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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.content.res.Resources;
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import android.opengl.GLES31;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.program.DistortedProgram;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class containing Matrix, Vertex, Fragment and Postprocessing effect queues.
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* <p>
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* The queues hold actual effects to be applied to a given (InputSurface,MeshObject) combo.
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*/
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public class DistortedEffects
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{
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/// MAIN PROGRAM ///
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private static DistortedProgram mMainProgram;
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private static int mMainTextureH;
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/// BLIT PROGRAM ///
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private static DistortedProgram mBlitProgram;
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private static int mBlitTextureH;
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private static int mBlitDepthH;
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private static final FloatBuffer mQuadPositions;
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static
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{
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
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mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mQuadPositions.put(positionData).position(0);
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}
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/// BLIT DEPTH PROGRAM ///
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private static DistortedProgram mBlitDepthProgram;
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private static int mBlitDepthTextureH;
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private static int mBlitDepthDepthTextureH;
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private static int mBlitDepthDepthH;
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private static int mBlitDepthTexCorrH;
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/// NORMAL PROGRAM /////
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private static DistortedProgram mNormalProgram;
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private static int mNormalMVPMatrixH;
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/// OIT SSBO BUFFER ///
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private static int[] mLinkedListSSBO = new int[1];
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private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE];
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private static int mCurrBuffer;
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static
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{
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mLinkedListSSBO[0]= -1;
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mCurrBuffer = 0;
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for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1;
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}
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///////////////////////////////////////////////////////////////
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// meaning: allocate 1.0 screenful of places for transparent
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// fragments in the SSBO backing up the OIT render method.
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private static float mBufferSize=1.0f;
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/// OIT CLEAR PROGRAM ///
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private static DistortedProgram mOITClearProgram;
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private static int mOITClearDepthH;
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private static int mOITClearTexCorrH;
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private static int mOITClearSizeH;
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/// OIT BUILD PROGRAM ///
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private static DistortedProgram mOITBuildProgram;
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private static int mOITBuildTextureH;
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private static int mOITBuildDepthTextureH;
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private static int mOITBuildDepthH;
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private static int mOITBuildTexCorrH;
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private static int mOITBuildSizeH;
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private static int mOITBuildNumRecordsH;
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/// OIT COLLAPSE PROGRAM ///
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private static DistortedProgram mOITCollapseProgram;
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private static int mOITCollapseDepthTextureH;
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private static int mOITCollapseDepthH;
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private static int mOITCollapseTexCorrH;
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private static int mOITCollapseSizeH;
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/// OIT RENDER PROGRAM ///
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private static DistortedProgram mOITRenderProgram;
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private static int mOITRenderDepthH;
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private static int mOITRenderTexCorrH;
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private static int mOITRenderSizeH;
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/// MAIN OIT PROGRAM ///
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private static DistortedProgram mMainOITProgram;
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private static int mMainOITTextureH;
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private static int mMainOITSizeH;
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private static int mMainOITNumRecordsH;
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/// END PROGRAMS //////
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private static long mNextID =0;
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private long mID;
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private EffectQueueMatrix mM;
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private EffectQueueFragment mF;
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private EffectQueueVertex mV;
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private EffectQueuePostprocess mP;
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private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void createPrograms(Resources resources)
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{
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// MAIN PROGRAM ////////////////////////////////////
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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int numF = FragmentEffect.getNumEnabled();
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int numV = VertexEffect.getNumEnabled();
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String mainVertHeader= Distorted.GLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
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String mainFragHeader= Distorted.GLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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String enabledEffectV= VertexEffect.getGLSL();
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String enabledEffectF= FragmentEffect.getGLSL();
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//android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
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//android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
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//android.util.Log.e("Effects", "enabledV= "+enabledEffectV);
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//android.util.Log.e("Effects", "enabledF= "+enabledEffectF);
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String[] feedback = { "v_Position", "v_endPosition" };
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try
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{
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mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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enabledEffectV, enabledEffectF, Distorted.GLSL, feedback);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int mainProgramH = mMainProgram.getProgramHandle();
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EffectQueueFragment.getUniforms(mainProgramH,0);
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EffectQueueVertex.getUniforms(mainProgramH,0);
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EffectQueueMatrix.getUniforms(mainProgramH,0);
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mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture");
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// BLIT PROGRAM ////////////////////////////////////
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final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
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final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
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try
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{
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mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int blitProgramH = mBlitProgram.getProgramHandle();
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mBlitTextureH = GLES31.glGetUniformLocation( blitProgramH, "u_Texture");
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mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth");
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// BLIT DEPTH PROGRAM ////////////////////////////////////
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final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
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final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
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try
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{
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mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int blitDepthProgramH = mBlitDepthProgram.getProgramHandle();
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mBlitDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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mBlitDepthDepthTextureH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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mBlitDepthDepthH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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mBlitDepthTexCorrH = GLES31.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
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// NORMAL PROGRAM //////////////////////////////////////
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final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
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final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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try
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{
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mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int normalProgramH = mNormalProgram.getProgramHandle();
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mNormalMVPMatrixH = GLES31.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void createProgramsOIT(Resources resources)
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{
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// MAIN OIT PROGRAM ////////////////////////////////
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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int numF = FragmentEffect.getNumEnabled();
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int numV = VertexEffect.getNumEnabled();
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String mainVertHeader= Distorted.GLSL_VERSION +
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("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") +
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("#define OIT\n");
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String mainFragHeader= Distorted.GLSL_VERSION +
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("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") +
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("#define OIT\n");
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String enabledEffectV= VertexEffect.getGLSL();
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String enabledEffectF= FragmentEffect.getGLSL();
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try
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{
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mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
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enabledEffectV, enabledEffectF, Distorted.GLSL, null);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int mainOITProgramH = mMainOITProgram.getProgramHandle();
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EffectQueueFragment.getUniforms(mainOITProgramH,1);
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EffectQueueVertex.getUniforms(mainOITProgramH,1);
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EffectQueueMatrix.getUniforms(mainOITProgramH,1);
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mMainOITTextureH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Texture");
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mMainOITSizeH = GLES31.glGetUniformLocation( mainOITProgramH, "u_Size");
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mMainOITNumRecordsH = GLES31.glGetUniformLocation( mainOITProgramH, "u_numRecords");
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// OIT CLEAR PROGRAM ////////////////////////////////////
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final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
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try
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{
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mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int oitClearProgramH = mOITClearProgram.getProgramHandle();
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mOITClearDepthH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Depth");
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mOITClearTexCorrH = GLES31.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
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mOITClearSizeH = GLES31.glGetUniformLocation( oitClearProgramH, "u_Size");
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// OIT BUILD PROGRAM ////////////////////////////////////
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final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
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try
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{
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mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int oitBuildProgramH = mOITBuildProgram.getProgramHandle();
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mOITBuildTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Texture");
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mOITBuildDepthTextureH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
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mOITBuildDepthH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Depth");
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mOITBuildTexCorrH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
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mOITBuildSizeH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_Size");
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mOITBuildNumRecordsH = GLES31.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
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// OIT COLLAPSE PROGRAM ///////////////////////////
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final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
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try
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{
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mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle();
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mOITCollapseDepthTextureH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
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mOITCollapseDepthH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
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mOITCollapseTexCorrH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
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mOITCollapseSizeH = GLES31.glGetUniformLocation( oitCollapseProgramH, "u_Size");
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// OIT RENDER PROGRAM ///////////////////////////
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final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
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final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
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try
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{
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mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream,Distorted.GLSL_VERSION,Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int oitRenderProgramH = mOITRenderProgram.getProgramHandle();
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mOITRenderDepthH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Depth");
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mOITRenderTexCorrH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
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mOITRenderSizeH = GLES31.glGetUniformLocation( oitRenderProgramH, "u_Size");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeEffectLists(DistortedEffects d, int flags)
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{
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if( (flags & Distorted.CLONE_MATRIX) != 0 )
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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mM = new EffectQueueMatrix(mID);
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matrixCloned = false;
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}
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
|
379
|
mV = new EffectQueueVertex(mID);
|
380
|
vertexCloned = false;
|
381
|
}
|
382
|
|
383
|
if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
|
384
|
{
|
385
|
mF = d.mF;
|
386
|
fragmentCloned = true;
|
387
|
}
|
388
|
else
|
389
|
{
|
390
|
mF = new EffectQueueFragment(mID);
|
391
|
fragmentCloned = false;
|
392
|
}
|
393
|
|
394
|
if( (flags & Distorted.CLONE_POSTPROCESS) != 0 )
|
395
|
{
|
396
|
mP = d.mP;
|
397
|
postprocessCloned = true;
|
398
|
}
|
399
|
else
|
400
|
{
|
401
|
mP = new EffectQueuePostprocess(mID);
|
402
|
postprocessCloned = false;
|
403
|
}
|
404
|
}
|
405
|
|
406
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
407
|
|
408
|
EffectQueuePostprocess getPostprocess()
|
409
|
{
|
410
|
return mP;
|
411
|
}
|
412
|
|
413
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
414
|
|
415
|
void newNode(DistortedNode node)
|
416
|
{
|
417
|
mM.newNode(node);
|
418
|
mF.newNode(node);
|
419
|
mV.newNode(node);
|
420
|
mP.newNode(node);
|
421
|
}
|
422
|
|
423
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424
|
|
425
|
private void displayNormals(MeshObject mesh)
|
426
|
{
|
427
|
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.getTFO() );
|
428
|
GLES31.glBeginTransformFeedback( GLES31.GL_POINTS);
|
429
|
DistortedRenderState.switchOffDrawing();
|
430
|
GLES31.glDrawArrays( GLES31.GL_POINTS, 0, mesh.numVertices);
|
431
|
DistortedRenderState.restoreDrawing();
|
432
|
GLES31.glEndTransformFeedback();
|
433
|
GLES31.glBindBufferBase(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
434
|
|
435
|
mNormalProgram.useProgram();
|
436
|
GLES31.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, mM.getMVP() , 0);
|
437
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getTFO() );
|
438
|
GLES31.glVertexAttribPointer(mNormalProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, 0);
|
439
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
|
440
|
GLES31.glLineWidth(8.0f);
|
441
|
GLES31.glDrawArrays(GLES31.GL_LINES, 0, 2*mesh.numVertices);
|
442
|
}
|
443
|
|
444
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
445
|
|
446
|
void send(float halfW, float halfH, float halfZ, float margin, DistortedOutputSurface surface, int variant)
|
447
|
{
|
448
|
mM.send(surface,halfW,halfH,halfZ,margin,variant);
|
449
|
mV.send(variant);
|
450
|
}
|
451
|
|
452
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453
|
|
454
|
void drawPrivOIT(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime)
|
455
|
{
|
456
|
float halfZ = halfW*mesh.zFactor;
|
457
|
|
458
|
mM.compute(currTime);
|
459
|
mV.compute(currTime,halfW,halfH,halfZ);
|
460
|
mF.compute(currTime,halfW,halfH);
|
461
|
mP.compute(currTime);
|
462
|
|
463
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
464
|
|
465
|
mMainOITProgram.useProgram();
|
466
|
GLES31.glUniform1i(mMainOITTextureH, 0);
|
467
|
GLES31.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
|
468
|
GLES31.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
469
|
|
470
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getVBO() );
|
471
|
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET0);
|
472
|
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET1);
|
473
|
GLES31.glVertexAttribPointer(mMainOITProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET2);
|
474
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
|
475
|
|
476
|
mM.send(surface,halfW,halfH,halfZ,0,1);
|
477
|
mV.send(1);
|
478
|
mF.send(1);
|
479
|
|
480
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.numVertices);
|
481
|
|
482
|
if( mesh.mShowNormals )
|
483
|
{
|
484
|
mMainProgram.useProgram();
|
485
|
mM.send(surface,halfW,halfH,halfZ,0,0);
|
486
|
mV.send(0);
|
487
|
mF.send(0);
|
488
|
displayNormals(mesh);
|
489
|
}
|
490
|
}
|
491
|
|
492
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
493
|
|
494
|
void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime)
|
495
|
{
|
496
|
float halfZ = halfW*mesh.zFactor;
|
497
|
|
498
|
mM.compute(currTime);
|
499
|
mV.compute(currTime,halfW,halfH,halfZ);
|
500
|
mF.compute(currTime,halfW,halfH);
|
501
|
mP.compute(currTime);
|
502
|
|
503
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
504
|
|
505
|
mMainProgram.useProgram();
|
506
|
GLES31.glUniform1i(mMainTextureH, 0);
|
507
|
|
508
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.getVBO() );
|
509
|
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET0);
|
510
|
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET1);
|
511
|
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET2);
|
512
|
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
|
513
|
|
514
|
mM.send(surface,halfW,halfH,halfZ,0,0);
|
515
|
mV.send(0);
|
516
|
mF.send(0);
|
517
|
|
518
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.numVertices);
|
519
|
|
520
|
if( mesh.mShowNormals ) displayNormals(mesh);
|
521
|
}
|
522
|
|
523
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
524
|
/**
|
525
|
* Only for use by the library itself.
|
526
|
*
|
527
|
* @y.exclude
|
528
|
*/
|
529
|
public static void blitPriv(DistortedOutputSurface surface)
|
530
|
{
|
531
|
mBlitProgram.useProgram();
|
532
|
|
533
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
534
|
GLES31.glUniform1i(mBlitTextureH, 0);
|
535
|
GLES31.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
536
|
GLES31.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
537
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
538
|
}
|
539
|
|
540
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
541
|
|
542
|
static void blitDepthPriv(DistortedOutputSurface surface, float corrW, float corrH)
|
543
|
{
|
544
|
mBlitDepthProgram.useProgram();
|
545
|
|
546
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
547
|
GLES31.glUniform1i(mBlitDepthTextureH, 0);
|
548
|
GLES31.glUniform1i(mBlitDepthDepthTextureH, 1);
|
549
|
GLES31.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
|
550
|
GLES31.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
551
|
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
552
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
553
|
}
|
554
|
|
555
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
556
|
|
557
|
private static int printPreviousBuffer()
|
558
|
{
|
559
|
int counter = 0;
|
560
|
|
561
|
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
562
|
GLES31.GL_MAP_READ_BIT);
|
563
|
if( atomicBuf!=null )
|
564
|
{
|
565
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
566
|
counter = atomicIntBuf.get(0);
|
567
|
}
|
568
|
else
|
569
|
{
|
570
|
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
571
|
}
|
572
|
|
573
|
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
574
|
|
575
|
return counter;
|
576
|
}
|
577
|
|
578
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
579
|
|
580
|
private static void zeroBuffer()
|
581
|
{
|
582
|
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
583
|
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
|
584
|
if( atomicBuf!=null )
|
585
|
{
|
586
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
587
|
atomicIntBuf.put(0,0);
|
588
|
}
|
589
|
else
|
590
|
{
|
591
|
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
592
|
}
|
593
|
|
594
|
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
595
|
}
|
596
|
|
597
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
598
|
// reset atomic counter to 0
|
599
|
|
600
|
static int zeroOutAtomic()
|
601
|
{
|
602
|
int counter = 0;
|
603
|
|
604
|
if( mAtomicCounter[0]<0 )
|
605
|
{
|
606
|
GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0);
|
607
|
|
608
|
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++)
|
609
|
{
|
610
|
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
|
611
|
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW);
|
612
|
zeroBuffer();
|
613
|
}
|
614
|
}
|
615
|
|
616
|
// reading the value of the buffer on every frame would slow down rendering by
|
617
|
// about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
618
|
if( mCurrBuffer==0 )
|
619
|
{
|
620
|
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
621
|
counter = printPreviousBuffer();
|
622
|
}
|
623
|
|
624
|
if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0;
|
625
|
|
626
|
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
627
|
zeroBuffer();
|
628
|
|
629
|
return counter;
|
630
|
}
|
631
|
|
632
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
633
|
// Pass1 of the OIT algorithm. Clear per-pixel head-poiners.
|
634
|
|
635
|
static void oitClear(DistortedOutputSurface surface, int counter)
|
636
|
{
|
637
|
if( mLinkedListSSBO[0]<0 )
|
638
|
{
|
639
|
GLES31.glGenBuffers(1,mLinkedListSSBO,0);
|
640
|
|
641
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
642
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
643
|
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
644
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
645
|
|
646
|
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
647
|
}
|
648
|
|
649
|
// See if we have overflown the SSBO in one of the previous frames.
|
650
|
// If yes, assume we need to make the SSBO larger.
|
651
|
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
|
652
|
|
653
|
if( overflow>1.0f )
|
654
|
{
|
655
|
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
656
|
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space");
|
657
|
|
658
|
mBufferSize *= (int)(overflow+1.0f);
|
659
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
660
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
661
|
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW);
|
662
|
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
663
|
}
|
664
|
|
665
|
mOITClearProgram.useProgram();
|
666
|
|
667
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
668
|
GLES31.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
669
|
GLES31.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
670
|
GLES31.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
671
|
GLES31.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
672
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
673
|
}
|
674
|
|
675
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
676
|
// Pass2 of the OIT algorithm - build per-pixel linked lists.
|
677
|
|
678
|
static void oitBuild(DistortedOutputSurface surface, float corrW, float corrH)
|
679
|
{
|
680
|
mOITBuildProgram.useProgram();
|
681
|
|
682
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
683
|
GLES31.glUniform1i(mOITBuildTextureH, 0);
|
684
|
GLES31.glUniform1i(mOITBuildDepthTextureH, 1);
|
685
|
GLES31.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
|
686
|
GLES31.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
|
687
|
GLES31.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
688
|
GLES31.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
|
689
|
GLES31.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
690
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
691
|
}
|
692
|
|
693
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694
|
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
|
695
|
|
696
|
static void oitCollapse(DistortedOutputSurface surface, float corrW, float corrH)
|
697
|
{
|
698
|
mOITCollapseProgram.useProgram();
|
699
|
|
700
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
701
|
GLES31.glUniform1i(mOITCollapseDepthTextureH, 1);
|
702
|
GLES31.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
|
703
|
GLES31.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
|
704
|
GLES31.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
|
705
|
GLES31.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
706
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
707
|
}
|
708
|
|
709
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
710
|
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
|
711
|
|
712
|
static void oitRender(DistortedOutputSurface surface, float corrW, float corrH)
|
713
|
{
|
714
|
mOITRenderProgram.useProgram();
|
715
|
|
716
|
GLES31.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
717
|
GLES31.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
|
718
|
GLES31.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
|
719
|
GLES31.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
|
720
|
GLES31.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions);
|
721
|
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4);
|
722
|
}
|
723
|
|
724
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
725
|
|
726
|
private void releasePriv()
|
727
|
{
|
728
|
if( !matrixCloned ) mM.abortAll(false);
|
729
|
if( !vertexCloned ) mV.abortAll(false);
|
730
|
if( !fragmentCloned ) mF.abortAll(false);
|
731
|
if( !postprocessCloned ) mP.abortAll(false);
|
732
|
|
733
|
mM = null;
|
734
|
mV = null;
|
735
|
mF = null;
|
736
|
mP = null;
|
737
|
}
|
738
|
|
739
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
740
|
|
741
|
static void onPause()
|
742
|
{
|
743
|
mLinkedListSSBO[0]= -1;
|
744
|
|
745
|
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1;
|
746
|
}
|
747
|
|
748
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
749
|
|
750
|
static void onDestroy()
|
751
|
{
|
752
|
mNextID = 0;
|
753
|
}
|
754
|
|
755
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
756
|
|
757
|
static void setSSBOSize(float size)
|
758
|
{
|
759
|
mBufferSize = size;
|
760
|
}
|
761
|
|
762
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763
|
// PUBLIC API
|
764
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
765
|
/**
|
766
|
* Create empty effect queue.
|
767
|
*/
|
768
|
public DistortedEffects()
|
769
|
{
|
770
|
mID = ++mNextID;
|
771
|
initializeEffectLists(this,0);
|
772
|
}
|
773
|
|
774
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
775
|
/**
|
776
|
* Copy constructor.
|
777
|
* <p>
|
778
|
* Whatever we do not clone gets created just like in the default constructor.
|
779
|
*
|
780
|
* @param dc Source object to create our object from
|
781
|
* @param flags A bitmask of values specifying what to copy.
|
782
|
* For example, CLONE_VERTEX | CLONE_MATRIX.
|
783
|
*/
|
784
|
public DistortedEffects(DistortedEffects dc, int flags)
|
785
|
{
|
786
|
mID = ++mNextID;
|
787
|
initializeEffectLists(dc,flags);
|
788
|
}
|
789
|
|
790
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
791
|
/**
|
792
|
* Releases all resources. After this call, the queue should not be used anymore.
|
793
|
*/
|
794
|
@SuppressWarnings("unused")
|
795
|
public synchronized void delete()
|
796
|
{
|
797
|
releasePriv();
|
798
|
}
|
799
|
|
800
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
801
|
/**
|
802
|
* Returns unique ID of this instance.
|
803
|
*
|
804
|
* @return ID of the object.
|
805
|
*/
|
806
|
public long getID()
|
807
|
{
|
808
|
return mID;
|
809
|
}
|
810
|
|
811
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
812
|
/**
|
813
|
* Adds the calling class to the list of Listeners that get notified each time some event happens
|
814
|
* to one of the Effects in our queues. Nothing will happen if 'el' is already in the list.
|
815
|
*
|
816
|
* @param el A class implementing the EffectListener interface that wants to get notifications.
|
817
|
*/
|
818
|
@SuppressWarnings("unused")
|
819
|
public void registerForMessages(EffectListener el)
|
820
|
{
|
821
|
mM.registerForMessages(el);
|
822
|
mV.registerForMessages(el);
|
823
|
mF.registerForMessages(el);
|
824
|
mP.registerForMessages(el);
|
825
|
}
|
826
|
|
827
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
828
|
/**
|
829
|
* Removes the calling class from the list of Listeners that get notified if something happens to Effects in our queue.
|
830
|
*
|
831
|
* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
|
832
|
*/
|
833
|
@SuppressWarnings("unused")
|
834
|
public void deregisterForMessages(EffectListener el)
|
835
|
{
|
836
|
mM.deregisterForMessages(el);
|
837
|
mV.deregisterForMessages(el);
|
838
|
mF.deregisterForMessages(el);
|
839
|
mP.deregisterForMessages(el);
|
840
|
}
|
841
|
|
842
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
843
|
/**
|
844
|
* Aborts all Effects.
|
845
|
* @return Number of effects aborted.
|
846
|
*/
|
847
|
public int abortAllEffects()
|
848
|
{
|
849
|
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
|
850
|
}
|
851
|
|
852
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
853
|
/**
|
854
|
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
855
|
*
|
856
|
* @param type one of the constants defined in {@link EffectType}
|
857
|
* @return Number of effects aborted.
|
858
|
*/
|
859
|
public int abortByType(EffectType type)
|
860
|
{
|
861
|
switch(type)
|
862
|
{
|
863
|
case MATRIX : return mM.abortAll(true);
|
864
|
case VERTEX : return mV.abortAll(true);
|
865
|
case FRAGMENT : return mF.abortAll(true);
|
866
|
case POSTPROCESS: return mP.abortAll(true);
|
867
|
default : return 0;
|
868
|
}
|
869
|
}
|
870
|
|
871
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
872
|
/**
|
873
|
* Aborts an Effect by its ID.
|
874
|
*
|
875
|
* @param id the Id of the Effect to be removed, as returned by getID().
|
876
|
* @return Number of effects aborted.
|
877
|
*/
|
878
|
public int abortById(long id)
|
879
|
{
|
880
|
long type = id&EffectType.MASK;
|
881
|
|
882
|
if( type == EffectType.MATRIX.ordinal() ) return mM.removeById(id);
|
883
|
if( type == EffectType.VERTEX.ordinal() ) return mV.removeById(id);
|
884
|
if( type == EffectType.FRAGMENT.ordinal() ) return mF.removeById(id);
|
885
|
if( type == EffectType.POSTPROCESS.ordinal() ) return mP.removeById(id);
|
886
|
|
887
|
return 0;
|
888
|
}
|
889
|
|
890
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
891
|
/**
|
892
|
* Aborts a single Effect.
|
893
|
*
|
894
|
* @param effect the Effect we want to abort.
|
895
|
* @return number of Effects aborted. Always either 0 or 1.
|
896
|
*/
|
897
|
public int abortEffect(Effect effect)
|
898
|
{
|
899
|
switch(effect.getType())
|
900
|
{
|
901
|
case MATRIX : return mM.removeEffect(effect);
|
902
|
case VERTEX : return mV.removeEffect(effect);
|
903
|
case FRAGMENT : return mF.removeEffect(effect);
|
904
|
case POSTPROCESS: return mP.removeEffect(effect);
|
905
|
default : return 0;
|
906
|
}
|
907
|
}
|
908
|
|
909
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
910
|
/**
|
911
|
* Abort all Effects of a given name, for example all rotations.
|
912
|
*
|
913
|
* @param name one of the constants defined in {@link EffectName}
|
914
|
* @return number of Effects aborted.
|
915
|
*/
|
916
|
public int abortByName(EffectName name)
|
917
|
{
|
918
|
switch(name.getType())
|
919
|
{
|
920
|
case MATRIX : return mM.removeByName(name);
|
921
|
case VERTEX : return mV.removeByName(name);
|
922
|
case FRAGMENT : return mF.removeByName(name);
|
923
|
case POSTPROCESS: return mP.removeByName(name);
|
924
|
default : return 0;
|
925
|
}
|
926
|
}
|
927
|
|
928
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
929
|
/**
|
930
|
* Returns the maximum number of effects of a given type that can be simultaneously applied to a
|
931
|
* single (InputSurface,MeshObject) combo.
|
932
|
*
|
933
|
* @param type {@link EffectType}
|
934
|
* @return The maximum number of effects of a given type.
|
935
|
*/
|
936
|
@SuppressWarnings("unused")
|
937
|
public static int getMax(EffectType type)
|
938
|
{
|
939
|
return EffectQueue.getMax(type.ordinal());
|
940
|
}
|
941
|
|
942
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943
|
/**
|
944
|
* Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
|
945
|
* This can fail if:
|
946
|
* <ul>
|
947
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
948
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
949
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
950
|
* time only decreasing the value of 'max' is permitted.
|
951
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
952
|
* </ul>
|
953
|
*
|
954
|
* @param type {@link EffectType}
|
955
|
* @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
|
956
|
* than Byte.MAX_VALUE
|
957
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
958
|
*/
|
959
|
@SuppressWarnings("unused")
|
960
|
public static boolean setMax(EffectType type, int max)
|
961
|
{
|
962
|
return EffectQueue.setMax(type.ordinal(),max);
|
963
|
}
|
964
|
|
965
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
966
|
/**
|
967
|
* Add a new Effect to our queue.
|
968
|
*
|
969
|
* @param effect The Effect to add.
|
970
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
971
|
*/
|
972
|
public boolean apply(Effect effect)
|
973
|
{
|
974
|
switch(effect.getType())
|
975
|
{
|
976
|
case MATRIX : return mM.add(effect);
|
977
|
case VERTEX : return mV.add(effect);
|
978
|
case FRAGMENT : return mF.add(effect);
|
979
|
case POSTPROCESS : return mP.add(effect);
|
980
|
}
|
981
|
|
982
|
return false;
|
983
|
}
|
984
|
}
|