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Revision 8e88389e

Added by Leszek Koltunski over 5 years ago

Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.

View differences:

src/main/java/org/distorted/library/main/DistortedEffects.java
445 445

  
446 446
///////////////////////////////////////////////////////////////////////////////////////////////////
447 447

  
448
  void send(float halfW, float halfH, float halfZ, float inflate, DistortedOutputSurface surface, int variant)
448
  void send(float halfX, float halfY, float halfZ, float marginInPixels, DistortedOutputSurface surface, int variant)
449 449
    {
450
    mM.send(surface,halfW,halfH,halfZ,variant);
450
    float inflate=0.0f;
451

  
452
    mM.send(surface,halfX,halfY,halfZ,variant);
453

  
454
    if( marginInPixels!=0.0f )
455
      {
456
      inflate = mM.magnify(surface,halfX,halfY,halfZ,marginInPixels);
457
      }
458

  
451 459
    mV.send(inflate,variant);
452 460
    }
453 461

  
src/main/java/org/distorted/library/main/EffectQueueMatrix.java
41 41
  private static int[] mMVPMatrixH = new int[Distorted.MAIN_VARIANTS];
42 42
  private static int[] mMVMatrixH  = new int[Distorted.MAIN_VARIANTS];
43 43

  
44
  private static float[] mTmpMatrix = new float[16];
45
  private static float[] mTmpResult = new float[4];
46
  private static float[] mTmpPoint  = new float[4];
47
  private static float mMinX,mMaxX,mMinY,mMaxY;
48

  
44 49
///////////////////////////////////////////////////////////////////////////////////////////////////
45 50
   
46 51
  EffectQueueMatrix(long id)
......
57 62
    mMVMatrixH[variant] = GLES31.glGetUniformLocation(mProgramH, "u_MVMatrix");
58 63
    }
59 64

  
65
///////////////////////////////////////////////////////////////////////////////////////////////////
66

  
67
  private void magnifyDir()
68
    {
69
    Matrix.multiplyMV(mTmpResult,0,mTmpMatrix,0,mTmpPoint,0);
70
    float nx = mTmpResult[0]/mTmpResult[3];
71
    float ny = mTmpResult[1]/mTmpResult[3];
72

  
73
    if( nx<mMinX ) mMinX = nx;
74
    if( nx>mMaxX ) mMaxX = nx;
75
    if( ny<mMinY ) mMinY = ny;
76
    if( ny>mMaxY ) mMaxY = ny;
77
    }
78

  
79
///////////////////////////////////////////////////////////////////////////////////////////////////
80
// return a float which describes how much larger an object must be so that it appears to be (about)
81
// 'marginInPixels' pixels larger in each direction. Used in Postprocessing.
82

  
83
  float magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels)
84
    {
85
    mMinX = Integer.MAX_VALUE;
86
    mMaxX = Integer.MIN_VALUE;
87
    mMinY = Integer.MAX_VALUE;
88
    mMaxY = Integer.MIN_VALUE;
89

  
90
    mTmpPoint[3] = 1.0f;
91

  
92
    Matrix.multiplyMM(mTmpMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
93

  
94
    mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir();
95
    mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir();
96
    mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir();
97
    mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir();
98
    mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir();
99
    mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir();
100
    mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir();
101
    mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir();
102

  
103
    float xLenInPixels = projection.mWidth *(mMaxX-mMinX)/2;
104
    float yLenInPixels = projection.mHeight*(mMaxY-mMinY)/2;
105

  
106
    // already margin / min(xLen,yLen) is the size of the halo.
107
    // Here we need a bit more because we are marking not only the halo, but a little bit around
108
    // it as well so that the (blur for example) will be smooth on the edges. Thus the 2.0f.
109
    //
110
    // mMipmap ( 1.0 , 0.5, 0.25, 0.125 ) - we need to make the size of the halo independent
111
    // of postprocessing effect quality.
112

  
113
    return projection.mMipmap*2.0f*marginInPixels/( xLenInPixels>yLenInPixels ? yLenInPixels:xLenInPixels );
114
    }
115

  
60 116
///////////////////////////////////////////////////////////////////////////////////////////////////
61 117

  
62 118
  void compute(long currTime)

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