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distorted-objectlib / src / main / java / org / distorted / objectlib / helpers @ beee90ab

# Date Author Comment
beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

18d97487 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

0b5d4a7b 04/09/2022 01:30 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

2b525b54 03/24/2022 10:02 PM Leszek Koltunski

Further progress with Bandaged 3x3.
This requires a new API in DistortedNode to change the Mesh there.

1c55e462 03/24/2022 10:15 AM Leszek Koltunski

Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:

1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining

b0638b61 03/22/2022 02:54 PM Leszek Koltunski

Progress with BandagedCreator.

12aa6192 03/20/2022 11:30 PM Leszek Koltunski

Beginnings of support for display of a collection of bandaged cubits in the CreatorView.

5987822f 03/16/2022 01:06 AM Leszek Koltunski

Progress with FactoryBandaged: round the corners.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

bf4e7e68 03/14/2022 11:52 PM Leszek Koltunski

Correct FactoryCubit to correctly handle the case where the first vertex of the polygon is at (0,0)

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)

e3302253 03/14/2022 03:43 PM Leszek Koltunski

Progress with FactoryBandaged.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

b8b71f52 03/14/2022 12:56 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

0dc23f74 02/16/2022 01:14 PM Leszek Koltunski

Void Cube: modelling done.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

3d2493ea 02/07/2022 11:04 AM Leszek Koltunski

Simplify coloring internal stickers

7ec32155 02/06/2022 10:07 PM Leszek Koltunski

Make it possible to color internal walls as well.

253e440f 01/13/2022 04:57 PM Leszek Koltunski

Configurable internal colors. This somehow screwed up the Container!

d809bf6f 01/13/2022 02:28 PM Leszek Koltunski

Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.

adb3a093 01/10/2022 03:32 PM Leszek Koltunski

Add debugging for the case when people submit suspicious records.

cd2e8d4c 01/08/2022 12:33 PM Leszek Koltunski

Implement new TouchControlShapemod

82904e62 01/07/2022 11:16 PM Leszek Koltunski

Implement the Windmill Cube

50172827 01/05/2022 11:10 AM Leszek Koltunski

Minor

802fe251 01/04/2022 11:27 PM Leszek Koltunski

Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.

a05b6e06 01/04/2022 04:39 PM Leszek Koltunski

Clenups.

0d15e934 01/04/2022 02:11 PM Leszek Koltunski

Compute the Quat Group in Java.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

31278e52 01/03/2022 06:43 PM Leszek Koltunski

Make the bitmaps ARGB_4444 - i.e. twice smaller than before.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

5931ae4d 01/02/2022 12:31 AM Leszek Koltunski

Beginning to automatically calculate cubitFaceColors.

b2c77ec3 01/01/2022 10:32 PM Leszek Koltunski

cleaning up.

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

b968d359 01/01/2022 01:09 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

e3937019 12/30/2021 11:47 AM Leszek Koltunski

Progress standarising stickering.
Looks like all four object creation modes - J0M0, J0M1, J1M0 and J1M1 are supported now.

e16fd960 12/30/2021 12:24 AM Leszek Koltunski

Progress standarising stickering.

d0f4d205 12/28/2021 06:47 PM Leszek Koltunski

Improve stickering - while drawing a sticker, set stencil to its area so the drawing does not encroach on the neighbouring stickers.

7af68038 12/28/2021 02:07 AM Leszek Koltunski

Progress

1561a74f 12/27/2021 12:46 AM Leszek Koltunski

Progress

d99de43c 12/26/2021 11:38 PM Leszek Koltunski

Progress

f7d2e0e1 12/26/2021 12:01 AM Leszek Koltunski

Progress

2617d26b 12/25/2021 09:48 PM Leszek Koltunski

Progress

c187cb69 12/24/2021 09:50 PM Leszek Koltunski

Initial commit

0351740a 12/18/2021 10:34 PM Leszek Koltunski

Bugfixes for the shape of Megaminxes.

50fb62bf 12/08/2021 12:35 AM Leszek Koltunski

'Simple' and 'Nice' meshes: fix Ivy.

c3a033e9 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

32c1697e 11/18/2021 10:51 PM Leszek Koltunski

Better error reporting.

11fa413d 11/14/2021 12:35 AM Leszek Koltunski

Make the ShapeChanging the default TouchControl during MODE_REPLACE.

c850eb4f 11/11/2021 10:50 PM Leszek Koltunski

Bugfix

373fd60b 11/11/2021 10:42 PM Leszek Koltunski

Bugfix

57ef6378 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

45e0065d 11/03/2021 04:24 PM Leszek Koltunski

Correct the next bug with settign the object size.
Multiply the time limits in BlockController by 2 - this way we can see if the ratio of (UI+Touch)/Thread Firebase non-fatals will observably drop below the current value of 4.

39b4dcfd 10/28/2021 10:56 PM Leszek Koltunski

Remove ObjectType from a few moree places.

d887aa16 10/28/2021 01:59 AM Leszek Koltunski

Remove dependancies on Firebase from objectlib.
Report such errors to the application via the Interface.

594bbce0 10/27/2021 11:55 PM Leszek Koltunski

Progress with PuzzleTester app.

7ba38dd4 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

f9a81f52 10/18/2021 10:58 PM Leszek Koltunski

Progress with serializing object to JSON: scrambling.

4a5157a1 10/12/2021 05:39 PM Leszek Koltunski

Rotations of a Cuboid - finished.

2289cab1 10/08/2021 05:56 PM Leszek Koltunski

New 'IconMode' and some APIs to support it.

97bf248f 10/06/2021 11:40 PM Leszek Koltunski

Remove unneeded API.

dd00d051 10/06/2021 11:25 PM Leszek Koltunski

Relax objectlib's requirements: it can be displayed not only on top of a DistortedScreen, but any DistortedFramebuffer.

02d80fe6 10/06/2021 12:06 AM Leszek Koltunski

progress with off-center objects.

2fca02cf 10/05/2021 03:40 PM Leszek Koltunski

Further simplifications.

b3fff6fb 10/05/2021 03:12 PM Leszek Koltunski

Remove the concept of a 'TwistyActivity' altogether.

b9956428 10/05/2021 02:12 PM Leszek Koltunski

Hide most of the TwistyActivity methods inside objectlib.

9276dced 10/05/2021 11:58 AM Leszek Koltunski

Move RubikControl to objectlib (as 'ObjectAutomator')
Hide ObjectPreRender inside objectlib and move its APi to ObjectControl.

f1bd7340 10/04/2021 03:33 PM Leszek Koltunski

Simplifications

b78ebd76 10/04/2021 03:02 PM Leszek Koltunski

Simplifications

15e5214c 10/04/2021 02:17 PM Leszek Koltunski

Simplifications

880beeea 10/04/2021 01:39 PM Leszek Koltunski

Move ObjectControl, the next big chunk of code, to objectlib.

7c111294 10/02/2021 12:06 PM Leszek Koltunski

Move PreRender to objectlib.
This code is now shared betweeen the Rubik and Tutorial activities.

7e152586 10/02/2021 12:08 AM Leszek Koltunski

Move yet more code to objectlib.
It's almost possible to move the PreRender to objectlib now.

198c5bf0 10/01/2021 11:26 PM Leszek Koltunski

Move more code to objectlib.