fix the 'holes in textures' problem.
speedups (correctly remove the internal walls of joined elements)
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Fixes for creation of puzzles which include cubits with 'multigon' faces.
use MeshMultigon in puzzle cubits (FactoryCubit)
Implement the android.opengl.Matrix functions ourselves.
helpers: license.
Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.
Remove the need to provide the number of outer faces of a ObjectShape.
Make the bitmaps ARGB_4444 - i.e. twice smaller than before.
Finally remove the 'getCubitFaceColor()' API
Beginning to automatically calculate cubitFaceColors.
Progress towards removing the 'getNumCubitFaces()' object API.
Split ObjectShape into ObjectShape and ObjectFaceShape
Initial commit
Float vertices - scratchbook
New 'IconMode' and some APIs to support it.
Move more code to objectlib.