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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCrazy2x2.java @ 8f5116ec

# Date Author Comment
8f5116ec 03/01/2024 11:58 PM Leszek Koltunski

Major improvement for the FactorySticker: now all changes to border thickness & size of corners should work.

baa031e2 12/30/2023 11:58 PM Leszek Koltunski

Move signatures and ObjectConstants to Metadata.

743cdab7 12/28/2023 11:47 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

361fd0de 12/28/2023 05:40 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

ae9d9227 12/28/2023 03:48 PM Leszek Koltunski

Big step toward separating TwistyObject metadata.

da5551f4 12/21/2023 05:23 PM Leszek Koltunski

change complexity from int to float.

1fda81c4 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

97a75106 09/25/2023 02:23 PM Leszek Koltunski

separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.

2318a72a 09/20/2023 10:01 PM Leszek Koltunski

Lots of new tutorials; change the order of the objects.

ebe8c08e 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

7e9a35eb 08/01/2023 11:38 PM Leszek Koltunski

change the way the coordinates of stickers are kept from float[2*N] to float[N][2]

cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

5618c5a9 02/11/2023 06:39 PM Leszek Koltunski

separate the 'isSolved' part from TwistyObject

ad48cee7 01/28/2023 10:01 PM Leszek Koltunski

Correct scramble tables for the Crazy 2x2.

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

84a17011 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

b31249d6 12/06/2022 02:07 PM Leszek Koltunski

Progress with Masterball TouchControl.

6133be67 07/15/2022 01:00 AM Leszek Koltunski

objects: license.

c90fa92d 06/20/2022 01:06 AM Leszek Koltunski

New tutorials

cedb00fb 06/20/2022 12:54 AM Leszek Koltunski

Minor

30aa800a 06/18/2022 10:54 AM Leszek Koltunski

Correct the icons

4278fe51 06/17/2022 01:12 PM Leszek Koltunski

minor

d75b7581 06/16/2022 08:52 PM Leszek Koltunski

Circle 2x2: mesh, jsons.

5a20f7a1 06/16/2022 05:13 PM Leszek Koltunski

Progress with Circle 2x2.

d31c5b24 06/16/2022 03:38 PM Leszek Koltunski

First attempt at a Circle 2x2 - but this is implemented wrong. The smallInner pieces next to the FLD corner should never move relative to the corner.