fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.
Actually I am not sure why.