Progress with supporting non-rotatable layers in TouchControlShapeChanging - this is the the SuperFloppy.
Beginnings of support for flat shapeshifting cuboids and for not-rotatable rows in TouchControlChanging [this last thing still does not work correctly]
Support for shape-shifting cuboids. (except for the flat ones like the Super Floppy)
progress with Ghost rotations.
move the returnRotationFactor() method from touchControl to TwistyObject (where it can be overridden)
Improve the 'rot axis parallel to face axis' touch control mode:support case when the rot axis is parallel and agrees in direction with the face axis, and the one when they disagreee in direction.
Implement the android.opengl.Matrix functions ourselves.
Progress with support for touch-control of pieces which we rotate along an axs which is normal to the currently touched face (think Coin Tetrahedron!)
Beginnings of support for touch-control of pieces which we rotate along an axs which is normal to the currently touched face (think Coin Tetrahedron!)
Coin Tetrahedron: progress
Finish TouchControl for the Masterball.detection of the solved staet remains.
Beginnings of support for TouchControl of Icosehedral and Ball-shaped objects.
touchcontrol: license.
Implement new TouchControlShapemod
FIx some issues with ShapeChanging; implement per-object TouchControlSquare and TouchControlMirror.
Implement example ShapreChanging object control and convert the Mirror Cube to use it.
Make the ShapeChanging the default TouchControl during MODE_REPLACE.
Float vertices - scratchbook
Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.