEX );
25
    }
26

  
27
///////////////////////////////////////////////////////////////////////////////////////////////////
28

  
29
  private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W)
30
    {
31
    float xx= X * X;
32
    float xy= X * Y;
33
    float xz= X * Z;
34
    float xw= X * W;
35
    float yy= Y * Y;
36
    float yz= Y * Z;
37
    float yw= Y * W;
38
    float zz= Z * Z;
39
    float zw= Z * W;
40

  
41
    mTmpMatrix[0]  = 1 - 2 * ( yy + zz );
42
    mTmpMatrix[1]  =     2 * ( xy - zw );
43
    mTmpMatrix[2]  =     2 * ( xz + yw );
44
    mTmpMatrix[4]  =     2 * ( xy + zw );
45
    mTmpMatrix[5]  = 1 - 2 * ( xx + zz );
46
    mTmpMatrix[6]  =     2 * ( yz - xw );
47
    mTmpMatrix[8]  =     2 * ( xz - yw );
48
    mTmpMatrix[9]  =     2 * ( yz + xw );
49
    mTmpMatrix[10] = 1 - 2 * ( xx + yy );
50
    mTmpMatrix[3]  = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0;
51
    mTmpMatrix[15] = 1;
52
    
53
    Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0);  
54
    for(int j=0; j<16; j++) matrix[j] = mMVPMatrix[j];   
55
    }
56
  
57
///////////////////////////////////////////////////////////////////////////////////////////////////
58
// Only max Byte.MAX_VALUE concurrent effects per bitmap.
59
// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts.
60
  
61
  static boolean setMax(int m)
62
    {
63
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] )
64
      {
65
           if( m<0              ) m = 0;
66
      else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE;
67
      
68
      mMax[INDEX] = m;
69
      return true;
70
      }
71
   
72
    return false;
73
    }
74
 
75
///////////////////////////////////////////////////////////////////////////////////////////////////
76

  
77
  static int getMax()
78
    {
79
    return mMax[INDEX];
80
    }
81

  
82
///////////////////////////////////////////////////////////////////////////////////////////////////
83

  
84
  static void getUniforms(int mProgramH)
85
    {
86
    mBmpDH     = GLES20.glGetUniformLocation(mProgramH, "u_bmpD");
87
    mDepthH    = GLES20.glGetUniformLocation(mProgramH, "u_Depth");
88
    mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
89
    mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
90
    }
91

  
92
///////////////////////////////////////////////////////////////////////////////////////////////////
93
  
94
  synchronized void compute(long currTime) 
95
    {
96
    if( currTime==mTime ) return;
97
    if( mTime==0 ) mTime = currTime;
98
    long step = (currTime-mTime);
99
   
100
    for(int i=0; i<mNumEffects; i++)
101
      {
102
      if( mInterI[i]==null ) continue;    
103
           
104
      if( mInterP[i]!=null ) 
105
        {
106
        mInterP[i].interpolateMain(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i]);
107
        }
108
        
109
      if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i+3, mCurrentDuration[i], step) )      
110
        {   
111
        for(int j=0; j<mNumListeners; j++)   
112
          EffectMessageSender.newMessage( mListeners.elementAt(j),
113
                                          EffectMessage.EFFECT_FINISHED, 
114
                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type,
115
                                          mType[i], 
116
                                          mBitmapID); 
117
       
118
        if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i+3) )
119
          {  
120
          remove(i);
121
          i--;
122
          continue;
123
          }
124
        }
125
    
126
      mCurrentDuration[i] += step;
127
      }
128
     
129
    mTime = currTime;  
130
    }  
131

  
132
///////////////////////////////////////////////////////////////////////////////////////////////////
133

  
134
  protected void moveEffect(int index)
135
    {
136
    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
137
    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
138
    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
139
    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
140
    mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
141
    mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
142
    mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
143
    }
144

  
145
///////////////////////////////////////////////////////////////////////////////////////////////////
146
// here construct the ModelView Matrix
147

  
148
  synchronized void send(float[] viewMatrix, DistortedProjection dp) 
149
    {
150
    Matrix.setIdentityM(viewMatrix, 0);
151
    Matrix.translateM(viewMatrix, 0, -dp.width/2, dp.height/2, -dp.distance);
152
    
153
    float x,y,z, sx,sy,sz=1.0f;
154
   
155
    for(int i=0; i<mNumEffects; i++)
156
      {
157
      if (mType[i] == EffectNames.ROTATE.ordinal() )
158
        {
159
        x = mUniforms[NUM_UNIFORMS*i  ];
160
        y = mUniforms[NUM_UNIFORMS*i+1];
161
        z = mUniforms[NUM_UNIFORMS*i+2];
162
     
163
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
164
        Matrix.rotateM( viewMatrix, 0, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);  
165
        Matrix.translateM(viewMatrix, 0,-x, y,-z);  
166
        }
167
      else if(mType[i] == EffectNames.QUATERNION.ordinal() )
168
        {
169
        x = mUniforms[NUM_UNIFORMS*i  ];
170
        y = mUniforms[NUM_UNIFORMS*i+1];
171
        z = mUniforms[NUM_UNIFORMS*i+2];
172
     	
173
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
174
        multiplyByQuat(viewMatrix, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);
175
        Matrix.translateM(viewMatrix, 0,-x, y,-z);  
176
        }
177
      else if(mType[i] == EffectNames.MOVE.ordinal() )
178
        {
179
        sx = mUniforms[NUM_UNIFORMS*i+3];   
180
        sy = mUniforms[NUM_UNIFORMS*i+4];   
181
        sz = mUniforms[NUM_UNIFORMS*i+5];   
182
        
183
        Matrix.translateM(viewMatrix, 0, sx,-sy, sz);   
184
        }
185
      else if(mType[i] == EffectNames.SCALE.ordinal() )
186
        {
187
        sx = mUniforms[NUM_UNIFORMS*i+3];   
188
        sy = mUniforms[NUM_UNIFORMS*i+4];   
189
        sz = mUniforms[NUM_UNIFORMS*i+5];   
190

  
191
        Matrix.scaleM(viewMatrix, 0, sx, sy, sz);  
192
        }
193
      else if(mType[i] == EffectNames.SHEAR.ordinal() )
194
        {
195
        x  = mUniforms[NUM_UNIFORMS*i  ];
196
        y  = mUniforms[NUM_UNIFORMS*i+1];
197
        z  = mUniforms[NUM_UNIFORMS*i+2];
198
        
199
        sx = mUniforms[NUM_UNIFORMS*i+3];   
200
        sy = mUniforms[NUM_UNIFORMS*i+4];   
201
        sz = mUniforms[NUM_UNIFORMS*i+5];   
202
        
203
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
204
      
205
        viewMatrix[4] += sx*viewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear. TODO: change this so it is symmetric w respect to all the axis.
206
        viewMatrix[5] += sx*viewMatrix[1]; //                        0 1 0 0 
207
        viewMatrix[6] += sx*viewMatrix[2]; //                        0 0 1 0
208
        viewMatrix[7] += sx*viewMatrix[3]; //                        0 0 0 1
209
      
210
        viewMatrix[0] += sy*viewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear. TODO: change this so it is symmetric w respect to all the axis.
211
        viewMatrix[1] += sy*viewMatrix[5]; //                        y 1 0 0
212
        viewMatrix[2] += sy*viewMatrix[6]; //                        0 0 1 0
213
        viewMatrix[3] += sy*viewMatrix[7]; //                        0 0 0 1      
214
      
215
        // TODO: implement Z-shear.
216
        
217
        Matrix.translateM(viewMatrix, 0,-x, y, -z);
218
        }
219
      }
220
   
221
    Matrix.translateM(viewMatrix, 0, mObjHalfX,-mObjHalfY, -mObjHalfZ);
222
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, viewMatrix, 0);
223
    
224
    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
225
    GLES20.glUniform1f( mDepthH, dp.depth);   
226
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, viewMatrix, 0);
227
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
228
    }
229

  
230
///////////////////////////////////////////////////////////////////////////////////////////////////
231
// here construct the ModelView Matrix, but without any effects
232

  
233
  synchronized void sendNoEffects(DistortedProjection dp) 
234
    {
235
    Matrix.setIdentityM(mTmpMatrix, 0);
236
    Matrix.translateM(mTmpMatrix, 0, mObjHalfX-dp.width/2, dp.height/2-mObjHalfY, mObjHalfZ-dp.distance);
237
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mTmpMatrix, 0);
238
    
239
    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
240
    GLES20.glUniform1f( mDepthH, dp.depth);  
241
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
242
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
243
    }
244

  
245
///////////////////////////////////////////////////////////////////////////////////////////////////
246
  
247
  synchronized long add(EffectNames eln, Interpolator3D p, Interpolator i)
248
    {
249
    if( mMax[INDEX]>mNumEffects )
250
      {
251
      mInterP[mNumEffects] = p;
252
      mInterI[mNumEffects] = i;
253
      
254
      return addBase(eln);
255
      }
256
      
257
    return -1;
258
    }
259

  
260
///////////////////////////////////////////////////////////////////////////////////////////////////
261
  
262
  synchronized long add(EffectNames eln, float x, float y, float z, Interpolator i)
263
    {
264
    if( mMax[INDEX]>mNumEffects )
265
      {
266
      mInterP[mNumEffects] = null;
267
      mInterI[mNumEffects] = i;
268
      
269
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = x;
270
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = y;
271
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = z;
272
            
273
      return addBase(eln);
274
      }
275
      
276
    return -1;
277
    }
278

  
279
///////////////////////////////////////////////////////////////////////////////////////////////////
280
  
281
  synchronized long add(EffectNames eln, float x, float y, float z, Interpolator1D i, float aX, float aY, float aZ)
282
    {
283
    if( mMax[INDEX]>mNumEffects )
284
      {
285
      mInterP[mNumEffects] = null;
286
      mInterI[mNumEffects] = i;
287
      
288
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = x;
289
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = y;
290
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = z;
291
      
292
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
293
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
294
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
295
      
296
      return addBase(eln);
297
      }
298
      
299
    return -1;
300
    }
301

  
302
///////////////////////////////////////////////////////////////////////////////////////////////////
303
  
304
  synchronized long add(EffectNames eln, Interpolator3D p, Interpolator1D i, float aX, float aY, float aZ)
305
    {
306
    if( mMax[INDEX]>mNumEffects )
307
      {
308
      mInterP[mNumEffects] = p;
309
      mInterI[mNumEffects] = i;
310
      
311
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
312
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
313
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
314
      
315
      return addBase(eln);
316
      }
317
      
318
    return -1;
319
    }
320
  
321
///////////////////////////////////////////////////////////////////////////////////////////////////
322
  
323
  synchronized long add(EffectNames eln, float x, float y, float z, float aA, float aX, float aY, float aZ)
324
    {
325
    if( mMax[INDEX]>mNumEffects )
326
      {
327
      mInterP[mNumEffects] = null; 
328
      mInterI[mNumEffects] = null;
329
      
330
      mUniforms[NUM_UNIFORMS*mNumEffects  ] =  x;
331
      mUniforms[NUM_UNIFORMS*mNumEffects+1] =  y;  
332
      mUniforms[NUM_UNIFORMS*mNumEffects+2] =  z;  
333
      mUniforms[NUM_UNIFORMS*mNumEffects+3] = aA;  
334
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
335
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
336
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
337
      
338
      return addBase(eln);   
339
      }
340
      
341
    return -1;
342
    }
343

  
344
///////////////////////////////////////////////////////////////////////////////////////////////////
345
  }
src/main/java/org/distorted/library/EffectListOther.java
1
package org.distorted.library;
2

  
3
///////////////////////////////////////////////////////////////////////////////////////////////////
4

  
5
import java.util.Vector;
6

  
7
/**
8
 * Do NOT base this on EffectList - this is an entirely different animal than the first 3 EffectLists.
9
 * The Effects in here will be executed after all the shaders have been executed - thus there are no
10
 * uniforms to send, no real queues to maintain.
11
 * <p>
12
 * Only 2 effects here ATM:
13
 * - save current Surface to a PNG file
14
 * - save current animation to a .MP4 file
15
 *
16
 * In contrast to the other EffectLists, only one instance of each allowed at any given moment - thus
17
 * this is not even a real EffectList, it is named so only for consistency with the others.
18
 */
19
public class EffectListOther
20
  {
21
  private Vector<EffectListener> mListeners =null;
22
  private int mNumListeners=0;  // ==mListeners.length(), but we only create mListeners if the first one gets added
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

  
26
  public EffectListOther(DistortedObject obj)
27
    {
28

  
29
    }
30

  
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32

  
33
  synchronized void send()
34
    {
35

  
36
    }
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
  synchronized void abortAll()
41
    {
42

  
43
    }
44

  
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46

  
47
  void addListener(EffectListener el)
48
    {
49
    if( mListeners==null ) mListeners = new Vector<>(2,2);
50

  
51
    mListeners.add(el);
52
    mNumListeners++;
53
    }
54

  
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

  
57
  void removeListener(EffectListener el)
58
    {
59
    if( mNumListeners>0 )
60
      {
61
      mListeners.remove(el);
62
      mNumListeners--;
63
      }
64
    }
65

  
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

  
68
  synchronized boolean removeByID(long id)
69
    {
70
    //....
71

  
72
    return false;
73
    }
74

  
75
///////////////////////////////////////////////////////////////////////////////////////////////////
76

  
77
  synchronized boolean removeByType(EffectNames effect)
78
    {
79
    // ...
80

  
81
    return false;
82
    }
83

  
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

  
86
  protected boolean printByID(long id)
87
    {
88
    return false;
89
    }
90

  
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92

  
93
  synchronized long add(EffectNames eln, String filename)
94
    {
95
    return 0;
96
    }
97
  }
src/main/java/org/distorted/library/EffectListPostShader.java
1
package org.distorted.library;
2

  
3
///////////////////////////////////////////////////////////////////////////////////////////////////
4

  
5
import java.util.Vector;
6

  
7
/**
8
 * Do NOT base this on EffectList - this is an entirely different animal than the first 3 EffectLists.
9
 * The Effects in here will be executed after all the shaders have been executed - thus there are no
10
 * uniforms to send, no real queues to maintain.
11
 * <p>
12
 * Only 2 effects here ATM:
13
 * - save current Surface to a PNG file
14
 * - save current animation to a .MP4 file
15
 *
16
 * In contrast to the other EffectLists, only one instance of each allowed at any given moment - thus
17
 * this is not even a real EffectList, it is named so only for consistency with the others.
18
 */
19
public class EffectListPostShader
20
  {
21
  private Vector<EffectListener> mListeners =null;
22
  private int mNumListeners=0;  // ==mListeners.length(), but we only create mListeners if the first one gets added
23

  
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

  
26
  public EffectListPostShader(DistortedObject obj)
27
    {
28

  
29
    }
30

  
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32

  
33
  synchronized void send()
34
    {
35

  
36
    }
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
  synchronized void abortAll()
41
    {
42

  
43
    }
44

  
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46

  
47
  void addListener(EffectListener el)
48
    {
49
    if( mListeners==null ) mListeners = new Vector<>(2,2);
50

  
51
    mListeners.add(el);
52
    mNumListeners++;
53
    }
54

  
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

  
57
  void removeListener(EffectListener el)
58
    {
59
    if( mNumListeners>0 )
60
      {
61
      mListeners.remove(el);
62
      mNumListeners--;
63
      }
64
    }
65

  
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

  
68
  synchronized boolean removeByID(long id)
69
    {
70
    //....
71

  
72
    return false;
73
    }
74

  
75
///////////////////////////////////////////////////////////////////////////////////////////////////
76

  
77
  synchronized boolean removeByType(EffectNames effect)
78
    {
79
    // ...
80

  
81
    return false;
82
    }
83

  
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

  
86
  protected boolean printByID(long id)
87
    {
88
    return false;
89
    }
90

  
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92

  
93
  synchronized long add(EffectNames eln, String filename)
94
    {
95
    return 0;
96
    }
97
  }
src/main/java/org/distorted/library/EffectListPreShader.java
1
package org.distorted.library;
2

  
3
import android.opengl.GLES20;
4
import android.opengl.Matrix;
5

  
6
///////////////////////////////////////////////////////////////////////////////////////////////////
7

  
8
class EffectListPreShader extends EffectList
9
  {   
10
  private static final int NUM_UNIFORMS = 7; 
11
  private static float[] mMVPMatrix= new float[16];
12
  private static float[] mTmpMatrix= new float[16];
13
  
14
  private static int mBmpDH;      // This is a handle to half a bitmap dimensions
15
  private static int mDepthH;     // Handle to the max Depth, i.e (farplane-nearplane)/2
16
  private static int mMVPMatrixH; // pass in the transformation matrix
17
  private static int mMVMatrixH;  // pass in the modelview matrix.
18
  
19
///////////////////////////////////////////////////////////////////////////////////////////////////
20
   
21
  public EffectListPreShader(DistortedObject obj)
22
    { 
23
    super(obj,NUM_UNIFORMS, PRESHADER);
24
    }
25

  
26
///////////////////////////////////////////////////////////////////////////////////////////////////
27

  
28
  private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W)
29
    {
30
    float xx= X * X;
31
    float xy= X * Y;
32
    float xz= X * Z;
33
    float xw= X * W;
34
    float yy= Y * Y;
35
    float yz= Y * Z;
36
    float yw= Y * W;
37
    float zz= Z * Z;
38
    float zw= Z * W;
39

  
40
    mTmpMatrix[0]  = 1 - 2 * ( yy + zz );
41
    mTmpMatrix[1]  =     2 * ( xy - zw );
42
    mTmpMatrix[2]  =     2 * ( xz + yw );
43
    mTmpMatrix[4]  =     2 * ( xy + zw );
44
    mTmpMatrix[5]  = 1 - 2 * ( xx + zz );
45
    mTmpMatrix[6]  =     2 * ( yz - xw );
46
    mTmpMatrix[8]  =     2 * ( xz - yw );
47
    mTmpMatrix[9]  =     2 * ( yz + xw );
48
    mTmpMatrix[10] = 1 - 2 * ( xx + yy );
49
    mTmpMatrix[3]  = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0;
50
    mTmpMatrix[15] = 1;
51
    
52
    Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0);  
53
    for(int j=0; j<16; j++) matrix[j] = mMVPMatrix[j];   
54
    }
55
  
56
///////////////////////////////////////////////////////////////////////////////////////////////////
57
// Only max Byte.MAX_VALUE concurrent effects per bitmap.
58
// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts.
59
  
60
  static boolean setMax(int m)
61
    {
62
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[PRESHADER] )
63
      {
64
           if( m<0              ) m = 0;
65
      else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE;
66
      
67
      mMax[PRESHADER] = m;
68
      return true;
69
      }
70
   
71
    return false;
72
    }
73
 
74
///////////////////////////////////////////////////////////////////////////////////////////////////
75

  
76
  static int getMax()
77
    {
78
    return mMax[PRESHADER];
79
    }
80

  
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82

  
83
  static void getUniforms(int mProgramH)
84
    {
85
    mBmpDH     = GLES20.glGetUniformLocation(mProgramH, "u_bmpD");
86
    mDepthH    = GLES20.glGetUniformLocation(mProgramH, "u_Depth");
87
    mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
88
    mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
89
    }
90

  
91
///////////////////////////////////////////////////////////////////////////////////////////////////
92
  
93
  synchronized void compute(long currTime) 
94
    {
95
    if( currTime==mTime ) return;
96
    if( mTime==0 ) mTime = currTime;
97
    long step = (currTime-mTime);
98
   
99
    for(int i=0; i<mNumEffects; i++)
100
      {
101
      if( mInterI[i]==null ) continue;    
102
           
103
      if( mInterP[i]!=null ) 
104
        {
105
        mInterP[i].interpolateMain(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i]);
106
        }
107
        
108
      if( mInterI[i].interpolateMain(mUniforms ,NUM_UNIFORMS*i+3, mCurrentDuration[i], step) )      
109
        {   
110
        for(int j=0; j<mNumListeners; j++)   
111
          EffectMessageSender.newMessage( mListeners.elementAt(j),
112
                                          EffectMessage.EFFECT_FINISHED, 
113
                                         (mID[i]<<DistortedObject.TYPE_NUM)+Distorted.TYPE_PRE,
114
                                          mType[i], 
115
                                          mBitmapID); 
116
       
117
        if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i+3) )
118
          {  
119
          remove(i);
120
          i--;
121
          continue;
122
          }
123
        }
124
    
125
      mCurrentDuration[i] += step;
126
      }
127
     
128
    mTime = currTime;  
129
    }  
130

  
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

  
133
  protected void moveEffect(int index)
134
    {
135
    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
136
    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
137
    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
138
    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
139
    mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
140
    mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
141
    mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
142
    }
143

  
144
///////////////////////////////////////////////////////////////////////////////////////////////////
145
// here construct the ModelView Matrix
146

  
147
  synchronized void send(float[] viewMatrix, DistortedProjection dp) 
148
    {
149
    Matrix.setIdentityM(viewMatrix, 0);
150
    Matrix.translateM(viewMatrix, 0, -dp.width/2, dp.height/2, -dp.distance);
151
    
152
    float x,y,z, sx,sy,sz=1.0f;
153
   
154
    for(int i=0; i<mNumEffects; i++)
155
      {
156
      if (mType[i] == EffectNames.ROTATE.ordinal() )
157
        {
158
        x = mUniforms[NUM_UNIFORMS*i  ];
159
        y = mUniforms[NUM_UNIFORMS*i+1];
160
        z = mUniforms[NUM_UNIFORMS*i+2];
161
     
162
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
163
        Matrix.rotateM( viewMatrix, 0, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);  
164
        Matrix.translateM(viewMatrix, 0,-x, y,-z);  
165
        }
166
      else if(mType[i] == EffectNames.QUATERNION.ordinal() )
167
        {
168
        x = mUniforms[NUM_UNIFORMS*i  ];
169
        y = mUniforms[NUM_UNIFORMS*i+1];
170
        z = mUniforms[NUM_UNIFORMS*i+2];
171
     	
172
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
173
        multiplyByQuat(viewMatrix, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);
174
        Matrix.translateM(viewMatrix, 0,-x, y,-z);  
175
        }
176
      else if(mType[i] == EffectNames.MOVE.ordinal() )
177
        {
178
        sx = mUniforms[NUM_UNIFORMS*i+3];   
179
        sy = mUniforms[NUM_UNIFORMS*i+4];   
180
        sz = mUniforms[NUM_UNIFORMS*i+5];   
181
        
182
        Matrix.translateM(viewMatrix, 0, sx,-sy, sz);   
183
        }
184
      else if(mType[i] == EffectNames.SCALE.ordinal() )
185
        {
186
        sx = mUniforms[NUM_UNIFORMS*i+3];   
187
        sy = mUniforms[NUM_UNIFORMS*i+4];   
188
        sz = mUniforms[NUM_UNIFORMS*i+5];   
189

  
190
        Matrix.scaleM(viewMatrix, 0, sx, sy, sz);  
191
        }
192
      else if(mType[i] == EffectNames.SHEAR.ordinal() )
193
        {
194
        x  = mUniforms[NUM_UNIFORMS*i  ];
195
        y  = mUniforms[NUM_UNIFORMS*i+1];
196
        z  = mUniforms[NUM_UNIFORMS*i+2];
197
        
198
        sx = mUniforms[NUM_UNIFORMS*i+3];   
199
        sy = mUniforms[NUM_UNIFORMS*i+4];   
200
        sz = mUniforms[NUM_UNIFORMS*i+5];   
201
        
202
        Matrix.translateM(viewMatrix, 0, x,-y, z); 
203
      
204
        viewMatrix[4] += sx*viewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear. TODO: change this so it is symmetric w respect to all the axis.
205
        viewMatrix[5] += sx*viewMatrix[1]; //                        0 1 0 0 
206
        viewMatrix[6] += sx*viewMatrix[2]; //                        0 0 1 0
207
        viewMatrix[7] += sx*viewMatrix[3]; //                        0 0 0 1
208
      
209
        viewMatrix[0] += sy*viewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear. TODO: change this so it is symmetric w respect to all the axis.
210
        viewMatrix[1] += sy*viewMatrix[5]; //                        y 1 0 0
211
        viewMatrix[2] += sy*viewMatrix[6]; //                        0 0 1 0
212
        viewMatrix[3] += sy*viewMatrix[7]; //                        0 0 0 1      
213
      
214
        // TODO: implement Z-shear.
215
        
216
        Matrix.translateM(viewMatrix, 0,-x, y, -z);
217
        }
218
      }
219
   
220
    Matrix.translateM(viewMatrix, 0, mObjHalfX,-mObjHalfY, -mObjHalfZ);
221
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, viewMatrix, 0);
222
    
223
    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
224
    GLES20.glUniform1f( mDepthH, dp.depth);   
225
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, viewMatrix, 0);
226
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
227
    }
228

  
229
///////////////////////////////////////////////////////////////////////////////////////////////////
230
// here construct the ModelView Matrix, but without any effects
231

  
232
  synchronized void sendNoEffects(DistortedProjection dp) 
233
    {
234
    Matrix.setIdentityM(mTmpMatrix, 0);
235
    Matrix.translateM(mTmpMatrix, 0, mObjHalfX-dp.width/2, dp.height/2-mObjHalfY, mObjHalfZ-dp.distance);
236
    Matrix.multiplyMM(mMVPMatrix, 0, dp.projectionMatrix, 0, mTmpMatrix, 0);
237
    
238
    GLES20.glUniform3f( mBmpDH , mObjHalfX, mObjHalfY, mObjHalfZ);
239
    GLES20.glUniform1f( mDepthH, dp.depth);  
240
    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
241
    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
242
    }
243

  
244
///////////////////////////////////////////////////////////////////////////////////////////////////
245
  
246
  synchronized long add(EffectNames eln, Interpolator3D p, Interpolator i)
247
    {
248
    if( mMax[PRESHADER]>mNumEffects )
249
      {
250
      mInterP[mNumEffects] = p;
251
      mInterI[mNumEffects] = i;
252
      
253
      return addBase(eln);
254
      }
255
      
256
    return -1;
257
    }
258

  
259
///////////////////////////////////////////////////////////////////////////////////////////////////
260
  
261
  synchronized long add(EffectNames eln, float x, float y, float z, Interpolator i)
262
    {
263
    if( mMax[PRESHADER]>mNumEffects )
264
      {
265
      mInterP[mNumEffects] = null;
266
      mInterI[mNumEffects] = i;
267
      
268
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = x;
269
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = y;
270
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = z;
271
            
272
      return addBase(eln);
273
      }
274
      
275
    return -1;
276
    }
277

  
278
///////////////////////////////////////////////////////////////////////////////////////////////////
279
  
280
  synchronized long add(EffectNames eln, float x, float y, float z, Interpolator1D i, float aX, float aY, float aZ)
281
    {
282
    if( mMax[PRESHADER]>mNumEffects )
283
      {
284
      mInterP[mNumEffects] = null;
285
      mInterI[mNumEffects] = i;
286
      
287
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = x;
288
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = y;
289
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = z;
290
      
291
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
292
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
293
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
294
      
295
      return addBase(eln);
296
      }
297
      
298
    return -1;
299
    }
300

  
301
///////////////////////////////////////////////////////////////////////////////////////////////////
302
  
303
  synchronized long add(EffectNames eln, Interpolator3D p, Interpolator1D i, float aX, float aY, float aZ)
304
    {
305
    if( mMax[PRESHADER]>mNumEffects )
306
      {
307
      mInterP[mNumEffects] = p;
308
      mInterI[mNumEffects] = i;
309
      
310
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
311
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
312
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
313
      
314
      return addBase(eln);
315
      }
316
      
317
    return -1;
318
    }
319
  
320
///////////////////////////////////////////////////////////////////////////////////////////////////
321
  
322
  synchronized long add(EffectNames eln, float x, float y, float z, float aA, float aX, float aY, float aZ)
323
    {
324
    if( mMax[PRESHADER]>mNumEffects )
325
      {
326
      mInterP[mNumEffects] = null; 
327
      mInterI[mNumEffects] = null;
328
      
329
      mUniforms[NUM_UNIFORMS*mNumEffects  ] =  x;
330
      mUniforms[NUM_UNIFORMS*mNumEffects+1] =  y;  
331
      mUniforms[NUM_UNIFORMS*mNumEffects+2] =  z;  
332
      mUniforms[NUM_UNIFORMS*mNumEffects+3] = aA;  
333
      mUniforms[NUM_UNIFORMS*mNumEffects+4] = aX;
334
      mUniforms[NUM_UNIFORMS*mNumEffects+5] = aY;  
335
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = aZ;  
336
      
337
      return addBase(eln);   
338
      }
339
      
340
    return -1;
341
    }
342

  
343
///////////////////////////////////////////////////////////////////////////////////////////////////
344
  }
src/main/java/org/distorted/library/EffectListVertex.java
6 6

  
7 7
class EffectListVertex extends EffectList
8 8
  { 
9
  private static final int NUM_UNIFORMS = 9;    
9
  private static final int NUM_UNIFORMS = 9;
10
  private static final int INDEX = EffectTypes.VERTEX.ordinal();
10 11
  private static int mNumEffectsH;
11 12
  private static int mTypeH;
12 13
  private static int mUniformsH;
......
15 16
   
16 17
  public EffectListVertex(DistortedObject obj)
17 18
    { 
18
    super(obj,NUM_UNIFORMS,VERTEX);
19
    super(obj,NUM_UNIFORMS,INDEX);
19 20
    }
20 21
  
21 22
///////////////////////////////////////////////////////////////////////////////////////////////////
......
24 25
  
25 26
  static boolean setMax(int m)
26 27
    {
27
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[VERTEX] ) 
28
    if( (mCreated==false && !Distorted.isInitialized()) || m<=mMax[INDEX] )
28 29
      {
29 30
           if( m<0              ) m = 0;
30 31
      else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE;
31 32
      
32
      mMax[VERTEX] = m;
33
      mMax[INDEX] = m;
33 34
      return true;
34 35
      }
35 36
   
......
40 41

  
41 42
  static int getMax()
42 43
    {
43
    return mMax[VERTEX];
44
    return mMax[INDEX];
44 45
    }
45 46

  
46 47
///////////////////////////////////////////////////////////////////////////////////////////////////
......
77 78
        for(int j=0; j<mNumListeners; j++)   
78 79
          EffectMessageSender.newMessage( mListeners.elementAt(j),
79 80
                                          EffectMessage.EFFECT_FINISHED, 
80
                                         (mID[i]<<DistortedObject.TYPE_NUM)+Distorted.TYPE_VERT, 
81
                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
81 82
                                          mType[i], 
82 83
                                          mBitmapID); 
83 84
      
......
154 155
  
155 156
  synchronized long add(EffectNames eln, Interpolator inter, Float4D region, Interpolator2D point)
156 157
    {
157
    if( mMax[VERTEX]>mNumEffects )
158
    if( mMax[INDEX]>mNumEffects )
158 159
      {
159 160
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
160 161
      
......
171 172
  
172 173
  synchronized long add(EffectNames eln, Interpolator inter, Float4D region, float x, float y)
173 174
    {
174
    if( mMax[VERTEX]>mNumEffects )
175
    if( mMax[INDEX]>mNumEffects )
175 176
      {
176 177
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
177 178
      
......
190 191
  
191 192
  synchronized long add(EffectNames eln, float v1, float v2, float v3, Float4D region, float x, float y)
192 193
    {
193
    if( mMax[VERTEX]>mNumEffects )
194
    if( mMax[INDEX]>mNumEffects )
194 195
      {
195 196
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); 
196 197
      mUniforms[NUM_UNIFORMS*mNumEffects  ] = v1;
src/main/java/org/distorted/library/EffectNames.java
6 6
  {
7 7
  // EFFECT NAME /////// EFFECT TYPE ////////////// UNITY /////////////////////////
8 8
   
9
  ROTATE           ( Distorted.TYPE_PRE ,   new float[] {0.0f}           ),
10
  QUATERNION       ( Distorted.TYPE_PRE ,   new float[] {0.0f,0.0f,0.0f} ),      // quaternion is a unity iff its axis (x,y,z) is (0,0,0)
11
  MOVE             ( Distorted.TYPE_PRE ,   new float[] {0.0f,0.0f,0.0f} ),
12
  SCALE            ( Distorted.TYPE_PRE ,   new float[] {1.0f,1.0f,1.0f} ),
13
  SHEAR            ( Distorted.TYPE_PRE ,   new float[] {0.0f,0.0f,0.0f} ),
14
  // add new PreShader effects here...
9
  ROTATE           ( EffectTypes.MATRIX  ,   new float[] {0.0f}           ),
10
  QUATERNION       ( EffectTypes.MATRIX  ,   new float[] {0.0f,0.0f,0.0f} ),      // quaternion is a unity iff its axis (x,y,z) is (0,0,0)
11
  MOVE             ( EffectTypes.MATRIX  ,   new float[] {0.0f,0.0f,0.0f} ),
12
  SCALE            ( EffectTypes.MATRIX  ,   new float[] {1.0f,1.0f,1.0f} ),
13
  SHEAR            ( EffectTypes.MATRIX  ,   new float[] {0.0f,0.0f,0.0f} ),
14
  // add new Matrix effects here...
15 15
  
16
  DISTORT          ( Distorted.TYPE_VERT,   new float[] {0.0f,0.0f,0.0f} ),      // keep this the first VERT effect (reason: getType)
... This diff was truncated because it exceeds the maximum size that can be displayed.

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