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distorted-objectlib / src / main / java / org / distorted / objectlib / objects @ d8e03a81

# Date Author Comment
d8e03a81 05/02/2022 10:33 AM Leszek Koltunski

Improvement for solved state detection of bandaged cuboids: now it should be always correct (except if one, among the cubitPositions, specifies a completely internal cubit - i.e. one with all faces black. Do not do that!)

31de4259 05/02/2022 01:25 AM Leszek Koltunski

Improvement for solved state detection of a flat cuboid (before the getCubitSolvedStatus() method was incorrectly detecting the internal cubits of such flat cuboids as edges - they do have two non-black faces!)

cde08c52 04/29/2022 04:44 PM Leszek Koltunski

Bandaged: progress with creating the object.

95123ad0 04/29/2022 04:28 PM Leszek Koltunski

Bandaged: progress with creating the object.

52e3d46b 04/27/2022 10:50 PM Leszek Koltunski

Bandaged: progress.

b1f0d55d 04/25/2022 11:53 PM Leszek Koltunski

Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.

01a68e12 04/25/2022 09:43 AM Leszek Koltunski

Bandaged 3x3: Improve looks

c6b9671a 04/24/2022 11:32 AM Leszek Koltunski

Up the complexity of Starminx to 4.

beee90ab 04/22/2022 05:32 PM Leszek Koltunski

Preparation for Mixup Cube: take advantage of the recent bump in MAJOR_VERSION number and change the format of basicAngles to int[][] 'per-axis-per-layer' [ Mixup Cube has different basicAngle in its middle layers (8) - and different in its edge layers (4) ]

eaf53357 04/21/2022 02:02 PM Leszek Koltunski

Progress with cubit quaternions.

dcce7b29 04/21/2022 01:12 PM Leszek Koltunski

Progress with cubit quaternions.

0b9d97b5 04/21/2022 01:04 AM Leszek Koltunski

Progress with cubit quaternions.

ecc01591 04/21/2022 01:01 AM Leszek Koltunski

Progress with cubit quaternions.

a4af26c1 04/20/2022 11:41 PM Leszek Koltunski

Progress with cubit quaternions.

82e62580 04/19/2022 11:55 PM Leszek Koltunski

Progress with cubit quaternions.

35ae98f0 04/19/2022 11:08 PM Leszek Koltunski

Progress with cubit quaternions.

52f4db8a 04/19/2022 10:26 PM Leszek Koltunski

Progress with cubit quaternions.

e7587264 04/19/2022 05:00 PM Leszek Koltunski

Simplify computing cubit quaternions.

a0ccffb4 04/19/2022 02:47 PM Leszek Koltunski

FactorySticker: further improvements.

6ddadae2 04/18/2022 12:48 PM Leszek Koltunski

Improve FactorySticker some more.

cc70f525 04/18/2022 12:15 PM Leszek Koltunski

Improve FactorySticker

79bf5a5e 04/14/2022 01:04 AM Leszek Koltunski

Pentultimate: tutorials

29e1b835 04/13/2022 11:33 PM Leszek Koltunski

Pentultimate: fix scrambling

1bd4a248 04/13/2022 09:44 PM Leszek Koltunski

New Pentultimate puzzle.

79b60250 04/12/2022 11:45 PM Leszek Koltunski

minor

733f67ce 04/12/2022 11:44 PM Leszek Koltunski

Starminx I: jsons, mesh.

ca846c17 04/12/2022 10:50 PM Leszek Koltunski

Starminx I: progress

f9d4556a 04/12/2022 09:10 PM Leszek Koltunski

Starminx I: progress

e403724f 04/12/2022 05:42 PM Leszek Koltunski

Starminx I: progress

6074bff6 04/12/2022 04:36 PM Leszek Koltunski

Starminx I: progress

11981a15 04/12/2022 12:32 AM Leszek Koltunski

Starminx I: progress

53a8ad99 04/11/2022 11:28 PM Leszek Koltunski

Starminx I: beginnings

d2d80cb5 04/10/2022 12:03 PM Leszek Koltunski

Properly detect which drivers are slow with compilation of TF programs.

db758bd0 04/09/2022 11:21 PM Leszek Koltunski

On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.

Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!

674d5592 04/08/2022 02:39 PM Leszek Koltunski

Correct a crasher in BandagedCreator.
Correct maesh of Trajber 4x4.

0e311558 04/06/2022 05:10 PM Leszek Koltunski

Bandaged 3x3: just-in-time scrambling.

70a42319 04/03/2022 11:35 PM Leszek Koltunski

Bandaged 3x3: speed up creation of a cube.

c09ce989 04/03/2022 08:11 PM Leszek Koltunski

Bandaged 3x3: fix scrambling.

f9e28248 04/03/2022 05:00 PM Leszek Koltunski

Bandaged 3x3: fix concave rounded corners.

1ef59b1d 04/03/2022 03:04 PM Leszek Koltunski

Bandaged 3x3: correct a bug in TwistyBandagedAbstract

0c107521 03/29/2022 06:11 PM Leszek Koltunski

Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

e85c8f90 03/28/2022 12:17 PM Leszek Koltunski

Bandaged 3x3: progress with saving.

ab8e7276 03/20/2022 11:29 AM Leszek Koltunski

Improve Void's mesh and scrambling.

b6f4cf2a 03/20/2022 01:16 AM Leszek Koltunski

Slight correction for Void Cube's stickers.

2addda73 03/20/2022 12:49 AM Leszek Koltunski

Trajber's 4x4 : JSONs, mesh.

690557d9 03/19/2022 11:40 PM Leszek Koltunski

Special isSolved() function for the case where a puzzle has no corner or edge cubits (Trajber 4x4!)

e13456ed 03/19/2022 12:31 PM Leszek Koltunski

Trajber's 4x4 : almost finished, what remains is the 'solved' function.

8d96b92f 03/18/2022 06:29 PM Leszek Koltunski

Beginnings of support for Trajber's 4x4.

b442e28c 03/15/2022 03:14 PM Leszek Koltunski

Progress with FactoryBandaged: compress the resulting vertices so that each one is listed exactly once.

f7049f3d 03/15/2022 10:11 AM Leszek Koltunski

Correct the link to the Polish Pyramorphix tutorial.

9c8ea8a6 03/15/2022 10:08 AM Leszek Koltunski

Progress with FactoryBandaged.

29ad5fc9 03/15/2022 12:08 AM Leszek Koltunski

Progress with FactoryBandaged.

f663a67a 03/14/2022 06:00 PM Leszek Koltunski

Progress with concave stickers.

a0cb920d 03/14/2022 04:14 PM Leszek Koltunski

Support for concave stickers (part1)

e3302253 03/14/2022 03:43 PM Leszek Koltunski

Progress with FactoryBandaged.

786098dd 03/14/2022 02:30 PM Leszek Koltunski

Progress with FactoryBandaged.

b8b71f52 03/14/2022 12:56 PM Leszek Koltunski

Progress with FactoryBandaged.

a7c10d03 03/11/2022 11:17 PM Leszek Koltunski

Progress with FactoryBandaged.

42003f6e 03/08/2022 10:23 AM Leszek Koltunski

There were PT-BR tutorials mistakenly put in the Spanish section. Correct that.

a399e91b 03/06/2022 09:16 PM Leszek Koltunski

Add Vietnamese Tutorials.

0275f61f 03/05/2022 11:40 PM Leszek Koltunski

Correct Ivy Cube's 'fast' 3D Mesh.

2af26e29 03/05/2022 12:20 PM Leszek Koltunski

Simplify Pyraminx Crystal: it should be derived from TwistyMinx!

bae32b77 03/05/2022 10:20 AM Leszek Koltunski

Pyraminx Crystal: tutorials.

726f9e63 03/05/2022 10:16 AM Leszek Koltunski

Pyraminx Crystal: tutorials.

be694bb0 03/05/2022 03:02 AM Leszek Koltunski

Pyraminx Crystal: puzzle works.

8409826d 03/05/2022 02:19 AM Leszek Koltunski

Pyraminx Crystal: beginnings.

6c229e6c 03/04/2022 01:34 PM Leszek Koltunski

Minor.

289ca015 02/28/2022 02:39 PM Leszek Koltunski

New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.

Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....

1101d474 02/27/2022 10:50 PM Leszek Koltunski

Correct AXIS shape (forgottten part)

5f54927b 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

c6fe904b 02/23/2022 12:32 AM Leszek Koltunski

up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.

d12d901a 02/23/2022 12:26 AM Leszek Koltunski

Generalized ScrambleState generator: finished. Remove the specialized 'Evil' generator.

10b7e306 02/21/2022 02:29 PM Leszek Koltunski

New, generalized ScrambleState generator that should work for any bandaged 3x3.

0b376b05 02/17/2022 10:27 PM Leszek Koltunski

Improve Ivy mesh.

0dc23f74 02/16/2022 01:14 PM Leszek Koltunski

Void Cube: modelling done.

24b63545 02/16/2022 12:17 PM Leszek Koltunski

Void Cube: progress, only the stickers remain.

bed91182 02/15/2022 11:24 PM Leszek Koltunski

Void Cube: corner cubit finished.

9b45d559 02/15/2022 09:55 PM Leszek Koltunski

Void Cube: beginning.

e29d5c29 02/15/2022 12:41 PM Leszek Koltunski

Axis Cube: finish implementation

3543d0dc 02/15/2022 10:28 AM Leszek Koltunski

Axis Cube: all cubits modelled.

325a17e0 02/14/2022 11:33 PM Leszek Koltunski

Progress with Axis Cube - model the first 2 cubits.

500896d3 02/14/2022 03:08 PM Leszek Koltunski

Beginnings of Axis Cube.

169762ac 02/13/2022 05:57 PM Leszek Koltunski

Corrections for the drwaing only the FRONT side mode.

405a1ad1 02/13/2022 03:56 PM Leszek Koltunski

Preparation for only drawing the FRONT side of cubit walls: Ivy Cube.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

3d2493ea 02/07/2022 11:04 AM Leszek Koltunski

Simplify coloring internal stickers

7ec32155 02/06/2022 10:07 PM Leszek Koltunski

Make it possible to color internal walls as well.

bf52deb2 02/01/2022 01:30 PM Leszek Koltunski

Downloaded Objects more or less work now.

577fcf3d 01/17/2022 03:40 PM Leszek Koltunski

Minor.

052e0362 01/16/2022 03:59 PM Leszek Koltunski

Step towards tutorial JSON files.

cf2a888e 01/14/2022 12:38 AM Leszek Koltunski

Improve the CU_232 mesh.

49da89c8 01/13/2022 09:42 PM Leszek Koltunski

Container's JSON and mesh - one more corrrection.

d03935dd 01/13/2022 09:29 PM Leszek Koltunski

Improve Container's JSON and mesh.

253e440f 01/13/2022 04:57 PM Leszek Koltunski

Configurable internal colors. This somehow screwed up the Container!

dae74fc9 01/13/2022 03:44 PM Leszek Koltunski

Finish the Container.

d809bf6f 01/13/2022 02:28 PM Leszek Koltunski

Fix a bug in FactoryCubit: before sometimes it would incorrectly rotate a 'collapsed sticker' face if the face was flipped.
Also: polish up the Container.

0e161d26 01/13/2022 12:32 AM Leszek Koltunski

Container Cube: mostly done.

73a95dfd 01/12/2022 04:04 PM Leszek Koltunski

All 9 cuboids now have flat internal walls and are ready for 'white plastic' mode.

f8e0d6be 01/11/2022 11:36 PM Leszek Koltunski

Add Pyramorphix.