public class VertexEffectDisappear extends VertexEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS| Constructor and Description |
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VertexEffectDisappear()
Disappear the whole (component of the) Mesh.
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| Modifier and Type | Method and Description |
|---|---|
static void |
enable()
Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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getNumEnabled, setMeshAssociationaddQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueue