Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.
Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
There were PT-BR tutorials mistakenly put in the Spanish section. Correct that.
Add Vietnamese Tutorials.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
New, generalized ScrambleState generator that should work for any bandaged 3x3.
Preparation for drawing only the FRONT side of the cubit walls.
Step towards tutorial JSON files.
Improve the CU_232 mesh.
All 9 cuboids now have flat internal walls and are ready for 'white plastic' mode.
unify every isSolved() routine except one - the Dino4 is still special.
Standarize two next functions - getSolvedQuats and getSolvedFunctionIndex.Now all objects except Dino6, Dino4 and Square-2 have them the same.
Convert Cuboids.
Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.
Simplification.
Remove the need to provide the number of outer faces of a ObjectShape.
Finally remove the 'getCubitFaceColor()' API
Add the getFaceAxis() API and fill up the getDist3D() API.
Remove the 'getNumCubitFaces()' object API.
Progress towards removing the 'getNumCubitFaces()' object API.
Simplify.
Split ObjectShape into ObjectShape and ObjectFaceShape
Finally move the 'getVariantFaceColor()' method to the base class.
Progress standarising stickering.
Progress standarising stickering - adjust sticker radii based on cos of the angle at the sticker vertex.
Progress
Initial commit
Make the internal walls of Cuboids flat.
Introduce 'Simple' and 'Nice' meshes.
Progress with ConfigPane.
FIx some issues with ShapeChanging; implement per-object TouchControlSquare and TouchControlMirror.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Fixes for the ShapeChanging touch control.
Bugfixes for the ShapeChanging touch control.Still doesn't work but doesn't crash anymore :)
Float vertices - scratchbook
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.
Move the Movement to its own package; abstract out some stuff.
Minor.
Correct the edges of the cuboid mesh - part 2.
Correct the edges of the cuboid mesh - before we went too far and imperfections were visible.
Fix problems with TwistyObjectNode 'object scale' property.Now this property is not part of the Node at all, but its initial value passed to the object in its constructor.
Add the 7x7 cube.
Introduce the third type of a cuboid's cubit: the edge.Makes the meshes much smaller!
Add info about Cube6.
Add Cube6.
Add testing of MeshPolygon to the MeshFile app.
JsonReader (?) finished: the creator app can now read objects from JSON files.
Do not pull the inventors and the names of objects from Resources.
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)
Systematic names for the meshes.
Separate the notions of a sticker shape and a sticker color.
simplify sticker/color map.
Progress with serializing object to JSON: cubits.Only faceColorMap remains now.
Progress with serializing object to JSON: shapes.
Progress with serializing object to JSON: stickers, quats.
Progress with serializing object to JSON: rotations.
Progress with serializing object to JSON: scrambling.
Reorg for writing the JSON
Cuboids: fully implement the first 3 cuboids (2x3x2, 3x2x3, 3x4x3)
Cuboids: movement.
Cuboids
Rotations of a Cuboid - finished.
Improve rotations of a Cuboid.