public class MatrixEffectRotate extends MatrixEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS| Constructor and Description |
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MatrixEffectRotate(Data1D angle,
Data3D axis,
Data3D center)
Rotate the Mesh by 'angle' degrees around the center, along an axis.
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addQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueuepublic MatrixEffectRotate(Data1D angle, Data3D axis, Data3D center)
angle - Angle that we want to rotate the Object to. Unit: degreesaxis - Axis of rotationcenter - Coordinates of the Point we are rotating around.