First attempt at cuboids. 2x2x3 and 3x3x4 mostly working :)
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
Make the cube meshes even a bit smaller
Make cube meshes much smaller (by initroducing two distinct types of cubits -
1) corners and edges2) face cubits (which now have simpler meshes)
Changes to the Cube cubits; new cube meshes.
Error in Cube's scramble states
'IconMode' finished.
1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.
Remove the 'setupObject()' redundant API.
Move more code to objectlib.
Simplify TwistyObject's API.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
move the resourceIDs from ObjectList to individual object classes.
Initial commit