Standarize icon naming scheme.
Reorg for writing the JSON
Cuboids: fully implement the first 3 cuboids (2x3x2, 3x2x3, 3x4x3)
Cuboids
Improve rotations of a Cuboid.
- remove the retarded NODE_RATIO from TwistyObject- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.
Progress with cuboids.
Improve cuboids: single-layer cuboids should work. 1x1x1 does!
First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
'IconMode' finished.
1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.
Remove the 'setupObject()' redundant API.
1. Remove 'db level' from objectlib (this belongs to the app!)2. change ScreenPlay's 'mObject' to be an ObjectType.
Remove from ObjectType info which row given object is supposed to be in. This belongs to the applcations.
Correct a recently introduced bug with restoring records.Slightely simplify ObjectType.
Reename ObjectList to a more logical ObjectType.