public class VertexEffectMove extends VertexEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS| Constructor and Description |
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VertexEffectMove(Data3D vector)
Move the whole Mesh with a (possibly changing in time) vector.
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| Modifier and Type | Method and Description |
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static void |
enable()
Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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getNumEnabled, setMeshAssociationaddQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueuepublic VertexEffectMove(Data3D vector)
vector - Vector by which to move the Mesh.