Lint
Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....
scrambling: license.
Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Bandaged: progress with creating the object.
Bandaged 3x3: just-in-time scrambling.
Bandaged 3x3: Minor.
Bandaged 3x3: more speedups with creating the ScrambleState graph. '4 pillars' now takes 10 seconds (before all speedups it used to take 50 minutes)
Bandaged 3x3: major speedup with creating the ScrambleState graph. Still there's room for improvement.
Bandaged 3x3: fix the case of a cube that has two of its axis permanently locked.Introduce some debugging to figure out how to speed up creation of the graph.
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
Generalized ScrambleState generator: finished. Remove the specialized 'Evil' generator.
Generalized ScrambleState generator: bugfixes
New, generalized ScrambleState generator that should work for any bandaged 3x3.