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distorted-objectlib / src / main / java / org / distorted / objectlib / helpers @ beee90ab

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# Date Author Comment
beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

df781f1d 04/22/2022 02:54 PM Leszek Koltunski

BandagedCreator: colorful cube.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

18d97487 04/09/2022 11:14 AM Leszek Koltunski

More fixes for the Creator.

0b5d4a7b 04/09/2022 01:30 AM Leszek Koltunski

Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

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