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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCamouflage.java @ 3a0990b1

# Date Author Comment
baa031e2 12/30/2023 11:58 PM Leszek Koltunski

Move signatures and ObjectConstants to Metadata.

743cdab7 12/28/2023 11:47 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

361fd0de 12/28/2023 05:40 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

ae9d9227 12/28/2023 03:48 PM Leszek Koltunski

Big step toward separating TwistyObject metadata.

da5551f4 12/21/2023 05:23 PM Leszek Koltunski

change complexity from int to float.

1fda81c4 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

97a75106 09/25/2023 02:23 PM Leszek Koltunski

separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.

347f6cc1 06/20/2023 05:55 PM Leszek Koltunski

correct face shapes (post-new MeshPolygon normal computation)

ca4a3a68 05/31/2023 02:36 PM Leszek Koltunski

Algorithms now have their 'layers' in bitmap form.

We have to update all object JSON files.

b3c8eeda 05/28/2023 01:34 AM Leszek Koltunski

Improve Tins Cube.

cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

9283a268 02/20/2023 04:53 PM Leszek Koltunski

Constants for scrambling types.

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

c73ea131 02/09/2023 12:19 AM Leszek Koltunski

Camouflage: new json (change complexity and num scrambles)

539b46ea 02/09/2023 12:04 AM Leszek Koltunski

Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.

51d14921 01/30/2023 11:09 AM Leszek Koltunski

Icon (and icon creation) for the Camouflage 3x3x3.

7d41fc84 01/29/2023 11:29 AM Leszek Koltunski

Beginnings of support for AI Cube.

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

10a842b0 01/25/2023 05:57 PM Leszek Koltunski

Progress with the Camouflage 3x3x3.
Now only proper scrambling remains.

f925d455 01/25/2023 05:01 PM Leszek Koltunski

Progress with the Camouflage 3x3x3.

e7569064 01/25/2023 01:00 AM Leszek Koltunski

Beginnings of support for the Camouflage 3x3x3.