Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]
Progress with cubit quaternions.
Pentultimate: fix scrambling
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
New, generalized ScrambleState generator that should work for any bandaged 3x3.
Standarize two next functions - getSolvedQuats and getSolvedFunctionIndex.Now all objects except Dino6, Dino4 and Square-2 have them the same.
Convert Minx'es.
Convert Ulti, Jing, Pyra, Diamond, Dinos, Redi, Skewbs, Ivy & Rex to the new scheme where the quaternion group is computed automatically.
Fix (and simplify!) Diamiond's, Trajber's and Minx'es Solved Quats.
Finally remove the 'getCubitFaceColor()' API
Add the getFaceAxis() API and fill up the getDist3D() API.
Remove the 'getNumCubitFaces()' object API.
Progress standarising stickering.
Introduce 'Simple' and 'Nice' meshes.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.
Move the Movement to its own package; abstract out some stuff.
Minor.
Fix problems with TwistyObjectNode 'object scale' property.Now this property is not part of the Node at all, but its initial value passed to the object in its constructor.
JsonReader (?) finished: the creator app can now read objects from JSON files.
Major change: separate the notion of a TwistyObject and its Node. Now,
1) the Node stays when we change objects (this makes transitions faster)2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)
Separate the notions of a sticker shape and a sticker color.
Progress with serializing object to JSON: cubits.Only faceColorMap remains now.
Progress with serializing object to JSON: stickers, quats.
Progress with serializing object to JSON: scrambling.
Reorg for writing the JSON
- remove the retarded NODE_RATIO from TwistyObject- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.
make numLayers into an int[] (preparation for Cuboids)Caution: because of previous changes to cubit order in cube, the Solver is broken!
Fix important bug in Minx'es detection of the solved state.
1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.
Remove the 'setupObject()' redundant API.
Move more code to objectlib.
Reename ObjectList to a more logical ObjectType.
Simplify ObjectList: now there's just one object per size.
Initial commit