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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyPyraminxDiamond.java @ 8f5116ec

# Date Author Comment
8f5116ec 03/01/2024 11:58 PM Leszek Koltunski

Major improvement for the FactorySticker: now all changes to border thickness & size of corners should work.

baa031e2 12/30/2023 11:58 PM Leszek Koltunski

Move signatures and ObjectConstants to Metadata.

743cdab7 12/28/2023 11:47 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

361fd0de 12/28/2023 05:40 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

ae9d9227 12/28/2023 03:48 PM Leszek Koltunski

Big step toward separating TwistyObject metadata.

da5551f4 12/21/2023 05:23 PM Leszek Koltunski

change complexity from int to float.

1fda81c4 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

97a75106 09/25/2023 02:23 PM Leszek Koltunski

separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.

2318a72a 09/20/2023 10:01 PM Leszek Koltunski

Lots of new tutorials; change the order of the objects.

ebe8c08e 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

347f6cc1 06/20/2023 05:55 PM Leszek Koltunski

correct face shapes (post-new MeshPolygon normal computation)

a70b1e96 06/02/2023 10:55 AM Leszek Koltunski

Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.

cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

621a672c 02/01/2023 10:47 PM Leszek Koltunski

Update P. Diamond's touchcontrol

5abb9a18 01/28/2023 10:14 PM Leszek Koltunski

Correct scramble tables for the Pyraminx Duo and Pyraminx Diamond.

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

def7cee2 01/10/2023 05:34 PM Leszek Koltunski

New Pyraminx Diamond.