1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2016 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Distorted. //
|
5
|
// //
|
6
|
// Distorted is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Distorted is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.library;
|
21
|
|
22
|
import android.opengl.GLES30;
|
23
|
|
24
|
import org.distorted.library.message.EffectMessage;
|
25
|
import org.distorted.library.type.Data1D;
|
26
|
import org.distorted.library.type.Data3D;
|
27
|
import org.distorted.library.type.Data4D;
|
28
|
import org.distorted.library.type.Dynamic1D;
|
29
|
import org.distorted.library.type.Dynamic3D;
|
30
|
import org.distorted.library.type.Dynamic4D;
|
31
|
import org.distorted.library.type.Static1D;
|
32
|
import org.distorted.library.type.Static3D;
|
33
|
import org.distorted.library.type.Static4D;
|
34
|
|
35
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
36
|
|
37
|
class EffectQueueFragment extends EffectQueue
|
38
|
{
|
39
|
private static final int NUM_UNIFORMS = 8;
|
40
|
private static final int NUM_CACHE = 4;
|
41
|
private static final int INDEX = EffectTypes.FRAGMENT.ordinal();
|
42
|
private static int mNumEffectsH;
|
43
|
private static int mTypeH;
|
44
|
private static int mUniformsH;
|
45
|
|
46
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
47
|
|
48
|
EffectQueueFragment(long id)
|
49
|
{
|
50
|
super(id,NUM_UNIFORMS,NUM_CACHE,INDEX);
|
51
|
}
|
52
|
|
53
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
54
|
|
55
|
static void getUniforms(int mProgramH)
|
56
|
{
|
57
|
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
|
58
|
mTypeH = GLES30.glGetUniformLocation( mProgramH, "fType");
|
59
|
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
|
60
|
}
|
61
|
|
62
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
63
|
|
64
|
synchronized void compute(long currTime)
|
65
|
{
|
66
|
if( currTime==mTime ) return;
|
67
|
if( mTime==0 ) mTime = currTime;
|
68
|
long step = (currTime-mTime);
|
69
|
|
70
|
for(int i=0; i<mNumEffects; i++)
|
71
|
{
|
72
|
mCurrentDuration[i] += step;
|
73
|
|
74
|
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
|
75
|
{
|
76
|
for(int j=0; j<mNumListeners; j++)
|
77
|
EffectMessageSender.newMessage( mListeners.elementAt(j),
|
78
|
EffectMessage.EFFECT_FINISHED,
|
79
|
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type,
|
80
|
mName[i],
|
81
|
mObjectID);
|
82
|
|
83
|
if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
|
84
|
{
|
85
|
remove(i);
|
86
|
i--;
|
87
|
continue;
|
88
|
}
|
89
|
else mInter[0][i] = null;
|
90
|
}
|
91
|
|
92
|
if( mInter[1][i]!=null ) mInter[1][i].interpolateMain( mCache , NUM_CACHE*i , mCurrentDuration[i], step);
|
93
|
if( mInter[2][i]!=null ) mInter[2][i].interpolateMain( mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step);
|
94
|
}
|
95
|
|
96
|
mTime = currTime;
|
97
|
}
|
98
|
|
99
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
100
|
|
101
|
protected void moveEffect(int index)
|
102
|
{
|
103
|
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ];
|
104
|
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
|
105
|
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
|
106
|
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
|
107
|
|
108
|
mCache[NUM_CACHE*index ] = mCache[NUM_CACHE*(index+1) ];
|
109
|
mCache[NUM_CACHE*index+1] = mCache[NUM_CACHE*(index+1)+1];
|
110
|
mCache[NUM_CACHE*index+2] = mCache[NUM_CACHE*(index+1)+2];
|
111
|
mCache[NUM_CACHE*index+3] = mCache[NUM_CACHE*(index+1)+3];
|
112
|
}
|
113
|
|
114
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
115
|
|
116
|
synchronized void send(float halfX, float halfY)
|
117
|
{
|
118
|
GLES30.glUniform1i( mNumEffectsH, mNumEffects);
|
119
|
|
120
|
if( mNumEffects>0 )
|
121
|
{
|
122
|
for(int i=0; i<mNumEffects; i++)
|
123
|
{
|
124
|
mUniforms[NUM_UNIFORMS*i+4] = mCache[NUM_CACHE*i ]-halfX;
|
125
|
mUniforms[NUM_UNIFORMS*i+5] =-mCache[NUM_CACHE*i+1]+halfY;
|
126
|
mUniforms[NUM_UNIFORMS*i+6] = mCache[NUM_CACHE*i+2];
|
127
|
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+3];
|
128
|
}
|
129
|
|
130
|
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
131
|
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
132
|
}
|
133
|
}
|
134
|
|
135
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
136
|
|
137
|
synchronized static void sendZero()
|
138
|
{
|
139
|
GLES30.glUniform1i( mNumEffectsH, 0);
|
140
|
}
|
141
|
|
142
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
143
|
// alpha, brightness, contrast, saturation
|
144
|
|
145
|
synchronized long add(EffectNames eln, Data1D data)
|
146
|
{
|
147
|
if( mMax[INDEX]>mNumEffects )
|
148
|
{
|
149
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
150
|
|
151
|
if( data instanceof Dynamic1D)
|
152
|
{
|
153
|
mInter[0][mNumEffects] = (Dynamic1D)data;
|
154
|
}
|
155
|
else if( data instanceof Static1D )
|
156
|
{
|
157
|
mInter[0][mNumEffects] = null;
|
158
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
|
159
|
}
|
160
|
else return -1;
|
161
|
|
162
|
mInter[1][mNumEffects] = null;
|
163
|
mCache[NUM_CACHE*mNumEffects+2] = Float.MAX_VALUE;
|
164
|
mCache[NUM_CACHE*mNumEffects+3] = Float.MAX_VALUE;
|
165
|
|
166
|
mInter[2][mNumEffects] = null;
|
167
|
|
168
|
return addBase(eln);
|
169
|
}
|
170
|
|
171
|
return -1;
|
172
|
}
|
173
|
|
174
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
175
|
// alpha, brightness, contrast, saturation
|
176
|
|
177
|
synchronized long add(EffectNames eln, Data1D data, Data4D region)
|
178
|
{
|
179
|
if( mMax[INDEX]>mNumEffects )
|
180
|
{
|
181
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
182
|
|
183
|
if( data instanceof Dynamic1D)
|
184
|
{
|
185
|
mInter[0][mNumEffects] = (Dynamic1D)data;
|
186
|
}
|
187
|
else if( data instanceof Static1D )
|
188
|
{
|
189
|
mInter[0][mNumEffects] = null;
|
190
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
|
191
|
}
|
192
|
else return -1;
|
193
|
|
194
|
if( region instanceof Dynamic4D)
|
195
|
{
|
196
|
mInter[1][mNumEffects] = (Dynamic4D)region;
|
197
|
}
|
198
|
else if( region instanceof Static4D )
|
199
|
{
|
200
|
mInter[1][mNumEffects] = null;
|
201
|
mCache[NUM_CACHE*mNumEffects ] = ((Static4D)region).getX();
|
202
|
mCache[NUM_CACHE*mNumEffects+1] = ((Static4D)region).getY();
|
203
|
mCache[NUM_CACHE*mNumEffects+2] = ((Static4D)region).getZ();
|
204
|
mCache[NUM_CACHE*mNumEffects+3] = ((Static4D)region).getW();
|
205
|
}
|
206
|
else return -1;
|
207
|
|
208
|
mInter[2][mNumEffects] = null;
|
209
|
|
210
|
return addBase(eln);
|
211
|
}
|
212
|
|
213
|
return -1;
|
214
|
}
|
215
|
|
216
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
217
|
// chroma
|
218
|
|
219
|
synchronized long add(EffectNames eln, Data1D level, Data3D color, Data4D region)
|
220
|
{
|
221
|
if( mMax[INDEX]>mNumEffects )
|
222
|
{
|
223
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
224
|
|
225
|
if( level instanceof Dynamic1D)
|
226
|
{
|
227
|
mInter[0][mNumEffects] = (Dynamic1D)level;
|
228
|
}
|
229
|
else if( level instanceof Static1D )
|
230
|
{
|
231
|
mInter[0][mNumEffects] = null;
|
232
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
233
|
}
|
234
|
else return -1;
|
235
|
|
236
|
if( color instanceof Dynamic3D)
|
237
|
{
|
238
|
mInter[2][mNumEffects] = (Dynamic3D)color;
|
239
|
}
|
240
|
else if( color instanceof Static3D )
|
241
|
{
|
242
|
mInter[2][mNumEffects] = null;
|
243
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX();
|
244
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY();
|
245
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ();
|
246
|
}
|
247
|
else return -1;
|
248
|
|
249
|
if( region instanceof Dynamic4D)
|
250
|
{
|
251
|
mInter[1][mNumEffects] = (Dynamic4D)region;
|
252
|
}
|
253
|
else if( region instanceof Static4D )
|
254
|
{
|
255
|
mInter[1][mNumEffects] = null;
|
256
|
mCache[NUM_CACHE*mNumEffects ] = ((Static4D)region).getX();
|
257
|
mCache[NUM_CACHE*mNumEffects+1] = ((Static4D)region).getY();
|
258
|
mCache[NUM_CACHE*mNumEffects+2] = ((Static4D)region).getZ();
|
259
|
mCache[NUM_CACHE*mNumEffects+3] = ((Static4D)region).getW();
|
260
|
}
|
261
|
else return -1;
|
262
|
|
263
|
return addBase(eln);
|
264
|
}
|
265
|
|
266
|
return -1;
|
267
|
}
|
268
|
|
269
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
270
|
// chroma
|
271
|
|
272
|
synchronized long add(EffectNames eln, Data1D level, Data3D color)
|
273
|
{
|
274
|
if( mMax[INDEX]>mNumEffects )
|
275
|
{
|
276
|
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
|
277
|
|
278
|
if( level instanceof Dynamic1D)
|
279
|
{
|
280
|
mInter[0][mNumEffects] = (Dynamic1D)level;
|
281
|
}
|
282
|
else if( level instanceof Static1D )
|
283
|
{
|
284
|
mInter[0][mNumEffects] = null;
|
285
|
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
286
|
}
|
287
|
else return -1;
|
288
|
|
289
|
if( color instanceof Dynamic3D)
|
290
|
{
|
291
|
mInter[2][mNumEffects] = (Dynamic3D)color;
|
292
|
}
|
293
|
else if( color instanceof Static3D )
|
294
|
{
|
295
|
mInter[2][mNumEffects] = null;
|
296
|
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX();
|
297
|
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY();
|
298
|
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ();
|
299
|
}
|
300
|
else return -1;
|
301
|
|
302
|
mInter[1][mNumEffects] = null;
|
303
|
mCache[NUM_CACHE*mNumEffects+2] = Float.MAX_VALUE;
|
304
|
mCache[NUM_CACHE*mNumEffects+3] = Float.MAX_VALUE;
|
305
|
|
306
|
return addBase(eln);
|
307
|
}
|
308
|
|
309
|
return -1;
|
310
|
}
|
311
|
|
312
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313
|
// end of FragmentEffect
|
314
|
}
|