progress with new sorting methods.
Next step toward separating TwistyObject metadata.
Big step toward separating TwistyObject metadata.
change complexity from int to float.
Beginnings of support for flat shapeshifting cuboids and for not-rotatable rows in TouchControlChanging [this last thing still does not work correctly]
Support for shape-shifting cuboids. (except for the flat ones like the Super Floppy)
remove 'MESH_NICE'
separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.
Lots of new tutorials; change the order of the objects.
progress with TwistyBandagedMegaminx.
progress with FactoryBandagedMegaminx.
Progress with scrambling a bandaged pyraminx.
Implement TwistyBandagedPyraminx
move the non-UI bandaged stuff to its own package in the object library.
make creation of vertex effects in the FactoryBandagedCuboid shape-independent.
Algorithms now have their 'layers' in bitmap form.
We have to update all object JSON files.
generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.
Introduce BandagedObjectPyraminx.
Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Constants for scrambling types.
Make the JSON reader capable of handling possible future 'BAN*_*' objects.
BAN5_4 and BAN6_4: fix creating their signatures (improper signatures --> wrong scrambling type 2!)
Burr Cube: tutorials, new jsons.
Correct the mesh of the Burr Cube according to the versions in YT.Scrambling doesn't work...
Add Burr Cube (aka Wall Cube)
Minor bugfix.
AI Cube: rename BAN5_3 to BAN5_4
AI Cube: even thicker stroke.
AI Cube: thicker stroke.
AI Cube: scrambling algorithms.
AI Cube: dmesh, jsons. Only scrambling now missing.
Beginnings of support for AI Cube.
Progress with the Camouflage 3x3x3.Now only proper scrambling remains.
Progress with the Camouflage 3x3x3.
Beginnings of support for the Camouflage 3x3x3.
Preparation for Camouflage Cubes.
corrections for rounding corners of bandaged cuboids.
Major change in JSOn file format:
replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.
Progress with Masterball TouchControl.
Make the larger bandaged cuboids have less vertices.
objects: license.
Bugfix
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.