Progress with supporting non-rotatable layers in TouchControlShapeChanging - this is the the SuperFloppy.
Beginnings of support for flat shapeshifting cuboids and for not-rotatable rows in TouchControlChanging [this last thing still does not work correctly]
progress with Ghost rotations.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
make the square 'edge_coin' touch mode even smaller.
Improve the EDGE_COIN square touch split.
Improve the 'rot axis parallel to face axis' touch control mode:support case when the rot axis is parallel and agrees in direction with the face axis, and the one when they disagreee in direction.
Make the touchable part of the 'coin' in the CoinTetrahedroon a bit smaller.
Coin tetrahedron: mesh, jsons.
Progress with support for touch-control of pieces which we rotate along an axs which is normal to the currently touched face (think Coin Tetrahedron!)
new SPLIT type: type EDGE_COIN (will be used in Coin Tetrahedron).Only supported in Tetrahedrons for now.
Beginnings of support for TouchControl of Icosehedral and Ball-shaped objects.
touchcontrol: license.
Implement new TouchControlShapemod
FIx some issues with ShapeChanging; implement per-object TouchControlSquare and TouchControlMirror.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Bugfixes for the ShapeChanging touch control.Still doesn't work but doesn't crash anymore :)
Float vertices - scratchbook
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.