Bump MAJOR version to 3 (we cannot intermix the new Mixup json objects with version 2 app interpreter)
Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Bandaged: progress with creating the object.
Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]
Turns out latest changes to the FactorySticker force us to increment the MAJOR_VERSION as now we produce incompatible stickers. We'll also use this occasion to support the Mixup Cube (change basic rotations to per-layer-per-axis)
Bandaged 3x3: progress with saving.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
New, generalized ScrambleState generator that should work for any bandaged 3x3.
Progress downloading objects and extras.
Step towards tutorial JSON files.
Configurable internal colors. This somehow screwed up the Container!
Implement the Windmill Cube
unify every isSolved() routine except one: part II : new JSONs.
unify every isSolved() routine except one - the Dino4 is still special.
Preparation for further unification of the isSolved() routine.
Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.
Simplification.
Remove the 'getNumCubitFaces()' object API.
Split ObjectShape into ObjectShape and ObjectFaceShape
Finally move the 'getVariantFaceColor()' method to the base class.
Progress
Include the info about 'numFaces' of a puzzle in the jsons.Based on this, and the recently introduced 'DEFAULT_ROTs' to the basic Shape classes, rotate each object in the Config so it looks attractive.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Float vertices - scratchbook
Add 'shouldResetTextureMaps' to the JSON puzzle description.
Move the main app to the 'J1M1' object creation mode, i.e. create them from the Json files and using the Dmesh fiels as well.
Make it possible for any app descending from the 'objectlib' to use any of the J0M0, J0M1, J1M0, J1M1 modes.
Remove ObjectType and info it held (icons, mesh file, num of scrambles, shortname) from the JSON file.
Correect JSON reading and writing: shape corners and centers are optional!
JsonReader (?) finished: the creator app can now read objects from JSON files.
Do not pull the inventors and the names of objects from Resources.