Move the main app to the 'J1M1' object creation mode, i.e. create them from the Json files and using the Dmesh fiels as well.
Make it possible for any app descending from the 'objectlib' to use any of the J0M0, J0M1, J1M0, J1M1 modes.
Remove ObjectType from a few moree places.
Make the meshAssociation of the Rotate effect independent of the global MAX_SIZE of any implemented object.Now only the NUM_OF_AXIS*MAX_NUM_OF_LAYERS of any individual object needs to be <=32 - before the second factor was global, which - because of the recent introduction of the Cube6 - screwed the Gigaminx (!) where NUM_OF_AXIS=6 and GLOBAL_MAX_NUM_LAYERS = 6 now, so 6*6>32 !
Remove dependancies on Firebase from objectlib.Report such errors to the application via the Interface.
JsonReader (?) finished: the creator app can now read objects from JSON files.
Do not pull the inventors and the names of objects from Resources.
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)
Separate the notions of a sticker shape and a sticker color.
simplify sticker/color map.
Progress with serializing object to JSON: cubits.Only faceColorMap remains now.
Progress with serializing object to JSON: shapes.
Progress with serializing object to JSON: stickers, quats.
Progress with serializing object to JSON: rotations.
Progress with serializing object to JSON: scrambling.
Reorg for writing the JSON
- remove the retarded NODE_RATIO from TwistyObject- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.
First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
New API to objectlib to recreate an already displayed object (because the settings, like 'IconMode' might have changed) and using the new API in puzzle-creator.
New API for the IconMode: set scale of the object.
New 'IconMode' and some APIs to support it.
Improvements for the new Border effect. Now works, but covers the object - to be corrected.
Mesh creation: finished.
No, move the object afterall. Why? See in Tutorials - a moved node has the right side missing.
minor
Improve 'off-center' objects: move the node, not the object!This simplifies the Effects and makes them more correct (glow!)
progress with off-center objects.
1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.
Remove the 'setupObject()' redundant API.
Simplifications
Move ObjectControl, the next big chunk of code, to objectlib.
Move PreRender to objectlib.This code is now shared betweeen the Rubik and Tutorial activities.
Move more code to objectlib.
Simplify TwistyObject's API.
Correct a recently introduced bug with restoring records.Slightely simplify ObjectType.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
move the resourceIDs from ObjectList to individual object classes.
Bugfixes
Simplify objectlib's API.Correct a recently introduced bug with resetting texture maps.
Move QuatHelpeer to distorted-library
Initial commit