Slight memory saving.
Actually remove preferences of a deleted bandaged cube in a safe way.
Improvements.
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Bandaged 3x3: remember object state and move history.
Clenups.
Implement example ShapreChanging object control and convert the Mirror Cube to use it.
Make the meshAssociation of the Rotate effect independent of the global MAX_SIZE of any implemented object.Now only the NUM_OF_AXIS*MAX_NUM_OF_LAYERS of any individual object needs to be <=32 - before the second factor was global, which - because of the recent introduction of the Cube6 - screwed the Gigaminx (!) where NUM_OF_AXIS=6 and GLOBAL_MAX_NUM_LAYERS = 6 now, so 6*6>32 !
Reename ObjectList to a more logical ObjectType.
Move QuatHelpeer to distorted-library
Initial commit