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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyAxis.java @ 33ba467a

# Date Author Comment
baa031e2 12/30/2023 11:58 PM Leszek Koltunski

Move signatures and ObjectConstants to Metadata.

743cdab7 12/28/2023 11:47 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

361fd0de 12/28/2023 05:40 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

ae9d9227 12/28/2023 03:48 PM Leszek Koltunski

Big step toward separating TwistyObject metadata.

da5551f4 12/21/2023 05:23 PM Leszek Koltunski

change complexity from int to float.

1fda81c4 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

97a75106 09/25/2023 02:23 PM Leszek Koltunski

separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.

2318a72a 09/20/2023 10:01 PM Leszek Koltunski

Lots of new tutorials; change the order of the objects.

ebe8c08e 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

347f6cc1 06/20/2023 05:55 PM Leszek Koltunski

correct face shapes (post-new MeshPolygon normal computation)

cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

27249eea 01/28/2023 06:10 PM Leszek Koltunski

Produce new JSONs files (version 7, with new scrambling method)

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

84a17011 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

b31249d6 12/06/2022 02:07 PM Leszek Koltunski

Progress with Masterball TouchControl.

6133be67 07/15/2022 01:00 AM Leszek Koltunski

objects: license.

a8295031 06/06/2022 03:47 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

a4af26c1 04/20/2022 11:41 PM Leszek Koltunski

Progress with cubit quaternions.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

a399e91b 03/06/2022 09:16 PM Leszek Koltunski

Add Vietnamese Tutorials.

1101d474 02/27/2022 10:50 PM Leszek Koltunski

Correct AXIS shape (forgottten part)

5f54927b 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

e29d5c29 02/15/2022 12:41 PM Leszek Koltunski

Axis Cube: finish implementation

3543d0dc 02/15/2022 10:28 AM Leszek Koltunski

Axis Cube: all cubits modelled.

325a17e0 02/14/2022 11:33 PM Leszek Koltunski

Progress with Axis Cube - model the first 2 cubits.

500896d3 02/14/2022 03:08 PM Leszek Koltunski

Beginnings of Axis Cube.