improve scrambling of the Mosaic Cube
Seriously lower memory usage.
improve scrambling of the Tins and Lattice Cubes.
Lattice Cube: new icon
Lattice Cube: tutorials
Lattice Cube: the class, icon, mesh, json. Only tutorials remain.
Speed up the time when the HighScores Dialog appears
Debugs for the crash in Dino6 solver
Improve Coin Tetrahedron
Fix SkewbSolver.
Creator of Bandaged Skewbs finished.
Progress with Creator of Bandaged Skewbs
Progress with Creator of Bandaged Skewbs.
Introduce Creator of Bandaged Skewbs.
Finish Creator of Bandaged Octahedrons
separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.
for the the Creator of Bandaged Octahedrons
New Creator of Bandaged Octahedrons
Minor adjustment for Mosaic Cube
Finish Mosaic Cube - json, mesh, adjustments.
Finish Mosaic Cube.
- some progress with Mosaic Cube.- very important memory optimizations for the main dialogs (mainly Scores - which no longer leaks memory!)- increase the size of object icons from 144x144 to 256x256
Initial support for the Mosaic Cube.
Lots of new tutorials; change the order of the objects.
Jings - more tutorials.
Dino Skewb - corrections.
Dino Skewb - implementation, jsons, mesh, icon.
Make Coin Tetrahedron look nicer
we need to make the texture row size 256 px again - the LG phone's GPU runs out of memory.
new meshes - we must re-create because of the change in texture mapping.
minor bugfix
minor
Dynamically figure out the best TextureHeight (so it doesn't exceed the maximum!
new meshes & jsons for Kilominxes; tutorials for Magic Towers.
comments
fix for scrambling
fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
fix the 'texture' problem in the TwistyBandagedMegaminx.
improvements from the 'texture coordinate' investigation.
progress with TwistyBandagedMegaminx.
progress with FactoryBandagedMegaminx.
Simplifications for the Factory of Bandaged Puzzles.
New generic FactoryBandaged should be working now.
Progress with a generic FactoryBandaged.
Remove the generic 'MINOR' object and extras versions from JsonWriter, and replace them with per-ObjectType values. This was the reason why objects which had their 'minor' (really: version) updated to '1' in the server then never updated the jsons with locally stored versions.
Progress with FactoryBandagedMegaminx
Bugfix: hopefully this will fix one important bug visible in Crashlytics
Improvement
Fix the O2 scrambling table.
Jings: hopefully final corrections.
Jings: further corrections.
Jing5: icon, jsons, dmesh
Progress with Jing5
Progress with 6x6 Pyramid
Jings: icons.
Improve object creator.
Support Jing3 and Jing4 ( aka 4x4 Pyramind and 5x5 Pyramid).
Progress with 6x6 Pyramid.
O2 cube: minor
O2 cube: icon
O2 cube:
- JSONS, Mesh, optimizations.
progress with O2 cube,
O2 cube: first version.
Support drawing stickers with multiple holes in them.
do not collapse stickers that have holes in them
also change the fullVertices to the same format
change the way the coordinates of stickers are kept from float[2*N] to float[N][2]
bugfix
bugfix for a crasher
objects
Make the objects look nicer.
Bugfix.
2 bugfixes.
initial support for Bandaged UI.
Fix scrambling a BandagedObjectPyraminx.
Progress with scrambling a BandagedObjectPyraminx. Still doesn't work though.
bugfix for BandagedObjectPyraminx